Fixes to network behavior
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2bb8baa23c
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@ -17,8 +17,10 @@ MonoBehaviour:
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- {fileID: 2567458756038211005, guid: 6e7c21afe51065e4aae8fa80f880f1e5, type: 3}
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- {fileID: 1069525110278255243, guid: 5e611af8f39b09a4f9b479a29f3460ff, type: 3}
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- {fileID: 6649839674135743142, guid: 396e7ba93ef9d4147a6a6c09b1abe39d, type: 3}
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- {fileID: 7886096758448646968, guid: 5a1eee87959b5f24ba6a8d27b8ba733f, type: 3}
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- {fileID: -5190615940012992767, guid: 52ba61e86784ff5458c6685514d6d6c8, type: 3}
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- {fileID: -3690528308152583234, guid: 148456ca1eee0994eb0165cb943e8322, type: 3}
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- {fileID: -5266359988799061826, guid: c20ce53979ccfc34582e98753869a95b, type: 3}
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- {fileID: 4512293259955182956, guid: 300370bdf7819da41937e0beac65b32c, type: 3}
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- {fileID: 233110740096973419, guid: e05b94df3e7783a48ac1ed2d12a71774, type: 3}
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- {fileID: 611616139817875448, guid: bf5f023b4017a5e41a9815ec5745df3d, type: 3}
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@ -364,6 +364,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ebc98b4f9e53f6841830816aa1064d6f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_componentIndexCache: 255
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_addedNetworkObject: {fileID: 0}
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_networkObjectCache: {fileID: 0}
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itemName:
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itemSize: 1
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interactionCanvas: {fileID: 1932605483634455635}
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@ -347,6 +347,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1f575b137603a4b4282a6551120c979a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_componentIndexCache: 255
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_addedNetworkObject: {fileID: 0}
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_networkObjectCache: {fileID: 0}
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itemName: Door1Recepticle
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itemSize: 1
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interactionCanvas: {fileID: 5300587138128522443}
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@ -1,10 +1,12 @@
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using UnityEngine;
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using FishNet.Connection;
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using FishNet.Object;
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namespace Item
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{
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[RequireComponent(typeof(Collider))]
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[RequireComponent(typeof(Rigidbody))]
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public abstract class CarryableItem : MonoBehaviour
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public abstract class CarryableItem : NetworkBehaviour
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{
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[SerializeField] private string itemName;
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@ -49,7 +49,7 @@ namespace Item
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public abstract bool Interact();
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[ServerRpc]
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public abstract bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent);
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protected void BaseAwake()
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@ -1,9 +1,10 @@
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using FishNet.Object;
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using FishNet.Connection;
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using UnityEngine;
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namespace Player
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{
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public class NoiseVisibilitySettingsManager : MonoBehaviour
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public class NoiseVisibilitySettingsManager : NetworkBehaviour
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{
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[SerializeField] private float sneakNoiseDistance = 5f;
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