46 lines
831 B
C#
46 lines
831 B
C#
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System;
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namespace MonoFN {
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static class Disposable {
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public static Disposable<T> Owned<T> (T value) where T : class, IDisposable
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{
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return new Disposable<T> (value, owned: true);
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}
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public static Disposable<T> NotOwned<T> (T value) where T : class, IDisposable
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{
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return new Disposable<T> (value, owned: false);
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}
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}
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struct Disposable<T> : IDisposable where T : class, IDisposable {
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internal readonly T value;
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readonly bool owned;
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public Disposable (T value, bool owned)
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{
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this.value = value;
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this.owned = owned;
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}
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public void Dispose ()
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{
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if (value != null && owned)
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value.Dispose ();
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}
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}
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}
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