TheMuseumProject/Assets/Scripts/EnvironmentBase.cs

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using NoiseTest;
using UnityEngine;
public class EnvironmentBase
{
public OpenSimplexNoise test = new();
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
public float GetTest(Vector2 pos)
{
var posx = new decimal(pos.x);
var posy = new decimal(pos.y);
return (float)test.Evaluate((double)posx, (double)posy);
}
public float GetNutrients()
{
return 1f;
}
public float GetTemperature()
{
return 1f;
}
}