TheMuseumProject/Assets/Scripts/ConstructSystem/ConstructBase.cs

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using UnityEngine;
public class ConstructBase : MonoBehaviour
{
[SerializeField] private int naniteCost = 1;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
// called whenever the player collects the resources from this construct
public void Interact()
{
}
public int Disassemble()
{
Destroy(gameObject);
return naniteCost;
}
public int GetCost()
{
return naniteCost;
}
}