LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content/' mounted to '/FMODStudio/'
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.setres:1280x720]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.11.23-00.53.13:619][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.11.23-00.53.13:876][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 Laptop GPU (Max supported Feature Level 12_2, shader model 6.6)
[2024.11.23-00.53.13:876][ 0]LogD3D12RHI: Adapter has 7948MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 1 output[s]
[2024.11.23-00.53.13:965][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (Max supported Feature Level 12_1, shader model 6.6)
[2024.11.23-00.53.13:965][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 0 output[s]
[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 0 output[s]
[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.11.23-00.53.14:377][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: OPUS
[2024.11.23-00.53.14:407][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.11.23-00.53.14:412][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.11.23-00.53.14:432][ 0]LogDerivedDataCache: Speed tests for C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.11.23-00.53.14:433][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.11.23-00.53.14:433][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/13884/).
[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/pan.sha/AppData/Local/Temp/UnrealShaderWorkingDir/13A67B6342DDF9107C547FB07559D5A2/'.
[2024.11.23-00.53.14:433][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2024.11.23-00.53.15:331][ 0]LogAssetRegistry: FAssetRegistry took 0.0081 seconds to start up
[2024.11.23-00.53.15:337][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.11.23-00.53.15:399][ 0]LogAssetRegistry: Error: Package C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/raon_shop.uasset has malformed tag
[2024.11.23-00.53.15:399][ 0]LogAssetRegistry: Error: Package C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/Music/Spring_1.uasset has malformed tag
[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
[2024.11.23-00.53.17:045][ 0]LogFMOD: System sample rate = 48000
[2024.11.23-00.53.17:045][ 0]LogFMOD: Matching system sample rate 48000
[2024.11.23-00.53.17:269][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangeFactoryNodes'
[2024.11.23-00.53.17:269][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangePipelines'
[2024.11.23-00.53.17:804][ 0]LogEditorDomain: Display: Class /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
[2024.11.23-00.53.17:804][ 0]LogEditorDomain: Display: Class /Script/InterchangePipelines.InterchangeGenericTexturePipeline is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:661][ 0]LogOpenImageDenoise: OIDN starting up
[2024.11.23-00.53.18:773][ 0]LogUProjectInfo: Found projects:
[2024.11.23-00.53.18:793][ 0]SourceControl: Source control is disabled
[2024.11.23-00.53.18:831][ 0]SourceControl: Source control is disabled
[2024.11.23-00.53.18:871][ 0]SourceControl: Source control is disabled
[2024.11.23-00.53.19:030][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.23-00.53.19:030][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.23-00.53.19:347][ 0]LogCollectionManager: Loaded 0 collections in 0.001471 seconds
[2024.11.23-00.53.19:348][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s
[2024.11.23-00.53.19:348][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Developers/pansha/Collections/' took 0.00s
[2024.11.23-00.53.19:350][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Warning: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:633][ 0]LogClass: Warning: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:633][ 0]LogClass: Warning: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:634][ 0]LogClass: Display: 7 Uninitialized script struct members found including 1 object properties
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.21:420][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/' took 0.03s
[2024.11.23-00.53.21:482][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
[2024.11.23-00.53.21:914][ 0]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.23-00.53.48:033][ 0]LogSlate: Window 'Restore Packages' being destroyed
[2024.11.23-00.53.48:053][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 35.045
[2024.11.23-00.53.48:492][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:494][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:497][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:499][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:517][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:681][ 0]LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.11.23-00.53.48:682][ 0]LogSlate: Took 0.000097 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.11.23-00.53.48:682][ 0]LogSlate: Took 0.000068 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.11.23-00.53.48:716][ 0]LogViewport: Scene viewport resized to 2032x857, mode Windowed.
[2024.11.23-00.53.48:738][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.23-00.53.49:390][ 0]LogFMOD: 'Bow draw 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_draw_1' instead.
[2024.11.23-00.53.49:390][ 0]LogFMOD: 'Menu open 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open_2' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Buff Water' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Buff_Water' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Sword Block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_4' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Eq HP' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Eq_HP' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'Spring 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Spring_1' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Menu open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_draw' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_3' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Sword Block Redy' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block_Redy' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_1' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Combat music' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Combat_music' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'raon shop' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'raon_shop' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_2' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Menu Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_Close' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Battle Spring' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Battle_Spring' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_sheathe' instead.
[2024.11.23-00.53.49:398][ 0]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead.
[2024.11.23-00.53.49:499][ 0]LogFMOD: Display: Loaded bank lookup
[2024.11.23-00.53.49:631][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2024.11.23-00.53.49:932][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.11.23-00.53.54:253][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.54:253][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2
[2024.11.23-00.53.55:109][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:109][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase
[2024.11.23-00.53.55:397][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BPI_NPCBehavior.BPI_NPCBehavior) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:397][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BPI_NPCBehavior.BPI_NPCBehavior
[2024.11.23-00.53.55:669][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.BTT_EquipWeapon) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:672][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.BTT_EquipWeapon
[2024.11.23-00.53.55:941][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.BTT_UnequipWeapon) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:944][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.BTT_UnequipWeapon
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.53.56:252][353]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.53.56:260][353]LogSlate: Took 0.000107 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.11.23-00.54.01:570][850]LogSlate: Window 'Plugins' being destroyed
[2024.11.23-00.54.01:576][850]LogSlate: Window 'Plugins' being destroyed
[2024.11.23-00.54.01:577][850]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
[2024.11.23-00.54.01:577][850]LogDirectoryWatcher: A directory notification for '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/' was aborted.
[2024.11.23-00.54.10:890][816]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.54.10:893][816]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.54.11:955][907]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_GoblinNPC.BP_GoblinNPC
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.54.12:268][907]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.54.12:270][907]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.54.12:272][907]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.54.12:301][907]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.11.23-00.55.20:492][160]LogDerivedDataCache: C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.059 and deleted 0 files with total size 0 MiB. Scanned 3573 files in 3552 folders with total size 274 MiB.
[2024.11.23-00.56.06:186][761]BlueprintLog: New page: Compile BP_GoblinNPC
[2024.11.23-00.56.06:196][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:205][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:208][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:215][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:270][761]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.11.23-00.56.06:281][761]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.56.06:282][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.56.07:231][843]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.07:270][843]LogPackageLocalizationCache: Processed 49 localized package path(s) for 1 prioritized culture(s) in 0.007813 seconds
[2024.11.23-00.56.07:287][843]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_GoblinNPC
[2024.11.23-00.56.07:287][843]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinNPC16F7C49C4CD6024F8D2EB6B290AC64C0.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_GoblinNPC.uasset'
[2024.11.23-00.56.07:299][843]LogFileHelpers: InternalPromptForCheckoutAndSave took 156 ms
[2024.11.23-00.56.07:302][843]AssetCheck: New page: Asset Save: BP_GoblinNPC
[2024.11.23-01.01.22:472][337]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_GoblinNPC
[2024.11.23-01.01.22:473][337]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinNPC9BC24FB344CC894150C4449F17472A62.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_GoblinNPC.uasset'
[2024.11.23-01.01.22:480][337]LogFileHelpers: InternalPromptForCheckoutAndSave took 86 ms (total: 242 ms)
[2024.11.23-01.01.22:485][337]AssetCheck: New page: Asset Save: BP_GoblinNPC
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.02.16:833][542]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.02.16:868][542]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-01.02.16:868][542]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin2ECECD084F75455F4FF671B21D184E15.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-01.02.16:880][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 141 ms (total: 384 ms)
[2024.11.23-01.02.16:941][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2024.11.23-01.02.16:986][542]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.23-01.02.17:033][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.11.23-01.02.17:037][542]AssetCheck: New page: Asset Save: BP_Goblin
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.02.17:049][542]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.02.33:182][413]LogAssetEditorSubsystem: Opening Asset editor for BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin
[2024.11.23-01.03.49:539][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.11.23-01.03.49:540][573]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.050
[2024.11.23-01.03.49:541][573]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin] ([1] browsable assets)...
[2024.11.23-01.03.49:541][573]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin]
[2024.11.23-01.03.49:544][573]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin_Auto1
[2024.11.23-01.03.49:544][573]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_Goblin_Auto1D4B1799244FBB1E528DCB58433994EB8.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin_Auto1.uasset'
[2024.11.23-01.03.49:545][573]LogFileHelpers: Auto-saving content packages took 0.005
[2024.11.23-01.04.41:028][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.11.23-01.04.42:109][309]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.04.42:232][309]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin
[2024.11.23-01.04.42:232][309]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_Goblin51E154BF4E7B318A917159803AA7EDA2.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Goblin.uasset'
[2024.11.23-01.04.42:244][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 504 ms)
[2024.11.23-01.04.42:250][309]AssetCheck: New page: Asset Save: BT_Goblin
[2024.11.23-01.07.02:898][964]LogSlate: Took 0.000545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.11.23-01.08.03:826][858]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.23-01.08.07:118][106]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-01.08.07:129][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:138][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:141][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:149][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:151][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:160][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:163][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:173][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:176][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:185][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:249][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.23-01.08.07:268][106]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.07:270][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.08:806][180]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-01.08.08:807][180]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin62CD52A84EA8C644235982B062375564.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-01.08.08:824][180]LogFileHelpers: InternalPromptForCheckoutAndSave took 161 ms (total: 665 ms)
[2024.11.23-01.08.08:829][180]AssetCheck: New page: Asset Save: BP_Goblin
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.23:176][936]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.23:177][936]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.23:180][936]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.23:192][936]LogNiagara: Compiling System NiagaraSystem /Game/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/EnergyBlast/Systems/N_EnergyBlastCharged.N_EnergyBlastCharged took 0.430775 sec, no shader worker used.
[2024.11.23-01.08.23:195][936]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/Hits/NS_Projectile_01_Hit.NS_Projectile_01_Hit took 0.407285 sec, no shader worker used.
[2024.11.23-01.08.23:205][936]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/NS_Projectile_01.NS_Projectile_01 took 0.405542 sec, no shader worker used.
[2024.11.23-01.08.29:401][309]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.08.29:401][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.08.31:504][429]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Spring-Sanin/BP_SanIn.BP_SanIn
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.31:835][429]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:108][995]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-01.13.29:124][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:139][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:142][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:156][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:159][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:173][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:175][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:188][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:190][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:205][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:294][995]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2024.11.23-01.13.29:315][995]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.13.29:317][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/InteractiveToolsFramework.GizmoActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewGeometryActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewMeshActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-01.28.08:239][118]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.BTT_DefaultAttack
[2024.11.23-01.28.43:165][677]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin
[2024.11.23-01.28.43:165][677]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_GoblinEC0D16C840D16AC78A7D23A2DE0C592A.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Goblin.uasset'
[2024.11.23-01.28.43:171][677]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 978 ms)
[2024.11.23-01.28.43:175][677]AssetCheck: New page: Asset Save: BT_Goblin
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Jobs assigned 17, completed 1 (5.88%)
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Average time worker was idle: 0.00 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.67 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Job execution time: average 0.65 s, max 0.65 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Job life time (pending + execution): average 0.70 s, max 0.70
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.70 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Jobs were issued in 17 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Average processing rate: 1.44 jobs/sec
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total thread time: 0.39 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total thread preprocess time: 0.04 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Percentage time preprocessing: 9.20%
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Effective parallelization: 0.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.39 sec, max 0.39 sec, min 0.39 sec)
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: FLumenCardPS<false> - 100.00% of total time (compiled 1 times, average 0.39 sec, max 0.39 sec, min 0.39 sec)
[2024.11.23-01.40.05:384][303]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase
[2024.11.23-01.40.05:385][303]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase78F0C13B459D01D273EDF1996F11E043.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset'
[2024.11.23-01.40.05:443][303]LogFileHelpers: InternalPromptForCheckoutAndSave took 473 ms (total: 1.45 sec)
[2024.11.23-01.40.05:457][303]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase
[2024.11.23-01.44.55:977][ 72]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.44.55:977][ 72]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.46.46:195][534]LogSlate: Took 0.005929 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.11.23-01.47.04:599][745]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack:
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
[2024.11.23-01.47.04:623][745]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack:
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
[2024.11.23-01.47.04:707][746]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack:
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
[2024.11.23-01.47.56:936][119]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.I_Damagable
[2024.11.23-01.48.56:245][698]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase
[2024.11.23-01.48.56:245][698]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBaseBA0E4CAC454BE3BDDE5E4C8AF57466F3.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset'
[2024.11.23-01.48.56:334][698]LogFileHelpers: InternalPromptForCheckoutAndSave took 689 ms (total: 2.14 sec)
[2024.11.23-01.48.56:346][698]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase
[2024.11.23-01.50.07:458][409]BlueprintLog: New page: Compile I_Damagable
[2024.11.23-01.50.08:048][409]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
[2024.11.23-01.50.08:072][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.08:082][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.08:119][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.08:128][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.10:185][419]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable
[2024.11.23-01.50.10:186][419]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/I_DamagableA596C80E49F796C441C66480AA632A41.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.uasset'
[2024.11.23-01.50.10:578][419]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.03 sec (total: 3.17 sec)
[2024.11.23-01.50.10:591][419]AssetCheck: New page: Asset Save: I_Damagable
[2024.11.23-01.50.29:963][591]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase
[2024.11.23-01.50.29:964][591]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase4F2DD5DB45736B6E3A793991D69B12C1.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset'
[2024.11.23-01.50.29:986][591]LogFileHelpers: InternalPromptForCheckoutAndSave took 570 ms (total: 3.74 sec)
[2024.11.23-01.50.29:994][591]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.50.41:923][766]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.42:016][766]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase
[2024.11.23-01.50.42:016][766]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_AggroNPCBase62F033494E60AACFD2BB869DAA103CE7.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_AggroNPCBase.uasset'
[2024.11.23-01.50.42:043][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 721 ms (total: 4.46 sec)
[2024.11.23-01.50.42:053][766]AssetCheck: New page: Asset Save: BP_AggroNPCBase
[2024.11.23-01.55.21:086][286]LogDerivedDataCache: C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.652 and deleted 0 files with total size 0 MiB. Scanned 3608 files in 3587 folders with total size 274 MiB.
[2024.11.23-01.55.46:185][535]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms
[2024.11.23-01.55.46:196][535]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.142
[2024.11.23-01.55.46:198][535]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem] ([2] browsable assets)...
[2024.11.23-01.55.46:198][535]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem]
[2024.11.23-01.55.46:225][535]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem_Auto3
[2024.11.23-01.55.46:225][535]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem_Auto3853AA56D46511DA0E77A79B081B7DB8A.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem_Auto3.uasset'
[2024.11.23-01.55.46:226][535]LogFileHelpers: Auto-saving content packages took 0.030
[2024.11.23-01.57.04:746][216]BlueprintLog: New page: Compile AC_HPSystem
[2024.11.23-01.57.05:265][216]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms
[2024.11.23-01.57.07:579][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.23-01.57.09:508][222]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.57.09:917][222]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem
[2024.11.23-01.57.09:918][222]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem377FBD7041EE9D3325AC65BFBC2FAC5D.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset'
[2024.11.23-01.57.09:939][222]LogFileHelpers: InternalPromptForCheckoutAndSave took 382 ms (total: 4.84 sec)
[2024.11.23-01.57.09:946][222]AssetCheck: New page: Asset Save: AC_HPSystem
[2024.11.23-01.58.35:679][871]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem
[2024.11.23-01.58.35:679][871]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystemB9A6A67744175DD04EF1818D209A47FC.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset'
[2024.11.23-01.58.35:970][871]LogFileHelpers: InternalPromptForCheckoutAndSave took 579 ms (total: 5.42 sec)
[2024.11.23-01.58.35:979][871]AssetCheck: New page: Asset Save: AC_HPSystem
[2024.11.23-02.04.46:235][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2024.11.23-02.04.50:512][372]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.04.51:541][377]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-02.04.51:576][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:585][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:591][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:605][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:611][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:622][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:627][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:637][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:643][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:654][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:902][377]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2024.11.23-02.04.51:942][377]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.04.51:946][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:281][379]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-02.04.52:313][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:330][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:336][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:350][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:356][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:369][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:375][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:388][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:393][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:408][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:675][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
[2024.11.23-02.04.52:716][379]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.04.52:720][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.57:761][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms
[2024.11.23-02.04.59:058][392]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.04.59:629][392]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-02.04.59:629][392]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin8926DC8342D6B7E53DE1279E7E0A3BB7.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-02.04.59:650][392]LogFileHelpers: InternalPromptForCheckoutAndSave took 550 ms (total: 6.38 sec)
[2024.11.23-02.04.59:658][392]AssetCheck: New page: Asset Save: BP_Goblin
[2024.11.23-02.05.27:183][533]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/pan.sha/Downloads/Terribilis_studio_Launcher/TerribilisLauncher/mixamo_converter/OutgoingFbx/StandingMeleeAttackDownward(2).UE.fbx)
[2024.11.23-02.05.27:193][533]LogFbx: Loading FBX Scene from ../../../../../../Users/pan.sha/Downloads/Terribilis_studio_Launcher/TerribilisLauncher/mixamo_converter/OutgoingFbx/StandingMeleeAttackDownward(2).UE.fbx
[2024.11.23-02.05.27:228][533]LogFbx: FBX Scene Loaded Succesfully
[2024.11.23-02.05.58:955][533]LogSlate: Window 'FBX Import Options' being destroyed
[2024.11.23-02.06.18:592][717]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE
[2024.11.23-02.06.18:592][717]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/StandingMeleeAttackDownward_2__UE1273F7A4C6EF10E73799BBD75C19A64.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE.uasset'
[2024.11.23-02.06.18:880][717]LogFileHelpers: InternalPromptForCheckoutAndSave took 745 ms (total: 7.13 sec)
[2024.11.23-02.06.18:893][717]AssetCheck: New page: Asset Save: StandingMeleeAttackDownward_2__UE
[2024.11.23-02.08.33:338][993]LogContentBrowser: End creating deferred item StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.08.46:476][155]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-02.08.46:589][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:599][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:605][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:617][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:623][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:632][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:637][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:648][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:653][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:664][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:758][155]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms
[2024.11.23-02.08.46:799][155]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.08.46:802][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.48:376][173]LogUObjectHash: Compacting FUObjectHashTables data took 9.69ms
[2024.11.23-02.08.50:109][173]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.08.50:546][173]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-02.08.50:546][173]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinA81FEF6340A53009F15859BAD017BD9C.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-02.08.50:595][173]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.08.50:595][173]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/StandingMeleeAttackDownward_2__U152E39284A8F4D232DE5B480522B1148.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage.uasset'
[2024.11.23-02.08.50:622][173]LogFileHelpers: InternalPromptForCheckoutAndSave took 473 ms (total: 7.60 sec)
[2024.11.23-02.08.50:629][173]AssetCheck: New page: Asset Save: multiple assets
[2024.11.23-02.09.44:859][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.11.23-02.09.45:431][888]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\Levels\Spring.umap: VerifyImport: Failed to find script package for import object 'Package /Script/SmartObjectsModule'
[2024.11.23-02.09.45:749][888]LogEditorDomain: Display: Class /Script/SmartObjectsModule.SmartObjectCollection is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
[2024.11.23-02.09.46:130][888]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.09.46:133][888]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Hwanyoung/Levels/Spring.Spring
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100.00%)
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Average time worker was idle: 0.00 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Time job spent in pending queue: average 0.58 s, longest 1.29 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Job execution time: average 0.78 s, max 1.29 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Job life time (pending + execution): average 1.36 s, max 1.90
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.96 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Average processing rate: 17.33 jobs/sec
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Total thread time: 18.89 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Total thread preprocess time: 1.41 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Percentage time preprocessing: 7.45%
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Effective parallelization: 9.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 3 times, average 0.70 sec, max 0.71 sec, min 0.68 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 7 times, average 0.67 sec, max 0.77 sec, min 0.49 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.60 sec, max 0.74 sec, min 0.42 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardVS (compiled 7 times, average 0.51 sec, max 0.65 sec, min 0.40 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 7 times, average 0.36 sec, max 0.42 sec, min 0.29 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 31.73% of total time (compiled 10 times, average 0.60 sec, max 0.74 sec, min 0.42 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 24.95% of total time (compiled 7 times, average 0.67 sec, max 0.77 sec, min 0.49 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardVS - 18.98% of total time (compiled 7 times, average 0.51 sec, max 0.65 sec, min 0.40 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardPS<false> - 13.29% of total time (compiled 7 times, average 0.36 sec, max 0.42 sec, min 0.29 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 11.05% of total time (compiled 3 times, average 0.70 sec, max 0.71 sec, min 0.68 sec)
[2024.11.23-02.09.46:780][888]LogAIModule: Creating AISystem for world Spring
[2024.11.23-02.09.46:841][888]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
[2024.11.23-02.09.46:961][888]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.141ms to complete.
[2024.11.23-02.09.46:961][888]LogFileHelpers: Loading map 'Spring' took 0.827
[2024.11.23-02.10.01:096][ 52]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.01:097][ 52]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.01:100][ 52]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.10.01:105][ 52]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.01:113][ 52]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0
[2024.11.23-02.10.01:121][ 52]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0
[2024.11.23-02.10.01:138][ 52]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.11.23-02.10.03:113][109]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.03:113][109]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.03:136][109]LogScript: Warning: Accessed None trying to read property HP System
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.10.03:156][109]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.03:212][109]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1
[2024.11.23-02.10.03:257][109]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1
[2024.11.23-02.10.51:361][834]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.23-02.10.52:033][834]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.029469s)
[2024.11.23-02.10.52:732][834]LogAudio: Display: Audio Device (ID: 2) registered with world 'Spring'.
[2024.11.23-02.10.52:738][834]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.11.23-02.10.52:751][834]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.52:756][834]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.52:757][834]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.10.52
[2024.11.23-02.10.52:762][834]LogWorld: Bringing up level for play took: 0.023824
[2024.11.23-02.10.52:766][834]LogOnline: OSS: Created online subsystem instance for: :Context_39
[2024.11.23-02.11.35:708][487]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.156517s)
[2024.11.23-02.11.35:838][487]LogAudio: Display: Audio Device (ID: 3) registered with world 'Spring'.
[2024.11.23-02.11.35:844][487]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.11.23-02.11.35:860][487]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.11.35:865][487]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.11.35:865][487]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.11.35
[2024.11.23-02.11.35:869][487]LogWorld: Bringing up level for play took: 0.024860
[2024.11.23-02.11.35:873][487]LogOnline: OSS: Created online subsystem instance for: :Context_40
[2024.11.23-02.21.13:096][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2024.11.23-02.21.13:280][576]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4
[2024.11.23-02.21.13:280][576]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Spring_Auto4C99E8F4D4E9CCDA387A0DBAD23CB3884.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4.umap'
[2024.11.23-02.21.13:284][576]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4.
[2024.11.23-02.21.13:285][576]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Hwanyoung/Levels/Spring' took 0.295
[2024.11.23-02.21.13:285][576]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.295
[2024.11.23-02.22.34:203][949]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.'
[2024.11.23-02.22.34:653][949]LogEditorClassViewer: Warning: Class /Script/InteractiveToolsFramework.GizmoActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-02.22.34:657][949]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewGeometryActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-02.22.34:658][949]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewMeshActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-02.22.40:699][ 56]LogSceneOutliner: Outliner Column Item Label does not have a localizable name, please specify one to FSceneOutlinerColumnInfo
[2024.11.23-02.22.40:700][ 56]LogSceneOutliner: Outliner Column Type does not have a localizable name, please specify one to FSceneOutlinerColumnInfo
[2024.11.23-02.22.54:490][309]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms
[2024.11.23-02.22.54:706][309]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Levels/Spring
[2024.11.23-02.22.54:707][309]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SpringBD371F344DA032F864842F87465D7557.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap'
[2024.11.23-02.22.54:715][309]LogFileHelpers: Saving map 'Spring' took 0.326
[2024.11.23-02.22.54:747][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 720 ms (total: 8.32 sec)
[2024.11.23-02.22.54:755][309]AssetCheck: New page: Asset Save: Spring
[2024.11.23-02.24.51:459][176]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.040522s)
[2024.11.23-02.24.51:632][176]LogAudio: Display: Audio Device (ID: 4) registered with world 'Spring'.
[2024.11.23-02.24.51:638][176]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.11.23-02.24.51:652][176]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.24.51:658][176]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.24.51:659][176]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.24.51
[2024.11.23-02.24.51:666][176]LogWorld: Bringing up level for play took: 0.027648
[2024.11.23-02.24.51:670][176]LogOnline: OSS: Created online subsystem instance for: :Context_42
[2024.11.23-02.38.34:834][773]LogUObjectHash: Compacting FUObjectHashTables data took 8.89ms
[2024.11.23-02.38.35:927][773]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Levels/Spring
[2024.11.23-02.38.35:928][773]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SpringD983A5F54E0BCB6B10FD688F21950AA3.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap'
[2024.11.23-02.38.35:933][773]LogFileHelpers: Saving map 'Spring' took 1.533
[2024.11.23-02.38.35:952][773]LogFileHelpers: InternalPromptForCheckoutAndSave took 2.35 sec (total: 10.6 sec)
[2024.11.23-02.38.35:968][773]AssetCheck: New page: Asset Save: Spring