Update PlayerInteractionHandler.cs
This commit is contained in:
parent
c7591bbb67
commit
f553471278
@ -1,11 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using FishNet.Connection;
|
||||
using FishNet.Object;
|
||||
|
||||
namespace Player
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class PlayerInteractionHandler : MonoBehaviour
|
||||
public class PlayerInteractionHandler : NetworkBehaviour
|
||||
{
|
||||
public static PlayerInteractionHandler instance;
|
||||
|
||||
@ -27,6 +29,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
||||
|
||||
public bool isDead;
|
||||
|
||||
|
||||
//Check if button down
|
||||
private readonly AxisIsDown fireDown = new("Fire1");
|
||||
private bool flashlightEnabled = true;
|
||||
@ -48,8 +51,17 @@ public class PlayerInteractionHandler : MonoBehaviour
|
||||
|
||||
public Transform CarryingPos => carryingPos;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
if (!base.IsOwner)
|
||||
{
|
||||
this.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
instance = this;
|
||||
invent = transform.parent.GetComponent<Item.Inventory>();
|
||||
@ -61,6 +73,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
||||
itemSelector = Item.ItemSelector.instance;
|
||||
pistol.gameObject.SetActive(GunEnabled);
|
||||
flashlightEnabled = flashlight.gameObject.activeSelf;
|
||||
shift = GameObject.Find("CameraHidden").GetComponent<CameraShift>();
|
||||
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user