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station_obscurum_unity/Assets/Scripts/Player/CameraShift.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraShift : MonoBehaviour
{
public static CameraShift active;
[SerializeField]
private Camera childCam;
[SerializeField]
private Transform offset;
private bool isCenter = true;
private Vector3 targetOffset;
[SerializeField]
private float cameraSpeed = 5f;
[SerializeField]
private CinemachineFreeLook freelook;
[SerializeField]
private float initRadius = 3f;
[SerializeField]
private float aimingRadius = 2f;
//[SerializeField]
//private PlayerMovementController movementController;
public void ToggleCenter()
{
isCenter = !isCenter;
}
public void SetCenter(bool isCenter)
{
this.isCenter = isCenter;
}
// Start is called before the first frame update
void Start()
{
targetOffset = Vector3.zero;
}
// Update is called once per frame
void Update()
{
active = this;
if (isCenter)
{
targetOffset= Vector3.zero;
freelook.m_Orbits[1].m_Radius = Mathf.Lerp(freelook.m_Orbits[1].m_Radius, initRadius, Time.deltaTime * cameraSpeed);
}
else
{
targetOffset = offset.localPosition;
freelook.m_Orbits[1].m_Radius = Mathf.Lerp(freelook.m_Orbits[1].m_Radius, aimingRadius, Time.deltaTime*cameraSpeed);
}
childCam.transform.localPosition= Vector3.Lerp(childCam.transform.localPosition, targetOffset, Time.deltaTime*cameraSpeed);
}
}