Fixed AI movement

Fixed navmesh on Austin test map and fixed enemy spawner blueprint recursively calling itself infinitely
This commit is contained in:
striandafellos 2023-10-27 20:09:07 -04:00
parent dd9d13a727
commit b50f265b10
6 changed files with 13 additions and 7 deletions

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Content/Mesh/SM_Cruise_Ship.uasset (Stored with Git LFS)

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