Lobby done with broken animation and without steam
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--- !u!1 &1992251127
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||||
GameObject:
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||||
m_ObjectHideFlags: 0
|
||||
|
@ -1,7 +1,10 @@
|
||||
using UnityEngine;
|
||||
using FishNet.Object;
|
||||
using FishNet.Connection;
|
||||
|
||||
namespace Player
|
||||
{
|
||||
public class CameraController : MonoBehaviour
|
||||
public class CameraController : NetworkBehaviour
|
||||
{
|
||||
//private float mouseX = 0;
|
||||
//private float mouseY;
|
||||
@ -20,7 +23,6 @@ namespace Player
|
||||
//[SerializeField]
|
||||
// private bool isChild = false;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace Player
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ namespace Player
|
||||
[SerializeField] private PlayerMovementController movement;
|
||||
|
||||
//private float verticalAiming = 0;
|
||||
[SerializeField] private Camera hiddenCam;
|
||||
public Camera hiddenCam;
|
||||
|
||||
private bool isRunning;
|
||||
|
||||
|
@ -1,11 +1,13 @@
|
||||
using System.Collections;
|
||||
using Cinemachine;
|
||||
using UnityEngine;
|
||||
using FishNet.Object;
|
||||
using FishNet.Connection;
|
||||
|
||||
namespace Player
|
||||
{
|
||||
|
||||
public class PlayerMovementController : MonoBehaviour
|
||||
public class PlayerMovementController : NetworkBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerAnimationController animcontroller;
|
||||
|
||||
@ -21,6 +23,8 @@ namespace Player
|
||||
|
||||
[SerializeField] public Camera cam;
|
||||
|
||||
private GameObject camObject;
|
||||
|
||||
[HideInInspector] public bool AllowRotation;
|
||||
|
||||
[HideInInspector] public bool IsAiming;
|
||||
@ -46,7 +50,7 @@ namespace Player
|
||||
private Vector3 lookingDirectionVector;
|
||||
[SerializeField]
|
||||
private Scriptable.GameState manager;
|
||||
|
||||
|
||||
|
||||
private bool movementLocked;
|
||||
|
||||
@ -57,15 +61,33 @@ namespace Player
|
||||
|
||||
public float NoiseDistance => noiseSettings.NoiseDistance;
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
if (base.IsOwner)
|
||||
{
|
||||
cam = GameObject.Find("CameraHidden").GetComponent<Camera>();
|
||||
camObject = GameObject.Find("CM vcam1");
|
||||
Debug.Log("Setting camera for " + transform.GetChild(0).GetChild(2).name + "with camera " + camObject.name);
|
||||
camObject.GetComponent<CinemachineFreeLook>().Follow = transform;
|
||||
camObject.GetComponent<CinemachineFreeLook>().LookAt = transform.GetChild(0).GetChild(2);
|
||||
transform.GetChild(0).GetComponent<PlayerAnimationController>().hiddenCam = cam;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
|
||||
ccForceAddon = ccontroller.gameObject.GetComponent<CharacterControllerForce>();
|
||||
|
||||
|
||||
initXSensitivity = freelook.m_XAxis.m_MaxSpeed;
|
||||
initYSensitivity = freelook.m_YAxis.m_MaxSpeed;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -105,10 +127,10 @@ namespace Player
|
||||
IsRunning = Mathf.Abs(y) > 0.1f || Mathf.Abs(x) > 0.1f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets called by PlayerComponent to change sensitivity.
|
||||
/// </summary>
|
||||
/// <param name="sensitivity"></param>
|
||||
/// <summary>
|
||||
/// Gets called by PlayerComponent to change sensitivity.
|
||||
/// </summary>
|
||||
/// <param name="sensitivity"></param>
|
||||
public void SetSensitivity(float sensitivity)
|
||||
{
|
||||
freelook.m_XAxis.m_MaxSpeed = initXSensitivity * sensitivity;
|
||||
|
Reference in New Issue
Block a user