small fixes

This commit is contained in:
sebastianhampel1 2023-04-03 23:22:37 -04:00
parent 4c8c98385c
commit 3586ee1e48
4 changed files with 37 additions and 10 deletions

View File

@ -147,6 +147,31 @@ AnimatorStateTransition:
m_InterruptionSource: 1
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-7319978620292223939
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: IsCarrying
m_EventTreshold: 0
m_DstStateMachine: {fileID: 8938630608892816499}
m_DstState: {fileID: 0}
m_Solo: 1
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.1
m_TransitionOffset: 0
m_ExitTime: 0.8026316
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 1
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-7311682644873015274
AnimatorState:
serializedVersion: 6
@ -238,7 +263,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 8893430160655615906}
m_Position: {x: 310, y: 170, z: 0}
m_Position: {x: 350, y: 210, z: 0}
- serializedVersion: 1
m_State: {fileID: 4477047308251105033}
m_Position: {x: 290, y: 70, z: 0}
@ -878,31 +903,31 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 1
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: RunningSpeed
m_Type: 1
m_DefaultFloat: 1
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: SideSpeed
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: IsCarrying
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: HasGun
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -977,7 +1002,7 @@ AnimatorStateTransition:
m_ExitTime: 0.975
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 1
m_InterruptionSource: 2
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &805240443258737219
@ -1457,6 +1482,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
- {fileID: -7329068066951733316}
- {fileID: -7319978620292223939}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -1479,7 +1505,7 @@ AnimatorStateMachine:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: CarryingLayer
m_Name: MainLayer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -2941754148986728630}

View File

@ -91,7 +91,7 @@ public class DoorInteractable : HeavyItemReceiver
else if(insertedCore!=null&&heavyInvent==null)
{
heavyInvent = insertedCore;
print("Picked up:" + heavyInvent.name);
insertedCore = null;
//get ref of player perhaps
return true;

View File

@ -54,6 +54,7 @@ public class PlayerAnimationController : MonoBehaviour
{
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
animController.SetBool("HasGun",interactionHandler.GunEnabled);
print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
}
}

View File

@ -68,9 +68,9 @@ public class PlayerInteractionHandler : MonoBehaviour
// Update is called once per frame
void Update()
{
if(Input.GetButtonDown("Fire1"))
{
if (this.GunEnabled)