41 lines
922 B
C#
41 lines
922 B
C#
using TMPro;
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using UnityEngine;
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public class FoodMakerController : MonoBehaviour
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{
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[SerializeField] private float foodMax = 50f;
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[SerializeField] private float foodRate = 1f;
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private float food;
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private TMP_Text foodIndicator;
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// Start is called before the first frame update
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private void Start()
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{
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food = 0f;
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foodIndicator = transform.Find("FoodIndicator").GetComponent<TMP_Text>();
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}
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// Update is called once per frame
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private void Update()
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{
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food = Mathf.Clamp(food + foodRate * Time.deltaTime, 0f, foodMax);
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foodIndicator.SetText("Food:\n" + Mathf.FloorToInt(food));
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}
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// called whenever the player collects the resources from this construct
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public float CollectAll()
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{
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var amount = food;
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food = 0f;
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return amount;
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}
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public void Disassemble()
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{
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Destroy(gameObject);
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}
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} |