Assemblies Made and Refactored Code Folders

Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
This commit is contained in:
MarcoHampel
2023-09-11 19:39:27 -04:00
parent 84b455b473
commit f8590432ba
209 changed files with 729 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Enemies{
public class EnemyActions : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Enemies{
public class EnemyAnimations : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Enemies{
public class EnemyNavigation : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Enemies{
public class EnemySenses : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obscurum.Enemies{
public class EnemyStats : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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{
"name": "Obscurum.Enemies"
}

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