174 lines
5.5 KiB
C#
174 lines
5.5 KiB
C#
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using System;
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using System.Globalization;
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using System.Text;
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using UnityEngine;
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// Container for a simple debug entry
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namespace IngameDebugConsole
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{
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public class DebugLogEntry : IEquatable<DebugLogEntry>
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{
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private const int HASH_NOT_CALCULATED = -623218;
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private string completeLog;
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// Collapsed count
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public int count;
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private int hashValue;
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public string logString;
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// Sprite to show with this entry
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public Sprite logTypeSpriteRepresentation;
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public string stackTrace;
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// Check if two entries have the same origin
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public bool Equals(DebugLogEntry other)
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{
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return logString == other.logString && stackTrace == other.stackTrace;
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}
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public void Initialize(string logString, string stackTrace)
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{
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this.logString = logString;
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this.stackTrace = stackTrace;
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completeLog = null;
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count = 1;
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hashValue = HASH_NOT_CALCULATED;
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}
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// Checks if logString or stackTrace contains the search term
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public bool MatchesSearchTerm(string searchTerm)
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{
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return (logString != null && DebugLogConsole.caseInsensitiveComparer.IndexOf(logString, searchTerm,
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CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace) >= 0) ||
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(stackTrace != null && DebugLogConsole.caseInsensitiveComparer.IndexOf(stackTrace, searchTerm,
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CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace) >= 0);
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}
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// Return a string containing complete information about this debug entry
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public override string ToString()
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{
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if (completeLog == null)
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completeLog = string.Concat(logString, "\n", stackTrace);
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return completeLog;
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}
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// Credit: https://stackoverflow.com/a/19250516/2373034
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public override int GetHashCode()
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{
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if (hashValue == HASH_NOT_CALCULATED)
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unchecked
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{
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hashValue = 17;
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hashValue = hashValue * 23 + (logString == null ? 0 : logString.GetHashCode());
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hashValue = hashValue * 23 + (stackTrace == null ? 0 : stackTrace.GetHashCode());
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}
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return hashValue;
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}
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}
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public struct QueuedDebugLogEntry
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{
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public readonly string logString;
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public readonly string stackTrace;
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public readonly LogType logType;
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public QueuedDebugLogEntry(string logString, string stackTrace, LogType logType)
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{
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this.logString = logString;
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this.stackTrace = stackTrace;
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this.logType = logType;
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}
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// Checks if logString or stackTrace contains the search term
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public bool MatchesSearchTerm(string searchTerm)
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{
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return (logString != null && DebugLogConsole.caseInsensitiveComparer.IndexOf(logString, searchTerm,
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CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace) >= 0) ||
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(stackTrace != null && DebugLogConsole.caseInsensitiveComparer.IndexOf(stackTrace, searchTerm,
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CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace) >= 0);
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}
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}
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public struct DebugLogEntryTimestamp
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{
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public readonly DateTime dateTime;
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#if !IDG_OMIT_ELAPSED_TIME
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public readonly float elapsedSeconds;
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#endif
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#if !IDG_OMIT_FRAMECOUNT
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public readonly int frameCount;
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#endif
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#if !IDG_OMIT_ELAPSED_TIME && !IDG_OMIT_FRAMECOUNT
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public DebugLogEntryTimestamp(DateTime dateTime, float elapsedSeconds, int frameCount)
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#elif !IDG_OMIT_ELAPSED_TIME
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public DebugLogEntryTimestamp( System.DateTime dateTime, float elapsedSeconds )
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#elif !IDG_OMIT_FRAMECOUNT
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public DebugLogEntryTimestamp( System.DateTime dateTime, int frameCount )
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#else
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public DebugLogEntryTimestamp( System.DateTime dateTime )
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#endif
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{
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this.dateTime = dateTime;
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#if !IDG_OMIT_ELAPSED_TIME
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this.elapsedSeconds = elapsedSeconds;
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#endif
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#if !IDG_OMIT_FRAMECOUNT
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this.frameCount = frameCount;
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#endif
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}
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public void AppendTime(StringBuilder sb)
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{
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// Add DateTime in format: [HH:mm:ss]
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sb.Append("[");
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var hour = dateTime.Hour;
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if (hour >= 10)
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sb.Append(hour);
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else
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sb.Append("0").Append(hour);
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sb.Append(":");
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var minute = dateTime.Minute;
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if (minute >= 10)
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sb.Append(minute);
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else
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sb.Append("0").Append(minute);
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sb.Append(":");
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var second = dateTime.Second;
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if (second >= 10)
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sb.Append(second);
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else
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sb.Append("0").Append(second);
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sb.Append("]");
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}
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public void AppendFullTimestamp(StringBuilder sb)
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{
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AppendTime(sb);
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#if !IDG_OMIT_ELAPSED_TIME && !IDG_OMIT_FRAMECOUNT
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// Append elapsed seconds and frame count in format: [1.0s at #Frame]
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sb.Append("[").Append(elapsedSeconds.ToString("F1")).Append("s at ").Append("#").Append(frameCount)
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.Append("]");
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#elif !IDG_OMIT_ELAPSED_TIME
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// Append elapsed seconds in format: [1.0s]
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sb.Append( "[" ).Append( elapsedSeconds.ToString( "F1" ) ).Append( "s]" );
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#elif !IDG_OMIT_FRAMECOUNT
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// Append frame count in format: [#Frame]
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sb.Append( "[#" ).Append( frameCount ).Append( "]" );
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#endif
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}
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}
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}
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