using UnityEngine;
namespace Player
{
public class PlayerAim : MonoBehaviour
public static PlayerAim active;
public Vector3 targetPosition;
private Camera cam;
// Start is called before the first frame update
private void Start()
active = this;
cam = GetComponent<Camera>();
}
// Update is called once per frame
private void Update()
var r = new Ray(cam.transform.position, cam.transform.forward);
RaycastHit hit;
if (Physics.Raycast(r, out hit)) targetPosition = hit.point;