2023-10-07 04:17:05 +02:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "jumpingshipGameMode.h"
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#include "jumpingshipCharacter.h"
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#include "UObject/ConstructorHelpers.h"
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AjumpingshipGameMode::AjumpingshipGameMode()
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{
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// set default pawn class to our Blueprinted character
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2023-11-11 05:23:09 +01:00
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static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel"));
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2023-10-07 04:17:05 +02:00
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if (PlayerPawnBPClass.Class != NULL)
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{
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DefaultPawnClass = PlayerPawnBPClass.Class;
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}
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}
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