46 lines
831 B
C#
46 lines
831 B
C#
//
|
|
// Author:
|
|
// Jb Evain (jbevain@gmail.com)
|
|
//
|
|
// Copyright (c) 2008 - 2015 Jb Evain
|
|
// Copyright (c) 2008 - 2011 Novell, Inc.
|
|
//
|
|
// Licensed under the MIT/X11 license.
|
|
//
|
|
|
|
using System;
|
|
|
|
namespace MonoFN {
|
|
|
|
static class Disposable {
|
|
|
|
public static Disposable<T> Owned<T> (T value) where T : class, IDisposable
|
|
{
|
|
return new Disposable<T> (value, owned: true);
|
|
}
|
|
|
|
public static Disposable<T> NotOwned<T> (T value) where T : class, IDisposable
|
|
{
|
|
return new Disposable<T> (value, owned: false);
|
|
}
|
|
}
|
|
|
|
struct Disposable<T> : IDisposable where T : class, IDisposable {
|
|
|
|
internal readonly T value;
|
|
readonly bool owned;
|
|
|
|
public Disposable (T value, bool owned)
|
|
{
|
|
this.value = value;
|
|
this.owned = owned;
|
|
}
|
|
|
|
public void Dispose ()
|
|
{
|
|
if (value != null && owned)
|
|
value.Dispose ();
|
|
}
|
|
}
|
|
}
|