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station_obscurum_unity/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono/Disposable.cs

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2023-05-31 17:32:21 +02:00
//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System;
namespace MonoFN {
static class Disposable {
public static Disposable<T> Owned<T> (T value) where T : class, IDisposable
{
return new Disposable<T> (value, owned: true);
}
public static Disposable<T> NotOwned<T> (T value) where T : class, IDisposable
{
return new Disposable<T> (value, owned: false);
}
}
struct Disposable<T> : IDisposable where T : class, IDisposable {
internal readonly T value;
readonly bool owned;
public Disposable (T value, bool owned)
{
this.value = value;
this.owned = owned;
}
public void Dispose ()
{
if (value != null && owned)
value.Dispose ();
}
}
}