This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil.PE/BinaryStreamWriter.cs

89 lines
1.4 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System.IO;
namespace MonoFN.Cecil.PE {
class BinaryStreamWriter : BinaryWriter {
public int Position {
get { return (int)BaseStream.Position; }
set { BaseStream.Position = value; }
}
public BinaryStreamWriter (Stream stream)
: base (stream)
{
}
public void WriteByte (byte value)
{
Write (value);
}
public void WriteUInt16 (ushort value)
{
Write (value);
}
public void WriteInt16 (short value)
{
Write (value);
}
public void WriteUInt32 (uint value)
{
Write (value);
}
public void WriteInt32 (int value)
{
Write (value);
}
public void WriteUInt64 (ulong value)
{
Write (value);
}
public void WriteBytes (byte [] bytes)
{
Write (bytes);
}
public void WriteDataDirectory (DataDirectory directory)
{
Write (directory.VirtualAddress);
Write (directory.Size);
}
public void WriteBuffer (ByteBuffer buffer)
{
Write (buffer.buffer, 0, buffer.length);
}
protected void Advance (int bytes)
{
BaseStream.Seek (bytes, SeekOrigin.Current);
}
public void Align (int align)
{
align--;
var position = Position;
var bytes = ((position + align) & ~align) - position;
for (int i = 0; i < bytes; i++)
WriteByte (0);
}
}
}