testing weapon switch rpc
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@ -146,12 +146,8 @@ namespace Item
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projectile.transform.localScale =bulletSpawnPoint.transform.localScale;
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InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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//InstanceFinder.ServerManager.Spawn(projectile);
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/*projectile.transform.localPosition = Vector3.zero;
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projectile.transform.localEulerAngles = Vector3.zero;
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projectile.transform.localScale = Vector3.one;*/
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var pRigid = projectile.GetComponent<Rigidbody>();
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/*Modified targeting system
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