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station_obscurum_unity/Assets/Scripts/Enemies/MonsterComponent.cs

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using UnityEngine;
public class MonsterComponent : MonoBehaviour
{
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[SerializeField] private float attackDamage = 1f;
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[SerializeField] private bool shakeCameraOnHit = true;
public float AttackDamage => attackDamage;
public bool ShakeCameraOnHit => shakeCameraOnHit;
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// Start is called before the first frame update
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private void Start()
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{
}
// Update is called once per frame
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private void Update()
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{
}
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}