2023-05-12 02:14:49 +02:00
|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
2023-06-01 20:25:46 +02:00
|
|
|
namespace Game
|
2023-05-12 02:14:49 +02:00
|
|
|
{
|
2023-06-01 20:25:46 +02:00
|
|
|
public class InGameMenuManager : MonoBehaviour
|
2023-05-12 02:14:49 +02:00
|
|
|
{
|
2023-06-01 20:25:46 +02:00
|
|
|
[SerializeField] private Button settingsButton;
|
|
|
|
|
|
|
|
[SerializeField] private Button returnToMenuButton;
|
|
|
|
|
|
|
|
[SerializeField] private Scrollbar sensitivitySlider;
|
|
|
|
|
|
|
|
[SerializeField] private Scrollbar volumeSlider;
|
|
|
|
|
|
|
|
private InGameManager gameManager;
|
|
|
|
private Animator menuAnimator;
|
2023-06-02 06:30:58 +02:00
|
|
|
[SerializeField] private Scriptable.GameSettings settings;
|
2023-06-01 20:25:46 +02:00
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
private void Start()
|
|
|
|
{
|
|
|
|
menuAnimator = GetComponent<Animator>();
|
|
|
|
settingsButton.onClick.AddListener(SettingsClicked);
|
|
|
|
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
|
2023-06-02 06:30:58 +02:00
|
|
|
|
2023-06-01 20:25:46 +02:00
|
|
|
gameManager = FindObjectOfType<InGameManager>();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
private void Update()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SettingsClicked()
|
|
|
|
{
|
|
|
|
menuAnimator.SetBool("SettingsOpen", true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SettingsUnClicked()
|
|
|
|
{
|
|
|
|
menuAnimator.SetBool("SettingsOpen", false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void UpdateSensitivity()
|
|
|
|
{
|
2023-06-02 06:30:58 +02:00
|
|
|
//player.SetSensitivity(sensitivitySlider.value * 4f);
|
|
|
|
settings.Sensitivity = sensitivitySlider.value * 4f;
|
2023-06-01 20:25:46 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
public void UpdateVolume()
|
|
|
|
{
|
|
|
|
gameManager.SetVolume(volumeSlider.value * 2);
|
|
|
|
}
|
2023-05-12 02:14:49 +02:00
|
|
|
}
|
2023-06-01 17:03:48 +02:00
|
|
|
}
|