Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
This commit is contained in:
22
Assets/Scripts/NewDesign/Player/CameraControl.cs
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Assets/Scripts/NewDesign/Player/CameraControl.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Player{
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public class CameraControl : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Player/CameraControl.cs.meta
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11
Assets/Scripts/NewDesign/Player/CameraControl.cs.meta
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fileFormatVersion: 2
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guid: 814b28e38a6ec0547943e5c33312c6e1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Scripts/NewDesign/Player/Movement.cs
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Assets/Scripts/NewDesign/Player/Movement.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Player{
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public class Movement : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Player/Movement.cs.meta
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11
Assets/Scripts/NewDesign/Player/Movement.cs.meta
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fileFormatVersion: 2
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guid: 869db298ad0e4be4a83294beb5b60b4f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef
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3
Assets/Scripts/NewDesign/Player/Obscurum.Player.asmdef
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{
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"name": "Obscurum.Player"
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}
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fileFormatVersion: 2
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guid: 1fca106bd7b64574884ca949effd2864
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/NewDesign/Player/PlayerAnimation.cs
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Assets/Scripts/NewDesign/Player/PlayerAnimation.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Player{
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public class Animation : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Player/PlayerAnimation.cs.meta
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11
Assets/Scripts/NewDesign/Player/PlayerAnimation.cs.meta
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fileFormatVersion: 2
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guid: 03458415b3d6e414693c40c84faf6613
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/NewDesign/Player/PlayerInventory.cs
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Assets/Scripts/NewDesign/Player/PlayerInventory.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Player{
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public class PlayerInventory : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Player/PlayerInventory.cs.meta
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11
Assets/Scripts/NewDesign/Player/PlayerInventory.cs.meta
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fileFormatVersion: 2
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guid: db3bcd2ca17cd5042b4f9b7f46cd15e0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/NewDesign/Player/PlayerUI.cs
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Assets/Scripts/NewDesign/Player/PlayerUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obscurum.Player{
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public class PlayerUI : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/NewDesign/Player/PlayerUI.cs.meta
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11
Assets/Scripts/NewDesign/Player/PlayerUI.cs.meta
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fileFormatVersion: 2
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guid: baff4da2846fd914684ca19c0d423735
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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