Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
This commit is contained in:
21
Assets/Scripts/NewDesign/Items/ConsumableItem.cs
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21
Assets/Scripts/NewDesign/Items/ConsumableItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Items{
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public class Consumable : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Items/ConsumableItem.cs.meta
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11
Assets/Scripts/NewDesign/Items/ConsumableItem.cs.meta
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fileFormatVersion: 2
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guid: e7dac4e52fcf92646844c94bd83dd9af
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/NewDesign/Items/GameItem.cs
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21
Assets/Scripts/NewDesign/Items/GameItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Items{
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public class GameItem : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Items/GameItem.cs.meta
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11
Assets/Scripts/NewDesign/Items/GameItem.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c6b605d4f0518284fb337c0dd0c21460
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef
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3
Assets/Scripts/NewDesign/Items/Obscurum.Items.asmdef
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{
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"name": "Obscurum.Items"
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 6cfd05301e89b9546a2d6008febc52b9
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/NewDesign/Items/UtilityItem.cs
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21
Assets/Scripts/NewDesign/Items/UtilityItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Items{
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public class UtilityItem : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Items/UtilityItem.cs.meta
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11
Assets/Scripts/NewDesign/Items/UtilityItem.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f9ac21cbde9c03f4285b6df251ea0351
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Scripts/NewDesign/Items/WeaponItem.cs
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Assets/Scripts/NewDesign/Items/WeaponItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Items{
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public class Weapon : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Items/WeaponItem.cs.meta
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11
Assets/Scripts/NewDesign/Items/WeaponItem.cs.meta
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fileFormatVersion: 2
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guid: 200aa01da3688524c8de84c66550b0b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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