This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/Item/HeavyInteractableItem.cs

46 lines
938 B
C#
Raw Normal View History

2023-03-14 00:59:59 +01:00
using UnityEngine;
public class HeavyInteractableItem : InteractableItem
{
2023-03-21 19:49:47 +01:00
private Vector3 init_rot;
2023-06-01 17:03:48 +02:00
2023-03-14 00:59:59 +01:00
// Start is called before the first frame update
2023-06-01 17:03:48 +02:00
private void Start()
2023-03-14 00:59:59 +01:00
{
2023-03-21 19:49:47 +01:00
init_rot = transform.eulerAngles;
2023-03-14 00:59:59 +01:00
}
// Update is called once per frame
2023-06-01 17:03:48 +02:00
private void Update()
2023-03-14 00:59:59 +01:00
{
}
2023-06-01 17:03:48 +02:00
private void FixedUpdate()
2023-03-14 00:59:59 +01:00
{
2023-06-01 17:03:48 +02:00
BaseFixedUpdate();
//print("Alpha Target:"+ base.target_alpha);
}
2023-03-21 19:49:47 +01:00
2023-06-01 17:03:48 +02:00
public void DisableAll()
{
GetComponent<Collider>().enabled = false;
2023-03-14 00:59:59 +01:00
}
2023-06-01 17:03:48 +02:00
2023-03-21 19:49:47 +01:00
public override bool Interact()
{
//Todo
return false;
}
2023-06-01 17:03:48 +02:00
public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
2023-03-21 19:49:47 +01:00
{
return false;
}
2023-03-14 00:59:59 +01:00
public void EnableAll()
{
2023-06-01 17:03:48 +02:00
GetComponent<Collider>().enabled = true;
transform.eulerAngles = new Vector3(init_rot.x, transform.eulerAngles.y, init_rot.z);
2023-03-14 00:59:59 +01:00
}
2023-06-01 17:03:48 +02:00
}