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station_obscurum_unity/Assets/Scripts/Legacy/Enemies/MonsterComponent.cs

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using UnityEngine;
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namespace Enemy {
public class MonsterComponent : MonoBehaviour
{
[SerializeField] private float attackDamage = 1f;
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[SerializeField] private bool shakeCameraOnHit = true;
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public float AttackDamage => attackDamage;
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public bool ShakeCameraOnHit => shakeCameraOnHit;
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// Start is called before the first frame update
private void Start()
{
}
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// Update is called once per frame
private void Update()
{
}
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}
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}