Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
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33
Assets/Scripts/Legacy/Darkness/VectorFieldHandler.cs
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33
Assets/Scripts/Legacy/Darkness/VectorFieldHandler.cs
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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public class VectorFieldHandler : MonoBehaviour
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{
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[SerializeField] private float avoidanceDist;
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[SerializeField] private List<Vector3> avoidances;
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[SerializeField] private Vector3 size;
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[SerializeField] private VisualEffect effect;
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private Texture3D vField;
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// Start is called before the first frame update
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private void Start()
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{
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vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0);
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for (var x = 0; x < size.x; x++)
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for (var y = 0; y < size.y; y++)
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for (var z = 0; z < size.z; z++)
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vField.SetPixel(x, y, z, new Color(1, 0, 0, 0));
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//vField.SetPixel(0, 0, 0, new Color(1, 0, 0, 0));
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effect.SetTexture("VectorField", vField);
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}
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// Update is called once per frame
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private void Update()
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{
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}
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}
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11
Assets/Scripts/Legacy/Darkness/VectorFieldHandler.cs.meta
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11
Assets/Scripts/Legacy/Darkness/VectorFieldHandler.cs.meta
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fileFormatVersion: 2
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guid: 72a473445b963b24abc84791b0ffacaa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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