Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
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21
Assets/Scripts/NewDesign/Level/EnviornmentUI.cs
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21
Assets/Scripts/NewDesign/Level/EnviornmentUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Level{
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public class EnviornmentUI : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Level/EnviornmentUI.cs.meta
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11
Assets/Scripts/NewDesign/Level/EnviornmentUI.cs.meta
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fileFormatVersion: 2
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guid: a80f04932d6558241a4faee00323ddef
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/NewDesign/Level/Environment.cs
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21
Assets/Scripts/NewDesign/Level/Environment.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Level{
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public class Environment : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Level/Environment.cs.meta
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11
Assets/Scripts/NewDesign/Level/Environment.cs.meta
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fileFormatVersion: 2
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guid: 79e0da3450e708d428951be9a6e85141
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef
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3
Assets/Scripts/NewDesign/Level/Obscurum.Level.asmdef
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{
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"name": "Obscurum.Level"
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 5933811469cf67448a4586727bc03ebd
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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