Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
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using UnityEngine;
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namespace Player
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{
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public class LobbyPlayerComponent : MonoBehaviour
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{
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[SerializeField]
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private Animator anim;
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// Start is called before the first frame update
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void Start()
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{
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anim.SetBool("IsRunning", false);
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anim.SetFloat("RunningSpeed", 0);
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anim.Play("CryopodIdle");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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fileFormatVersion: 2
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guid: f67362ec8cfc5994da72072fd900eeba
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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