55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Game
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{
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public class InGameMenuManager : MonoBehaviour
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{
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[SerializeField] private Button settingsButton;
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[SerializeField] private Button returnToMenuButton;
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[SerializeField] private Scrollbar sensitivitySlider;
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[SerializeField] private Scrollbar volumeSlider;
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private InGameManager gameManager;
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private Animator menuAnimator;
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private Player.PlayerComponent player;
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// Start is called before the first frame update
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private void Start()
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{
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menuAnimator = GetComponent<Animator>();
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settingsButton.onClick.AddListener(SettingsClicked);
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returnToMenuButton.onClick.AddListener(SettingsUnClicked);
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player = FindObjectOfType(typeof(Player.PlayerComponent)) as Player.PlayerComponent;
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gameManager = FindObjectOfType<InGameManager>();
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}
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// Update is called once per frame
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private void Update()
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{
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}
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private void SettingsClicked()
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{
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menuAnimator.SetBool("SettingsOpen", true);
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}
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private void SettingsUnClicked()
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{
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menuAnimator.SetBool("SettingsOpen", false);
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}
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public void UpdateSensitivity()
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{
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player.SetSensitivity(sensitivitySlider.value * 4f);
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}
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public void UpdateVolume()
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{
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gameManager.SetVolume(volumeSlider.value * 2);
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}
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}
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} |