Merge pull request #3 from nugamestudioclub/item-pickup
fixed item system
This commit is contained in:
commit
4c8c98385c
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m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a0bc8aa373bfbe44e91f0625324088be, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1001 &5526373308689778747
|
--- !u!1001 &5526373308689778747
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -2,7 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class DoorInteractable : InteractableItem
|
public class DoorInteractable : HeavyItemReceiver
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Transform powerCoreCenter;
|
private Transform powerCoreCenter;
|
||||||
@ -91,6 +91,8 @@ public class DoorInteractable : InteractableItem
|
|||||||
else if(insertedCore!=null&&heavyInvent==null)
|
else if(insertedCore!=null&&heavyInvent==null)
|
||||||
{
|
{
|
||||||
heavyInvent = insertedCore;
|
heavyInvent = insertedCore;
|
||||||
|
print("Picked up:" + heavyInvent.name);
|
||||||
|
insertedCore = null;
|
||||||
//get ref of player perhaps
|
//get ref of player perhaps
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
13
Assets/Scripts/Item/HeavyItemReceiver.cs
Normal file
13
Assets/Scripts/Item/HeavyItemReceiver.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class HeavyItemReceiver : InteractableItem
|
||||||
|
{
|
||||||
|
protected HeavyInteractableItem item;
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Specify the keyword search in the name of the item!")]
|
||||||
|
protected string searchString;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Item/HeavyItemReceiver.cs.meta
Normal file
11
Assets/Scripts/Item/HeavyItemReceiver.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aef7fff75652a9a499e312b65c8f91b1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -43,7 +43,6 @@ public class PistolComponent : MonoBehaviour
|
|||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(ray, out hit, 50))
|
if (Physics.Raycast(ray, out hit, 50))
|
||||||
{
|
{
|
||||||
print(hit.transform.name);
|
|
||||||
targetObject.gameObject.transform.position = hit.point;
|
targetObject.gameObject.transform.position = hit.point;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -50,6 +50,21 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
flashlightEnabled = this.flashlight.gameObject.activeSelf;
|
flashlightEnabled = this.flashlight.gameObject.activeSelf;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool receiverInRange(out int index)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
foreach(InteractableItem item in this.itemsInRange)
|
||||||
|
{
|
||||||
|
if(item is HeavyItemReceiver)
|
||||||
|
{
|
||||||
|
index = i;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
index = -1;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
@ -87,6 +102,8 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
else if (heavyItemsInRange.Count > 0)
|
else if (heavyItemsInRange.Count > 0)
|
||||||
{
|
{
|
||||||
pickupFound = true;
|
pickupFound = true;
|
||||||
|
|
||||||
|
|
||||||
heavyInvent = heavyItemsInRange[0];
|
heavyInvent = heavyItemsInRange[0];
|
||||||
|
|
||||||
heavyInvent.transform.parent = carryingPos;
|
heavyInvent.transform.parent = carryingPos;
|
||||||
@ -95,6 +112,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
heavyItemsInRange.Remove(heavyItemsInRange[0]);
|
heavyItemsInRange.Remove(heavyItemsInRange[0]);
|
||||||
heavyInvent.Disable();
|
heavyInvent.Disable();
|
||||||
heavyInvent.DisableAll();
|
heavyInvent.DisableAll();
|
||||||
|
|
||||||
}
|
}
|
||||||
if (!pickupFound)
|
if (!pickupFound)
|
||||||
{
|
{
|
||||||
@ -105,6 +123,20 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
if (!item.Interact(ref invent, ref heavyInvent))
|
if (!item.Interact(ref invent, ref heavyInvent))
|
||||||
{
|
{
|
||||||
item.Interact();
|
item.Interact();
|
||||||
|
}else if(item is HeavyItemReceiver)
|
||||||
|
{
|
||||||
|
if(heavyInvent != null)
|
||||||
|
{
|
||||||
|
heavyInvent.transform.parent = carryingPos;
|
||||||
|
heavyInvent.transform.localPosition = Vector3.zero;
|
||||||
|
heavyInvent.transform.localEulerAngles = Vector3.zero;
|
||||||
|
heavyItemsInRange.Remove(heavyInvent);
|
||||||
|
heavyInvent.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation;
|
||||||
|
heavyInvent.GetComponent<Rigidbody>().isKinematic = true;
|
||||||
|
heavyInvent.Disable();
|
||||||
|
heavyInvent.DisableAll();
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -113,10 +145,21 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
heavyInvent.transform.parent = null;
|
int refIndex;
|
||||||
heavyInvent.GetComponent<Rigidbody>().isKinematic = false;
|
if (itemsInRange.Count > 0&&receiverInRange(out refIndex)) {
|
||||||
heavyInvent.EnableAll();
|
((HeavyItemReceiver)itemsInRange[refIndex]).Interact(ref this.invent, ref heavyInvent);
|
||||||
heavyInvent = null;
|
heavyInvent = null;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
heavyInvent.transform.parent = null;
|
||||||
|
heavyInvent.GetComponent<Rigidbody>().isKinematic = false;
|
||||||
|
heavyInvent.EnableAll();
|
||||||
|
heavyInvent = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -126,7 +169,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (Input.GetButtonDown("Fire2"))
|
if (Input.GetButtonDown("Fire2"))
|
||||||
{
|
{
|
||||||
print(this.GunEnabled);
|
//print(this.GunEnabled);
|
||||||
if (!this.GunEnabled)
|
if (!this.GunEnabled)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -170,7 +213,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
public void EnableFlashlight()
|
public void EnableFlashlight()
|
||||||
{
|
{
|
||||||
print("Enabling Flashlight...");
|
|
||||||
flashlight.gameObject.SetActive(true);
|
flashlight.gameObject.SetActive(true);
|
||||||
flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].SetColor("_BaseColor", initColor);
|
flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].SetColor("_BaseColor", initColor);
|
||||||
selMaterial.SetColor("_EmissionColor", new Color(255, 255, 255, 255));
|
selMaterial.SetColor("_EmissionColor", new Color(255, 255, 255, 255));
|
||||||
@ -179,7 +222,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
public void DisableFlashlight()
|
public void DisableFlashlight()
|
||||||
{
|
{
|
||||||
print("Disabling Flashlight...");
|
|
||||||
flashlight.gameObject.SetActive(false);
|
flashlight.gameObject.SetActive(false);
|
||||||
flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].SetColor("_BaseColor", new Color(0, 0, 0));
|
flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].SetColor("_BaseColor", new Color(0, 0, 0));
|
||||||
selMaterial.SetColor("_EmissionColor", new Color(0, 0, 0, 0));
|
selMaterial.SetColor("_EmissionColor", new Color(0, 0, 0, 0));
|
||||||
@ -188,7 +231,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if(other.gameObject.GetComponent<InteractableItem>() != null)
|
if(other.gameObject.GetComponent<InteractableItem>() != null)
|
||||||
|
Reference in New Issue
Block a user