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station_obscurum_unity/Documentation/InteractionSystem.md
2023-04-08 01:23:11 -04:00

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Interaction System

Order Of Precedence

  1. Heavy Item Receiver
  2. Heavy Item
  3. Item
  4. Interactable (button)

Reasoning:

  • Since buttons may have bigger impact than heavy items when clicked, this gives option for heavy items to be moved first, before clicking.
  • Normal items, while important can clutter the inventory so taking heavy items first can help prevent accidental mis-clicks
  • Heavy Items being second ensures that while carrying a heavy item, the heavy receiver is selected first.
  • One is ignored if no heavy item is held.