set astro to active
This commit is contained in:
parent
e741eb1c5e
commit
cd4a853c24
@ -9,12 +9,7 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="8e9b3697-c9b4-441a-aeed-4ea7b4488600" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.station_obscurum_temp/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.station_obscurum_temp/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil.sln.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/FishNet/Runtime/Transporting/Transports/Tugboat/LiteNetLib/LiteNetLib.csproj.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve_vert.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve_vert.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_HDRP_v1.0.1.unitypackage.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_URP_v1.0.1.unitypackage.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -113,7 +108,7 @@
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<workItem from="1685636572156" duration="4819000" />
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<workItem from="1685617055026" duration="83000" />
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<workItem from="1685617157524" duration="2799000" />
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<workItem from="1685632962650" duration="1910000" />
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<workItem from="1685632962650" duration="2245000" />
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</task>
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<servers />
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</component>
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@ -86,8 +86,10 @@ public class SteamLobbyWithPlayer : MonoBehaviour
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foreach (var user in inLobby.Values) Destroy(user);
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inLobby.Clear();
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GameObject player = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
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GameObject player = Instantiate(playerPrefab);
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if(player == null)
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Debug.Log("Player is null");
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player.SetActive(true);
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inLobby.Add(SteamClient.SteamId, player);
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foreach (var friend in CurrentLobby.Members)
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