TheMuseumProject/Assets/Scripts/ConstructSystem/FoodMakerController.cs

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using TMPro;
using UnityEngine;
public class FoodMakerController : MonoBehaviour
{
[SerializeField] private float foodMax = 50f;
[SerializeField] private float foodRate = 1f;
private float food;
private TMP_Text foodIndicator;
// Start is called before the first frame update
private void Start()
{
food = 0f;
foodIndicator = transform.Find("FoodIndicator").GetComponent<TMP_Text>();
}
// Update is called once per frame
private void Update()
{
food = Mathf.Clamp(food + foodRate * Time.deltaTime, 0f, foodMax);
foodIndicator.SetText("Food:\n" + Mathf.FloorToInt(food));
}
// called whenever the player collects the resources from this construct
public float CollectAll()
{
var amount = food;
food = 0f;
return amount;
}
public void Disassemble()
{
Destroy(gameObject);
}
}