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station_obscurum_unity/Assets/Scripts/Legacy/Enemies/DummyComponent.cs

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using UnityEngine;
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namespace Enemy
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{
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public class DummyComponent : MonoBehaviour
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{
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private Animator anim;
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// Start is called before the first frame update
private void Start()
{
anim = GetComponentInParent<Animator>();
}
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// Update is called once per frame
private void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
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if (collision.gameObject.GetComponent<Item.BulletComponent>() != null) anim.Play("DummyFall");
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}
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}
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}