89 lines
1.4 KiB
C#
89 lines
1.4 KiB
C#
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System.IO;
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namespace MonoFN.Cecil.PE {
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class BinaryStreamWriter : BinaryWriter {
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public int Position {
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get { return (int)BaseStream.Position; }
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set { BaseStream.Position = value; }
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}
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public BinaryStreamWriter (Stream stream)
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: base (stream)
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{
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}
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public void WriteByte (byte value)
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{
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Write (value);
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}
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public void WriteUInt16 (ushort value)
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{
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Write (value);
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}
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public void WriteInt16 (short value)
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{
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Write (value);
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}
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public void WriteUInt32 (uint value)
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{
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Write (value);
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}
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public void WriteInt32 (int value)
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{
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Write (value);
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}
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public void WriteUInt64 (ulong value)
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{
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Write (value);
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}
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public void WriteBytes (byte [] bytes)
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{
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Write (bytes);
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}
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public void WriteDataDirectory (DataDirectory directory)
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{
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Write (directory.VirtualAddress);
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Write (directory.Size);
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}
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public void WriteBuffer (ByteBuffer buffer)
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{
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Write (buffer.buffer, 0, buffer.length);
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}
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protected void Advance (int bytes)
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{
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BaseStream.Seek (bytes, SeekOrigin.Current);
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}
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public void Align (int align)
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{
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align--;
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var position = Position;
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var bytes = ((position + align) & ~align) - position;
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for (int i = 0; i < bytes; i++)
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WriteByte (0);
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}
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}
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}
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