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station_obscurum_unity/Assets/Scripts/Legacy/UI/ObjectiveText.cs

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using System;
using System.Collections.Generic;
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
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namespace UI
{
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[ExecuteAlways]
public class ObjectiveText : MonoBehaviour
{
[SerializeField] public List<VisualObjectiveItemGUI> visualObjects;
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[SerializeField] private Color inCompleteColor = Color.white;
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[SerializeField] private Color completeColor = Color.yellow;
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[SerializeField] private float speed;
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[SerializeField] private Animator animator;
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// Start is called before the first frame update
private void Start()
{
}
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// Update is called once per frame
private void Update()
{
foreach (var item in visualObjects)
if (item.isComplete)
item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime * speed);
else
item.icon.color = Color.Lerp(item.icon.color, inCompleteColor, Time.deltaTime * speed);
}
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public void FadeOut()
{
animator.Play("FadeOut");
}
public void FadeIn()
{
animator.Play("FadeIn");
}
}
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[Serializable]
public class VisualObjectiveItemGUI
{
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public TMP_Text text;
public Image icon;
public bool isComplete;
}
}