Assemblies Made and Refactored Code Folders

Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
This commit is contained in:
MarcoHampel
2023-09-11 19:39:27 -04:00
parent 84b455b473
commit f8590432ba
209 changed files with 729 additions and 0 deletions

View File

@ -0,0 +1,23 @@
using UnityEngine;
namespace Player
{
public class LobbyPlayerComponent : MonoBehaviour
{
[SerializeField]
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim.SetBool("IsRunning", false);
anim.SetFloat("RunningSpeed", 0);
anim.Play("CryopodIdle");
}
// Update is called once per frame
void Update()
{
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f67362ec8cfc5994da72072fd900eeba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: