using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[ExecuteAlways]
public class ObjectiveText : MonoBehaviour
{
[SerializeField] public List<VisualObjectiveItemGUI> visualObjects;
[SerializeField] private Color inCompleteColor = Color.white;
[SerializeField] private Color completeColor = Color.yellow;
[SerializeField] private float speed;
[SerializeField] private Animator animator;
// Start is called before the first frame update
private void Start()
}
// Update is called once per frame
private void Update()
foreach (var item in visualObjects)
if (item.isComplete)
item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime * speed);
else
item.icon.color = Color.Lerp(item.icon.color, inCompleteColor, Time.deltaTime * speed);
public void FadeOut()
animator.Play("FadeOut");
public void FadeIn()
animator.Play("FadeIn");
[Serializable]
public class VisualObjectiveItemGUI
public TMP_Text text;
public Image icon;
public bool isComplete;