This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/Player/PlayerAnimationController.cs

102 lines
3.2 KiB
C#
Raw Normal View History

2023-03-14 00:59:59 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimationController : MonoBehaviour
{
[SerializeField]
private Animator animController;
[SerializeField]
private string runningParameter;
[SerializeField]
private string runningSpeedParameter;
[SerializeField]
private string sideStepSpeedParameter;
private float runningSpeed;
private float sideStepSpeed;
private bool isRunning;
private bool movementInterrupt = false;
[SerializeField]
private PlayerInteractionHandler interactionHandler;
[SerializeField]
private PlayerMovementController movement;
private float verticalAiming = 0;
[SerializeField]
private Camera hiddenCam;
2023-03-14 00:59:59 +01:00
public void Animate(Vector2 movement,bool jump,bool isMoving)
{
animController.SetFloat(runningSpeedParameter, movement.magnitude);
animController.SetBool(runningParameter,isMoving);
//animController.SetFloat(sideStepSpeedParameter, movement.x);
}
public void Animate(PlayerQuickAnimationType animation)
{
switch(animation)
{
case PlayerQuickAnimationType.Grab:
print("grabbing...");
break;
case PlayerQuickAnimationType.Shoot:
print("shooting...");
break;
}
}
2023-04-21 09:30:43 +02:00
public void Hit(bool isDead)
2023-04-04 06:04:34 +02:00
{
animController.SetTrigger("WasHit");
2023-04-21 09:30:43 +02:00
animController.SetBool("IsDead", isDead);
2023-04-04 06:04:34 +02:00
}
2023-03-14 00:59:59 +01:00
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
animController.SetBool("HasGun",interactionHandler.GunEnabled);
if (interactionHandler.GunEnabled&&!interactionHandler.isDead&&movement.AllowRotation)
{
if (hiddenCam.transform.localEulerAngles.x < 90)
{
//DOWN
float target = Mathf.Lerp(animController.GetLayerWeight(3), hiddenCam.transform.localEulerAngles.x / 70f,Time.deltaTime*10f);
animController.SetLayerWeight(3, target);
animController.SetLayerWeight(2, 0);
}
else
{
//UP
animController.SetLayerWeight(3, 0);
float target = Mathf.Lerp(animController.GetLayerWeight(2), (360f - hiddenCam.transform.localEulerAngles.x) / (360f - 300f),Time.deltaTime*10);
animController.SetLayerWeight(2, target);
}
}
else
{
animController.SetLayerWeight(2, Mathf.Lerp(animController.GetLayerWeight(2),0,Time.deltaTime*10));
animController.SetLayerWeight(3, Mathf.Lerp(animController.GetLayerWeight(3), 0, Time.deltaTime*10));
}
2023-04-04 06:04:34 +02:00
//print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
2023-03-14 00:59:59 +01:00
}
}
public enum PlayerAnimationType {Movement,Action}
public enum PlayerQuickAnimationType { Grab,Shoot}