28 lines
742 B
C#
28 lines
742 B
C#
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using UnityEngine;
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namespace Player.Information
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{
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public class PlayerDialogue : MonoBehaviour
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{
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public GameObject dialogueMaster;
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private GameObject chatHolder;
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private GameObject chatPrompt;
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private void Start()
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{
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chatHolder = dialogueMaster.transform.Find("Chat Holder").gameObject;
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chatPrompt = dialogueMaster.transform.Find("Chat Prompt").gameObject;
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chatHolder.SetActive(false);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.LeftAlt))
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{
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chatHolder.SetActive(!chatHolder.activeSelf);
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chatPrompt.SetActive(!chatPrompt.activeSelf);
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}
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}
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}
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}
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