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station_obscurum_unity/Assets/Scripts/Legacy/Player/CameraController.cs

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using UnityEngine;
using FishNet.Object;
using FishNet.Connection;
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namespace Player
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{
public class CameraController : NetworkBehaviour
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{
//private float mouseX = 0;
//private float mouseY;
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public Camera cam;
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[SerializeField] private Transform target;
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private Vector3 offset;
public Vector3 Forward { get; private set; } = Vector3.zero;
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public Vector3 Right { get; private set; } = Vector3.zero;
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//private float originalDist = 0;
//private float newDist = 0;
//[SerializeField]
// private bool isChild = false;
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// Start is called before the first frame update
private void Start()
{
}
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// Update is called once per frame
private void Update()
{
GetMouseLook();
//if(target!=null&&!isChild)
//transform.position = target.transform.position+offset;
Forward = new Vector3(cam.transform.forward.x, target.transform.forward.y, cam.transform.forward.z);
Right = new Vector3(cam.transform.right.x, target.transform.right.y, cam.transform.right.z);
}
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private void GetMouseLook()
{
//mouseX = Input.GetAxis("Mouse X");
//mouseY = Input.GetAxis("Mouse Y");
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//transform.Rotate(0, mouseX * Time.deltaTime * 180f, 0);
//cam.transform.parent.parent.transform.Rotate(mouseY * Time.deltaTime * 180f, 0, 0);
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//Cursor.visible = false;
//Cursor.lockState = CursorLockMode.Locked;
}
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}
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}