Illusion-UE5/hwanyoung2/Saved/Logs/hwanyoung2.log
2024-11-22 21:47:02 -05:00

2914 lines
363 KiB
Plaintext

Log file open, 11/22/24 19:53:13
LogWindows: Failed to load 'aqProf.dll' (GetLastError=0)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=21228)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: hwanyoung2
LogCore: UnrealTraceServer: Trace store launch successful
LogCore: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark'
LogCore: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901"
LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1"
LogCsvProfiler: Display: Metadata set : commandline="" C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.4317] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900HX"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="c6f13be54da7f7dd8bca70bbabc3f37f"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.262840
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-CD6E1CFB45236107F4369EA9F5854846
Session CrashGUID >====================================================
LogConfig: Display: Loading HoloLens ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Found config from plugin[Interchange] Game
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin Iris
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin WaterExtras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Project plugin FMODStudio
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/WaterExtras/Content/' mounted to '/WaterExtras/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content/' mounted to '/FMODStudio/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.83.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1n
LogInit: - supports HTTP deflate (compression) using libz 1.2.12
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.1-CL-23901901
LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1
LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
LogInit: Net CL: 23058290
LogInit: OS: Windows 11 (22H2) [10.0.22621.4317] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900HX, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Jan 30 2023 05:19:00
LogInit: Compiled with Visual C++: 19.29.30147.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.1
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.setres:1280x720]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.11.23-00.53.13:612][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.11.23-00.53.13:619][ 0]LogD3D12RHI: Aftermath initialized
[2024.11.23-00.53.13:619][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.11.23-00.53.13:876][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 Laptop GPU (Max supported Feature Level 12_2, shader model 6.6)
[2024.11.23-00.53.13:876][ 0]LogD3D12RHI: Adapter has 7948MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 1 output[s]
[2024.11.23-00.53.13:965][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (Max supported Feature Level 12_1, shader model 6.6)
[2024.11.23-00.53.13:965][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 0 output[s]
[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 0 output[s]
[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.11.23-00.53.13:978][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.11.23-00.53.13:978][ 0]LogHAL: Display: Platform has ~ 64 GB [68388864000 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.11.23-00.53.13:978][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.11.23-00.53.13:978][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.23-00.53.13:978][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.11.23-00.53.13:978][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.11.23-00.53.13:978][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.11.23-00.53.13:978][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.11.23-00.53.13:978][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.11.23-00.53.13:978][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Config/WindowsEditor/Editor.ini]
[2024.11.23-00.53.13:978][ 0]LogInit: Computer: DESKTOP-UR1PCMI
[2024.11.23-00.53.13:978][ 0]LogInit: User: pansha
[2024.11.23-00.53.13:978][ 0]LogInit: CPU Page size=4096, Cores=24
[2024.11.23-00.53.13:978][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.11.23-00.53.13:978][ 0]LogMemory: Memory total: Physical=63.7GB (64GB approx)
[2024.11.23-00.53.13:978][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.11.23-00.53.13:978][ 0]LogMemory: Process Physical Memory: 357.82 MB used, 372.64 MB peak
[2024.11.23-00.53.13:978][ 0]LogMemory: Process Virtual Memory: 387.15 MB used, 387.15 MB peak
[2024.11.23-00.53.13:978][ 0]LogMemory: Physical Memory: 19878.74 MB used, 45341.96 MB free, 65220.70 MB total
[2024.11.23-00.53.13:978][ 0]LogMemory: Virtual Memory: 24399.80 MB used, 50548.91 MB free, 74948.70 MB total
[2024.11.23-00.53.13:978][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.11.23-00.53.13:981][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.11.23-00.53.13:986][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.11.23-00.53.13:988][ 0]LogInit: Using OS detected language (en-US).
[2024.11.23-00.53.13:988][ 0]LogInit: Using OS detected locale (en-US).
[2024.11.23-00.53.13:991][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2024.11.23-00.53.14:095][ 0]LogInit: Setting process to per monitor DPI aware
[2024.11.23-00.53.14:118][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.11.23-00.53.14:118][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2024.11.23-00.53.14:118][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.11.23-00.53.14:126][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.11.23-00.53.14:126][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.11.23-00.53.14:178][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.11.23-00.53.14:178][ 0]LogWindows: Attached monitors:
[2024.11.23-00.53.14:179][ 0]LogWindows: resolution: 2560x1600, work area: (0, 0) -> (2560, 1528), device: '\\.\DISPLAY1' [PRIMARY]
[2024.11.23-00.53.14:179][ 0]LogWindows: Found 1 attached monitors.
[2024.11.23-00.53.14:179][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.11.23-00.53.14:179][ 0]LogRHI: RHI Adapter Info:
[2024.11.23-00.53.14:179][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070 Laptop GPU
[2024.11.23-00.53.14:179][ 0]LogRHI: Driver Version: 556.12 (internal:32.0.15.5612, unified:556.12)
[2024.11.23-00.53.14:179][ 0]LogRHI: Driver Date: 6-25-2024
[2024.11.23-00.53.14:179][ 0]LogD3D12RHI: GPU DeviceId: 0x2860 (for the marketing name, search the web for "GPU Device Id")
[2024.11.23-00.53.14:179][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.11.23-00.53.14:182][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.11.23-00.53.14:182][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: Bindless resources are supported
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.11.23-00.53.14:276][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.11.23-00.53.14:276][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.11.23-00.53.14:276][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.11.23-00.53.14:286][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.11.23-00.53.14:286][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.11.23-00.53.14:287][ 0]LogRHI: Texture pool is 4523 MB (70% of 6462 MB)
[2024.11.23-00.53.14:287][ 0]LogD3D12RHI: Async texture creation enabled
[2024.11.23-00.53.14:287][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.11.23-00.53.14:302][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -platform=all'
[2024.11.23-00.53.14:302][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -platform=all" ]
[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2024.11.23-00.53.14:331][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2024.11.23-00.53.14:331][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.11.23-00.53.14:350][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2024.11.23-00.53.14:350][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2024.11.23-00.53.14:352][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.11.23-00.53.14:352][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.11.23-00.53.14:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.11.23-00.53.14:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.11.23-00.53.14:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.11.23-00.53.14:369][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.11.23-00.53.14:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.11.23-00.53.14:377][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: ADPCM
[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: PCM
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: BINKA
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: OGG
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: OPUS
[2024.11.23-00.53.14:407][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: VVM_1_0
[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.11.23-00.53.14:412][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.11.23-00.53.14:432][ 0]LogDerivedDataCache: Speed tests for C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2024.11.23-00.53.14:432][ 0]LogDerivedDataCache: Display: Performance to C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2165.59MBs, RandomWriteSpeed=425.27MBs. Assigned SpeedClass 'Local'
[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.11.23-00.53.14:433][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.11.23-00.53.14:433][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/13884/).
[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/pan.sha/AppData/Local/Temp/UnrealShaderWorkingDir/13A67B6342DDF9107C547FB07559D5A2/'.
[2024.11.23-00.53.14:433][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2024.11.23-00.53.15:047][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.11.23-00.53.15:090][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.11.23-00.53.15:090][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.11.23-00.53.15:302][ 0]LogSlate: Using FreeType 2.10.0
[2024.11.23-00.53.15:302][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.11.23-00.53.15:331][ 0]LogAssetRegistry: FAssetRegistry took 0.0081 seconds to start up
[2024.11.23-00.53.15:337][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.11.23-00.53.15:399][ 0]LogAssetRegistry: Error: Package C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/raon_shop.uasset has malformed tag
[2024.11.23-00.53.15:399][ 0]LogAssetRegistry: Error: Package C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/Music/Spring_1.uasset has malformed tag
[2024.11.23-00.53.15:456][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.11.23-00.53.15:663][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: Available device profiles:
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420AC3CF200][00000420A0869000 52] GlobalDefaults,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20E00][00000420A2FE2800 52] Windows,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20A00][00000420A37BA000 52] WindowsEditor,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21400][00000420A40F5000 52] WindowsServer,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21600][00000420A3152800 52] WindowsClient,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21A00][00000420ADEE0000 52] IOS,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21C00][00000420ADEE5000 52] iPadAir2,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22E00][00000420ADEEA000 52] IPadPro,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22A00][00000420ADEE7800 52] iPadAir3,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20200][00000420ADEEC800 52] iPadAir4,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20600][00000420993E5000 52] iPadAir5,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22400][00000420ADF00000 52] iPadMini4,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20C00][00000420ADF05000 52] iPadMini5,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21E00][00000420ADF07800 52] iPadMini6,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24C00][00000420ADEE2800 52] iPhone6S,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24E00][00000420ADF0C800 52] iPhone7,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23800][00000420ADF0A000 52] iPodTouch7,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20400][00000420ADEB0000 52] iPhone6SPlus,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23200][00000420ADEB5000 52] iPhone7Plus,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20000][00000420ADEB7800 52] iPhoneSE,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23000][00000420ADEBA000 52] iPhone8,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22000][00000420ADEBC800 52] iPhone8Plus,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23E00][00000420ADF02800 52] iPhoneX,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22C00][00000420ADF30000 52] iPhoneXS,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24600][00000420ADF35000 52] iPhoneXSMax,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23400][00000420ADF37800 52] iPhoneXR,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24000][00000420ADF3A000 52] iPhone11,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23600][00000420ADF3C800 52] iPhone11Pro,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24400][00000420ADEB2800 52] iPhone11ProMax,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21000][00000420ADF40000 52] iPhoneSE2,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22800][00000420ADF45000 52] iPhone12Mini,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22600][00000420ADF47800 52] iPhone12,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22200][00000420ADF4A000 52] iPhone12Pro,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25000][00000420ADF4C800 52] iPhone12ProMax,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21200][00000420ADF32800 52] iPhone13Mini,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21800][00000420ADF50000 52] iPhone13,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24200][00000420ADF55000 52] iPhone13Pro,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23A00][00000420ADF57800 52] iPhone13ProMax,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20800][00000420ADF5A000 52] iPhoneSE3,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25C00][00000420ADF5C800 52] iPhone14,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25400][00000420ADF42800 52] iPhone14Plus,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26000][00000420ADF60000 52] iPhone14Pro,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25E00][00000420ADF65000 52] iPhone14ProMax,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25800][00000420ADF67800 52] iPadPro105,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25A00][00000420ADF6A000 52] iPadPro129,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25600][00000420ADF6C800 52] iPadPro97,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24A00][00000420ADF52800 52] iPadPro2_129,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26C00][00000420ADF90000 52] iPad5,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26400][00000420ADF95000 52] iPad6,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27000][00000420ADF97800 52] iPad7,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26E00][00000420ADF9A000 52] iPad8,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26800][00000420ADF9C800 52] iPad9,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26A00][00000420ADF62800 52] iPad10,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26600][00000420ADFA0000 52] iPadPro11,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23C00][00000420ADFA5000 52] iPadPro2_11,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27C00][00000420ADFA7800 52] iPadPro3_11,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27400][00000420ADFAA000 52] iPadPro4_11,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28000][00000420ADFAC800 52] iPadPro3_129,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27E00][00000420ADF92800 52] iPadPro4_129,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27800][00000420ADFB0000 52] iPadPro5_129,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27A00][00000420ADFB5000 52] iPadPro6_129,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27600][00000420ADFB7800 52] AppleTV,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25200][00000420ADFBA000 52] AppleTV4K,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28C00][00000420ADFBC800 52] AppleTV2_4K,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28400][00000420ADFA2800 52] TVOS,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A000][00000420ADFC2800 52] Mac,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A200][00000420ADFC0000 52] MacEditor,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29C00][00000420ADFC7800 52] MacClient,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A400][00000420ADFCA000 52] MacServer,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29200][00000420ADFB2800 52] Linux,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29600][00000420ADFCC800 52] LinuxEditor,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28A00][00000420ADFD0000 52] LinuxArm64Editor,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24800][00000420ADFD5000 52] LinuxArm64,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A600][00000420ADFD7800 52] LinuxClient,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26200][00000420ADFDA000 52] LinuxArm64Client,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29800][00000420ADFDC800 52] LinuxServer,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29E00][00000420ADFC5000 52] LinuxArm64Server,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28200][00000420ADFE0000 52] Android,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29A00][00000420ADFE5000 52] Android_Preview_OpenGL,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2AE00][00000420ADFE7800 52] Android_Preview_Vulkan,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A800][00000420ADFEA000 52] Android_Low,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B000][00000420ADFEC800 52] Android_Mid,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29000][00000420ADFD2800 52] Android_High,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2AA00][00000420ADF70000 52] Android_Default,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2AC00][00000420ADF75000 52] Android_Adreno4xx,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28800][00000420ADF77800 52] Android_Adreno5xx_Low,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28600][00000420ADF7A000 52] Android_Adreno5xx,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2BC00][00000420ADF7C800 52] Android_Adreno6xx,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B400][00000420ADFE2800 52] Android_Adreno6xx_Vulkan,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2C000][00000420ADFF0000 52] Android_Adreno7xx,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2BE00][00000420ADFF5000 52] Android_Adreno7xx_Vulkan,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B800][00000420ADFF7800 52] Android_Mali_T6xx,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2BA00][00000420ADFFA000 52] Android_Mali_T7xx,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B600][00000420ADFFC800 52] Android_Mali_T8xx,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28E00][00000420ADF72800 52] Android_Mali_G71,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2CC00][00000420AEB90000 52] Android_Mali_G72,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2C400][00000420AEB95000 52] Android_Mali_G72_Vulkan,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2D000][00000420AEB97800 52] Android_Mali_G76,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2CE00][00000420AEB9A000 52] Android_Mali_G76_Vulkan,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2C800][00000420AEB9C800 52] Android_Mali_G77,
[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2CA00][00000420ADFF2800 52] Android_Mali_G77_Vulkan,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2C600][00000420AEBA0000 52] Android_Mali_G78,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF27200][00000420AEBA5000 52] Android_Mali_G78_Vulkan,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2DC00][00000420AEBA7800 52] Android_Mali_G710,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2D400][00000420AEBAA000 52] Android_Mali_G710_Vulkan,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2E000][00000420AEBAC800 52] Android_Xclipse_920,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2DE00][00000420AEB92800 52] Android_Xclipse_920_Vulkan,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2D800][00000420AEBB0000 52] Android_Vulkan_SM5,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2DA00][00000420AEBB5000 52] Android_PowerVR_G6xxx,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2D600][00000420AEBB7800 52] Android_PowerVR_GT7xxx,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2B200][00000420AEBBA000 52] Android_PowerVR_GE8xxx,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2E200][00000420AEBBC800 52] Android_PowerVR_GM9xxx,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2F000][00000420AEBA2800 52] Android_PowerVR_GM9xxx_Vulkan,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2C200][00000420AEBC0000 52] Android_TegraK1,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2F600][00000420AEBC5000 52] Android_Unknown_Vulkan,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2FA00][00000420AEBC7800 52] Oculus_Quest,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2FC00][00000420AEBCA000 52] Oculus_Quest2,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF29400][00000420AEBCC800 52] HoloLens,
[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: Active device profile: [00000420ADF20A00][00000420A37BA000 52] WindowsEditor
[2024.11.23-00.53.15:664][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2024.11.23-00.53.15:667][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_1.log" -log="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_1.log" -project="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -Device=Win64@DESKTOP-UR1PCMI'
[2024.11.23-00.53.15:667][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_1.log" -log="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_1.log" -project="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -Device=Win64@DESKTOP-UR1PCMI" -nocompile -nocompileuat ]
[2024.11.23-00.53.15:694][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.11.23-00.53.15:745][ 0]LogMaterial: Display: WorldGridMaterial-SM6-Default: 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[2024.11.23-00.53.15:779][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.11.23-00.53.15:779][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.11.23-00.53.15:779][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.11.23-00.53.15:779][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.11.23-00.53.15:779][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.11.23-00.53.15:833][ 0]LogNetVersion: hwanyoung2 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 6301669)
[2024.11.23-00.53.16:030][ 0]LogUObjectArray: 21960 objects as part of root set at end of initial load.
[2024.11.23-00.53.16:030][ 0]LogUObjectAllocator: 6274144 out of 0 bytes used by permanent object pool.
[2024.11.23-00.53.16:030][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.11.23-00.53.16:046][ 0]LogSlate: Border
[2024.11.23-00.53.16:046][ 0]LogSlate: BreadcrumbButton
[2024.11.23-00.53.16:046][ 0]LogSlate: Brushes.Title
[2024.11.23-00.53.16:046][ 0]LogSlate: Default
[2024.11.23-00.53.16:046][ 0]LogSlate: Icons.Save
[2024.11.23-00.53.16:046][ 0]LogSlate: Icons.Toolbar.Settings
[2024.11.23-00.53.16:046][ 0]LogSlate: ListView
[2024.11.23-00.53.16:046][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.11.23-00.53.16:046][ 0]LogSlate: SoftwareCursor_Grab
[2024.11.23-00.53.16:046][ 0]LogSlate: TableView.DarkRow
[2024.11.23-00.53.16:046][ 0]LogSlate: TableView.Row
[2024.11.23-00.53.16:046][ 0]LogSlate: TreeView
[2024.11.23-00.53.16:303][ 0]LogPython: Using Python 3.9.7
[2024.11.23-00.53.16:491][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.11.23-00.53.16:741][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 258499BF48489E5E803283A6AA5FC4DD | Instance: AC85ED494D3593F0457F7386233C8C98 (DESKTOP-UR1PCMI-13884).
[2024.11.23-00.53.16:774][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.11.23-00.53.16:777][ 0]LogUdpMessaging: Display: Added local interface '10.0.0.123' to multicast group '230.0.0.1:6666'
[2024.11.23-00.53.16:781][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.11.23-00.53.16:803][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.11.23-00.53.16:909][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.11.23-00.53.16:922][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.11.23-00.53.17:021][ 0]LogFMOD: FFMODStudioModule startup
[2024.11.23-00.53.17:021][ 0]LogFMOD: Lib path = '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries'
[2024.11.23-00.53.17:021][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/fmodL.dll
[2024.11.23-00.53.17:024][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
[2024.11.23-00.53.17:026][ 0]LogFMOD: Display: Loaded bank lookup
[2024.11.23-00.53.17:026][ 0]LogFMOD: Display: Loaded asset lookup
[2024.11.23-00.53.17:032][ 0]LogFMOD: Default sample rate = 48000
[2024.11.23-00.53.17:032][ 0]LogFMOD: System sample rate = 48000
[2024.11.23-00.53.17:032][ 0]LogFMOD: Matching system sample rate 48000
[2024.11.23-00.53.17:045][ 0]LogFMOD: Default sample rate = 48000
[2024.11.23-00.53.17:045][ 0]LogFMOD: System sample rate = 48000
[2024.11.23-00.53.17:045][ 0]LogFMOD: Matching system sample rate 48000
[2024.11.23-00.53.17:269][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangeFactoryNodes'
[2024.11.23-00.53.17:269][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangePipelines'
[2024.11.23-00.53.17:804][ 0]LogEditorDomain: Display: Class /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
[2024.11.23-00.53.17:804][ 0]LogEditorDomain: Display: Class /Script/InterchangePipelines.InterchangeGenericTexturePipeline is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.11.23-00.53.18:661][ 0]LogOpenImageDenoise: OIDN starting up
[2024.11.23-00.53.18:773][ 0]LogUProjectInfo: Found projects:
[2024.11.23-00.53.18:793][ 0]SourceControl: Source control is disabled
[2024.11.23-00.53.18:831][ 0]SourceControl: Source control is disabled
[2024.11.23-00.53.18:871][ 0]SourceControl: Source control is disabled
[2024.11.23-00.53.18:983][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.11.23-00.53.19:030][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.23-00.53.19:030][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.23-00.53.19:347][ 0]LogCollectionManager: Loaded 0 collections in 0.001471 seconds
[2024.11.23-00.53.19:348][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s
[2024.11.23-00.53.19:348][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Developers/pansha/Collections/' took 0.00s
[2024.11.23-00.53.19:350][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:633][ 0]LogClass: Warning: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:633][ 0]LogClass: Warning: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:633][ 0]LogClass: Warning: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:634][ 0]LogClass: Display: 7 Uninitialized script struct members found including 1 object properties
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.11.23-00.53.19:655][ 0]LogEngine: Initializing Engine...
[2024.11.23-00.53.19:666][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2024.11.23-00.53.19:668][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: CBED2F390572047AE63D92C348054F33D160576F), compiling. Is special engine material.
[2024.11.23-00.53.19:670][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 62024C8A6871DCC92D377393E0E32F4ADD37AD77), compiling. Is special engine material.
[2024.11.23-00.53.19:673][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: B59535C62E515C4C3D6AC4C07E78A59D577FA70B), compiling. Is special engine material.
[2024.11.23-00.53.19:674][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 2A5B9E168B9A3343FB0930CE9B2C7B81DECC8902), compiling. Is special engine material.
[2024.11.23-00.53.19:676][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: C09830E860CBE74732E23311EDF8D4D2E451BF5A), compiling. Is special engine material.
[2024.11.23-00.53.19:678][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 3E8A1D428464E46CBAAF51754346B54DE959C457), compiling. Is special engine material.
[2024.11.23-00.53.19:750][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.11.23-00.53.19:768][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.53.19:783][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.11.23-00.53.19:784][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.11.23-00.53.19:784][ 0]LogInit: Texture streaming: Enabled
[2024.11.23-00.53.19:809][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1
[2024.11.23-00.53.19:819][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.11.23-00.53.19:836][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.11.23-00.53.19:837][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.11.23-00.53.19:839][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.23-00.53.19:847][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.23-00.53.20:368][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.11.23-00.53.20:368][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.23-00.53.20:370][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.23-00.53.20:370][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.23-00.53.20:371][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.11.23-00.53.20:371][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.11.23-00.53.20:372][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.11.23-00.53.20:372][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.11.23-00.53.20:372][ 0]LogInit: FAudioDevice initialized.
[2024.11.23-00.53.20:372][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.11.23-00.53.20:392][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.11.23-00.53.20:399][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.11.23-00.53.20:399][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: hwanyoung2Editor Win64 Development
[2024.11.23-00.53.20:400][ 0]LogLiveCoding: Display: First instance in process group "UE_hwanyoung2_0x0e60a091", spawning console
[2024.11.23-00.53.20:410][ 0]LogLiveCoding: Display: Waiting for server
[2024.11.23-00.53.20:852][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.11.23-00.53.20:871][ 0]LogInit: Transaction tracking system initialized
[2024.11.23-00.53.20:908][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SourceControl/UncontrolledChangelists.json
[2024.11.23-00.53.20:908][ 0]LogSourceControl: Uncontrolled asset enumeration started...
[2024.11.23-00.53.20:919][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.010037 seconds (Found 212 uncontrolled assets)
[2024.11.23-00.53.20:950][ 0]BlueprintLog: New page: Editor Load
[2024.11.23-00.53.21:094][ 0]LocalizationService: Localization service is disabled
[2024.11.23-00.53.21:131][ 0]TimingProfiler: Initialize
[2024.11.23-00.53.21:131][ 0]TimingProfiler: OnSessionChanged
[2024.11.23-00.53.21:131][ 0]LoadingProfiler: Initialize
[2024.11.23-00.53.21:131][ 0]LoadingProfiler: OnSessionChanged
[2024.11.23-00.53.21:131][ 0]NetworkingProfiler: Initialize
[2024.11.23-00.53.21:131][ 0]NetworkingProfiler: OnSessionChanged
[2024.11.23-00.53.21:131][ 0]MemoryProfiler: Initialize
[2024.11.23-00.53.21:131][ 0]MemoryProfiler: OnSessionChanged
[2024.11.23-00.53.21:420][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/' took 0.03s
[2024.11.23-00.53.21:441][ 0]LogFMOD: FFMODStudioEditorModule startup
[2024.11.23-00.53.21:482][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
[2024.11.23-00.53.21:681][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.11.23-00.53.21:758][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.11.23-00.53.21:759][ 0]SourceControl: Source control is disabled
[2024.11.23-00.53.21:888][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-UR1PCMI: (Name=DESKTOP-UR1PCMI, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
[2024.11.23-00.53.21:914][ 0]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.23-00.53.48:033][ 0]LogSlate: Window 'Restore Packages' being destroyed
[2024.11.23-00.53.48:053][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 35.045
[2024.11.23-00.53.48:054][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/StarterContent/Maps/StarterMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.11.23-00.53.48:054][ 0]LightingResults: New page: Lighting Build
[2024.11.23-00.53.48:062][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.11.23-00.53.48:062][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-00.53.48:063][ 0]MapCheck: New page: Map Check
[2024.11.23-00.53.48:063][ 0]LightingResults: New page: Lighting Build
[2024.11.23-00.53.48:074][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.23-00.53.48:081][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.11.23-00.53.48:113][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\StarterContent\Maps\StarterMap.umap: Failed to load '/Game/StarterContent/Maps/StarterMap_BuiltData': Can't find file.
[2024.11.23-00.53.48:113][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\StarterContent\Maps\StarterMap.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/StarterMap_BuiltData'
[2024.11.23-00.53.48:326][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StarterMap'.
[2024.11.23-00.53.48:327][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.53.48:327][ 0]LogAIModule: Creating AISystem for world StarterMap
[2024.11.23-00.53.48:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.11.23-00.53.48:366][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2024.11.23-00.53.48:366][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.11.23-00.53.48:367][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.217ms to complete.
[2024.11.23-00.53.48:367][ 0]LogFileHelpers: Loading map 'StarterMap' took 0.312
[2024.11.23-00.53.48:377][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 35.369
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: ================================================
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%)
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%)
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: RAM used: 0.01 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: ================================================
[2024.11.23-00.53.48:492][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:494][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:497][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:499][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:517][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.11.23-00.53.48:681][ 0]LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.11.23-00.53.48:682][ 0]LogSlate: Took 0.000097 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.11.23-00.53.48:682][ 0]LogSlate: Took 0.000068 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.11.23-00.53.48:716][ 0]LogViewport: Scene viewport resized to 2032x857, mode Windowed.
[2024.11.23-00.53.48:738][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.23-00.53.49:242][ 0]LogStall: Startup...
[2024.11.23-00.53.49:244][ 0]LogStall: Startup complete.
[2024.11.23-00.53.49:307][ 0]LogLoad: (Engine Initialization) Total time: 36.30 seconds
[2024.11.23-00.53.49:308][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.11.23-00.53.49:378][ 0]LogAssetRegistry: Asset discovery search completed in 34.0494 seconds
[2024.11.23-00.53.49:388][ 0]LogFMOD: Loading strings bank: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/FMOD/Desktop/Master.strings.bank
[2024.11.23-00.53.49:390][ 0]LogFMOD: 'Bow draw 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_draw_1' instead.
[2024.11.23-00.53.49:390][ 0]LogFMOD: 'Menu open 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open_2' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Buff Water' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Buff_Water' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Sword Block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_4' instead.
[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Eq HP' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Eq_HP' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'Spring 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Spring_1' instead.
[2024.11.23-00.53.49:392][ 0]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Menu open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead.
[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_draw' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_3' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead.
[2024.11.23-00.53.49:394][ 0]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Sword Block Redy' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block_Redy' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_1' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Combat music' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Combat_music' instead.
[2024.11.23-00.53.49:395][ 0]LogFMOD: 'raon shop' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'raon_shop' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_2' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Menu Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_Close' instead.
[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Battle Spring' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Battle_Spring' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead.
[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_sheathe' instead.
[2024.11.23-00.53.49:398][ 0]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead.
[2024.11.23-00.53.49:499][ 0]LogFMOD: Display: Loaded bank lookup
[2024.11.23-00.53.49:499][ 0]LogFMOD: Display: Loaded asset lookup
[2024.11.23-00.53.49:541][ 0]LogFMOD: Default sample rate = 48000
[2024.11.23-00.53.49:541][ 0]LogFMOD: System sample rate = 48000
[2024.11.23-00.53.49:541][ 0]LogFMOD: Matching system sample rate 48000
[2024.11.23-00.53.49:626][ 0]LogFMOD: Display: Loaded bank lookup
[2024.11.23-00.53.49:626][ 0]LogFMOD: Display: Loaded asset lookup
[2024.11.23-00.53.49:631][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2024.11.23-00.53.49:932][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.11.23-00.53.54:253][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.54:253][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2
[2024.11.23-00.53.54:253][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.53.55:109][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:109][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase
[2024.11.23-00.53.55:109][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.53.55:397][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BPI_NPCBehavior.BPI_NPCBehavior) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:397][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BPI_NPCBehavior.BPI_NPCBehavior
[2024.11.23-00.53.55:397][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.53.55:669][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.BTT_EquipWeapon) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:672][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.BTT_EquipWeapon
[2024.11.23-00.53.55:672][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.53.55:941][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.BTT_UnequipWeapon) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
[2024.11.23-00.53.55:944][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.BTT_UnequipWeapon
[2024.11.23-00.53.55:944][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.53.56:250][353]LogScript: Warning: Accessed None trying to read property HP System
BP_AggroNPCBase_C /Engine/Transient.World_1:PersistentLevel.BP_AggroNPCBase_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-00.53.56:250][353]LogScript: Warning: Accessed None trying to read property HP System
BP_AggroNPCBase_C /Engine/Transient.World_1:PersistentLevel.BP_AggroNPCBase_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.53.56:252][353]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.53.56:260][353]LogSlate: Took 0.000107 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.11.23-00.54.01:570][850]LogSlate: Window 'Plugins' being destroyed
[2024.11.23-00.54.01:576][850]LogSlate: Window 'Plugins' being destroyed
[2024.11.23-00.54.01:577][850]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
[2024.11.23-00.54.01:577][850]LogDirectoryWatcher: A directory notification for '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/' was aborted.
[2024.11.23-00.54.10:890][816]LogScript: Warning: Accessed None trying to read property HP System
BP_AggroNPCBase_C /Engine/Transient.World_5:PersistentLevel.BP_AggroNPCBase_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-00.54.10:890][816]LogScript: Warning: Accessed None trying to read property HP System
BP_AggroNPCBase_C /Engine/Transient.World_5:PersistentLevel.BP_AggroNPCBase_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.54.10:893][816]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.54.11:955][907]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_GoblinNPC.BP_GoblinNPC
[2024.11.23-00.54.11:955][907]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-00.54.12:266][907]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-00.54.12:266][907]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.54.12:268][907]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.54.12:270][907]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_6:PersistentLevel.BP_GoblinNPC_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-00.54.12:270][907]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_6:PersistentLevel.BP_GoblinNPC_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.54.12:272][907]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.54.12:301][907]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.11.23-00.55.20:492][160]LogDerivedDataCache: C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.059 and deleted 0 files with total size 0 MiB. Scanned 3573 files in 3552 folders with total size 274 MiB.
[2024.11.23-00.55.33:975][551]LogEditorTransaction: Undo Move Nodes
[2024.11.23-00.55.56:967][868]LogEditorTransaction: Undo Move Node
[2024.11.23-00.56.06:186][761]BlueprintLog: New page: Compile BP_GoblinNPC
[2024.11.23-00.56.06:196][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:205][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:208][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:215][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.06:270][761]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.11.23-00.56.06:281][761]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_1
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-00.56.06:281][761]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_1
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.56.06:282][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.07:143][843]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-00.56.07:229][843]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_10:PersistentLevel.BP_GoblinNPC_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-00.56.07:229][843]LogScript: Warning: Accessed None trying to read property HP System
BP_GoblinNPC_C /Engine/Transient.World_10:PersistentLevel.BP_GoblinNPC_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-00.56.07:231][843]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-00.56.07:270][843]LogPackageLocalizationCache: Processed 49 localized package path(s) for 1 prioritized culture(s) in 0.007813 seconds
[2024.11.23-00.56.07:281][843]LogSerialization: UsePackageTrailer: 'true'
[2024.11.23-00.56.07:287][843]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_GoblinNPC
[2024.11.23-00.56.07:287][843]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinNPC16F7C49C4CD6024F8D2EB6B290AC64C0.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_GoblinNPC.uasset'
[2024.11.23-00.56.07:299][843]LogFileHelpers: InternalPromptForCheckoutAndSave took 156 ms
[2024.11.23-00.56.07:302][843]AssetCheck: New page: Asset Save: BP_GoblinNPC
[2024.11.23-00.56.07:302][843]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_GoblinNPC.BP_GoblinNPC
[2024.11.23-01.01.20:970][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.23-01.01.22:381][337]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.01.22:395][337]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.01.22:472][337]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_GoblinNPC
[2024.11.23-01.01.22:473][337]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinNPC9BC24FB344CC894150C4449F17472A62.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_GoblinNPC.uasset'
[2024.11.23-01.01.22:480][337]LogFileHelpers: InternalPromptForCheckoutAndSave took 86 ms (total: 242 ms)
[2024.11.23-01.01.22:485][337]AssetCheck: New page: Asset Save: BP_GoblinNPC
[2024.11.23-01.01.22:485][337]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_GoblinNPC.BP_GoblinNPC
[2024.11.23-01.01.53:842][147]LogContentBrowser: Deferred new asset file creation: BT_AggroNPCBase1
[2024.11.23-01.01.53:856][147]LogContentBrowser: Creating deferred item: BT_AggroNPCBase1
[2024.11.23-01.01.53:871][148]LogContentBrowser: Renaming the item being created (Deferred Item: BT_AggroNPCBase1).
[2024.11.23-01.02.00:499][501]LogContentBrowser: Attempting asset rename: BT_AggroNPCBase1 -> BT_Goblin
[2024.11.23-01.02.00:501][501]LogContentBrowser: End creating deferred item BT_AggroNPCBase1
[2024.11.23-01.02.06:285][840]LogContentBrowser: Attempting asset rename: BT_Goblin -> BT_Goblin
[2024.11.23-01.02.16:698][542]LogContentBrowser: Attempting asset rename: BP_GoblinNPC -> BP_Goblin
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_Event_0' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_CallParentFunction_0' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_Event_1' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_CallParentFunction_1' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_Event_2' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_CallParentFunction_2' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:ReceiveBeginPlay' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:ReceiveActorBeginOverlap' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:ReceiveTick' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:UserConstructionScript' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnCompleted_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnBlendOut_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnInterrupted_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyBegin_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyEnd_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnCompleted_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnBlendOut_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnInterrupted_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyBegin_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyEnd_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnCompleted_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnBlendOut_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnInterrupted_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyBegin_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyEnd_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData'
[2024.11.23-01.02.16:738][542]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.02.16:831][542]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_11:PersistentLevel.BP_Goblin_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.02.16:831][542]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_11:PersistentLevel.BP_Goblin_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.02.16:833][542]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.02.16:868][542]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-01.02.16:868][542]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin2ECECD084F75455F4FF671B21D184E15.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-01.02.16:880][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 141 ms (total: 384 ms)
[2024.11.23-01.02.16:941][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2024.11.23-01.02.16:986][542]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.23-01.02.17:033][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.11.23-01.02.17:037][542]AssetCheck: New page: Asset Save: BP_Goblin
[2024.11.23-01.02.17:037][542]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin
[2024.11.23-01.02.17:046][542]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.02.17:046][542]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.02.17:049][542]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.02.33:182][413]LogAssetEditorSubsystem: Opening Asset editor for BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin
[2024.11.23-01.03.49:539][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.11.23-01.03.49:540][573]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.050
[2024.11.23-01.03.49:541][573]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin] ([1] browsable assets)...
[2024.11.23-01.03.49:541][573]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin]
[2024.11.23-01.03.49:544][573]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin_Auto1
[2024.11.23-01.03.49:544][573]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_Goblin_Auto1D4B1799244FBB1E528DCB58433994EB8.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin_Auto1.uasset'
[2024.11.23-01.03.49:545][573]LogFileHelpers: Auto-saving content packages took 0.005
[2024.11.23-01.04.41:028][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.11.23-01.04.42:109][309]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.04.42:123][309]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.04.42:232][309]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin
[2024.11.23-01.04.42:232][309]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_Goblin51E154BF4E7B318A917159803AA7EDA2.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Goblin.uasset'
[2024.11.23-01.04.42:244][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 504 ms)
[2024.11.23-01.04.42:250][309]AssetCheck: New page: Asset Save: BT_Goblin
[2024.11.23-01.04.42:250][309]LogContentValidation: Display: Validating /Script/AIModule.BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin
[2024.11.23-01.07.02:898][964]LogSlate: Took 0.000545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.11.23-01.08.03:826][858]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.23-01.08.07:118][106]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-01.08.07:129][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:138][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:141][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:149][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:151][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:160][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:163][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:173][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:176][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:185][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.07:249][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.23-01.08.07:268][106]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_1
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.08.07:268][106]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_1
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.07:270][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.08:662][180]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.08.08:806][180]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-01.08.08:807][180]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin62CD52A84EA8C644235982B062375564.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-01.08.08:824][180]LogFileHelpers: InternalPromptForCheckoutAndSave took 161 ms (total: 665 ms)
[2024.11.23-01.08.08:829][180]AssetCheck: New page: Asset Save: BP_Goblin
[2024.11.23-01.08.08:829][180]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin
[2024.11.23-01.08.22:819][936]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Spring-Sanin/BP_SanIn.BP_SanIn
[2024.11.23-01.08.22:819][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.08.23:174][936]LogScript: Warning: Accessed None trying to read property HP System
BP_SanIn_C /Engine/Transient.World_14:PersistentLevel.BP_SanIn_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.08.23:174][936]LogScript: Warning: Accessed None trying to read property HP System
BP_SanIn_C /Engine/Transient.World_14:PersistentLevel.BP_SanIn_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.23:176][936]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.23:177][936]LogScript: Warning: Accessed None trying to read property HP System
BP_SanIn_C /Engine/Transient.World_13:PersistentLevel.BP_SanIn_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.08.23:177][936]LogScript: Warning: Accessed None trying to read property HP System
BP_SanIn_C /Engine/Transient.World_13:PersistentLevel.BP_SanIn_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.23:180][936]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.08.23:192][936]LogNiagara: Compiling System NiagaraSystem /Game/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/EnergyBlast/Systems/N_EnergyBlastCharged.N_EnergyBlastCharged took 0.430775 sec, no shader worker used.
[2024.11.23-01.08.23:195][936]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/Hits/NS_Projectile_01_Hit.NS_Projectile_01_Hit took 0.407285 sec, no shader worker used.
[2024.11.23-01.08.23:205][936]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/NS_Projectile_01.NS_Projectile_01 took 0.405542 sec, no shader worker used.
[2024.11.23-01.08.29:401][309]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.08.29:401][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.08.31:504][429]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Spring-Sanin/BP_SanIn.BP_SanIn
[2024.11.23-01.08.31:504][429]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.08.31:834][429]LogScript: Warning: Accessed None trying to read property HP System
BP_SanIn_C /Engine/Transient.World_15:PersistentLevel.BP_SanIn_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.08.31:834][429]LogScript: Warning: Accessed None trying to read property HP System
BP_SanIn_C /Engine/Transient.World_15:PersistentLevel.BP_SanIn_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.08.31:835][429]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.11.47:043][570]LogEditorTransaction: Undo Move Node
[2024.11.23-01.12.31:797][332]LogEditorTransaction: Undo Move Node
[2024.11.23-01.12.36:548][623]LogEditorTransaction: Undo Move Node
[2024.11.23-01.12.37:328][651]LogEditorTransaction: Undo Add Node
[2024.11.23-01.13.29:108][995]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-01.13.29:124][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:139][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:142][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:156][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:159][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:173][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:175][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:188][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:190][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:205][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.29:294][995]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2024.11.23-01.13.29:315][995]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_2
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.13.29:315][995]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_2
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.13.29:317][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.13.30:482][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.13.30:711][ 57]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-01.13.30:712][ 57]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin9F0E4CBE40A59E4EB8B0E5A862A9465F.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-01.13.30:723][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave took 240 ms (total: 905 ms)
[2024.11.23-01.13.30:728][ 57]AssetCheck: New page: Asset Save: BP_Goblin
[2024.11.23-01.13.30:728][ 57]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: ================================================
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Total job queries 333, among them cache hits 8 (2.40%)
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Tracking 325 distinct input hashes that result in 207 distinct outputs (63.69%)
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: RAM used: 2.37 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07%
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: ================================================
[2024.11.23-01.25.35:423][972]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_HYPlayerCharacController.BP_HYPlayerCharacController
[2024.11.23-01.25.35:424][972]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/InteractiveToolsFramework.GizmoActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewGeometryActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewMeshActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-01.28.08:239][118]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.BTT_DefaultAttack
[2024.11.23-01.28.08:239][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.28.16:211][561]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.28.16:211][561]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.28.43:098][677]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.28.43:165][677]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin
[2024.11.23-01.28.43:165][677]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_GoblinEC0D16C840D16AC78A7D23A2DE0C592A.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Goblin.uasset'
[2024.11.23-01.28.43:171][677]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 978 ms)
[2024.11.23-01.28.43:175][677]AssetCheck: New page: Asset Save: BT_Goblin
[2024.11.23-01.28.43:175][677]LogContentValidation: Display: Validating /Script/AIModule.BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin
[2024.11.23-01.31.42:676][102]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.BP_Haesol
[2024.11.23-01.31.42:677][102]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: ================================================
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total job queries 394, among them cache hits 28 (7.11%)
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Tracking 333 distinct input hashes that result in 211 distinct outputs (63.36%)
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: RAM used: 2.42 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07%
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Shaders Compiled: 1
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Jobs assigned 17, completed 1 (5.88%)
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Average time worker was idle: 0.00 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.67 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Job execution time: average 0.65 s, max 0.65 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Job life time (pending + execution): average 0.70 s, max 0.70
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.70 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Jobs were issued in 17 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Average processing rate: 1.44 jobs/sec
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total thread time: 0.39 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total thread preprocess time: 0.04 s
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Percentage time preprocessing: 9.20%
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Effective parallelization: 0.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.39 sec, max 0.39 sec, min 0.39 sec)
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: FLumenCardPS<false> - 100.00% of total time (compiled 1 times, average 0.39 sec, max 0.39 sec, min 0.39 sec)
[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: ================================================
[2024.11.23-01.33.10:573][963]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.33.10:573][963]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.33.17:515][372]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase
[2024.11.23-01.33.17:516][372]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.35.14:966][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.11.23-01.35.14:968][ 90]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.073
[2024.11.23-01.35.14:969][ 90]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase] ([2] browsable assets)...
[2024.11.23-01.35.14:998][ 90]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase_C]
[2024.11.23-01.35.15:005][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase]
[2024.11.23-01.35.15:006][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase]
[2024.11.23-01.35.15:033][ 90]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase_Auto2
[2024.11.23-01.35.15:033][ 90]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase_Auto29CF622494E6129E9457C4FA89DA06902.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase_Auto2.uasset'
[2024.11.23-01.35.15:033][ 90]LogFileHelpers: Auto-saving content packages took 0.066
[2024.11.23-01.40.02:843][277]BlueprintLog: New page: Compile BP_PlayerCharacterBase
[2024.11.23-01.40.03:281][277]LogUObjectHash: Compacting FUObjectHashTables data took 2.94ms
[2024.11.23-01.40.04:968][303]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.40.05:384][303]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase
[2024.11.23-01.40.05:385][303]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase78F0C13B459D01D273EDF1996F11E043.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset'
[2024.11.23-01.40.05:443][303]LogFileHelpers: InternalPromptForCheckoutAndSave took 473 ms (total: 1.45 sec)
[2024.11.23-01.40.05:457][303]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase
[2024.11.23-01.40.05:457][303]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase
[2024.11.23-01.41.13:870][176]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.BP_Haesol
[2024.11.23-01.41.13:871][176]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.44.30:000][684]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.23-01.44.30:001][684]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.44.38:207][806]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.44.38:207][806]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.44.38:257][806]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.23-01.44.38:258][806]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.44.55:977][ 72]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.44.55:977][ 72]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.46.46:195][534]LogSlate: Took 0.005929 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.11.23-01.47.04:599][745]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack:
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
[2024.11.23-01.47.04:623][745]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack:
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
[2024.11.23-01.47.04:707][746]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack:
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
UnknownFunction []
[2024.11.23-01.47.56:936][119]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.I_Damagable
[2024.11.23-01.47.56:939][119]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.48.54:406][693]BlueprintLog: New page: Compile BP_PlayerCharacterBase
[2024.11.23-01.48.54:953][693]LogUObjectHash: Compacting FUObjectHashTables data took 3.99ms
[2024.11.23-01.48.55:643][698]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.48.56:245][698]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase
[2024.11.23-01.48.56:245][698]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBaseBA0E4CAC454BE3BDDE5E4C8AF57466F3.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset'
[2024.11.23-01.48.56:334][698]LogFileHelpers: InternalPromptForCheckoutAndSave took 689 ms (total: 2.14 sec)
[2024.11.23-01.48.56:346][698]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase
[2024.11.23-01.48.56:346][698]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase
[2024.11.23-01.50.07:458][409]BlueprintLog: New page: Compile I_Damagable
[2024.11.23-01.50.08:048][409]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
[2024.11.23-01.50.08:072][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.08:082][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.08:119][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.08:128][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.09:545][419]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.50.10:185][419]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable
[2024.11.23-01.50.10:186][419]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/I_DamagableA596C80E49F796C441C66480AA632A41.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.uasset'
[2024.11.23-01.50.10:578][419]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.03 sec (total: 3.17 sec)
[2024.11.23-01.50.10:591][419]AssetCheck: New page: Asset Save: I_Damagable
[2024.11.23-01.50.10:591][419]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.I_Damagable
[2024.11.23-01.50.25:127][591]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms
[2024.11.23-01.50.29:370][591]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.50.29:415][591]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.50.29:963][591]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase
[2024.11.23-01.50.29:964][591]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase4F2DD5DB45736B6E3A793991D69B12C1.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset'
[2024.11.23-01.50.29:986][591]LogFileHelpers: InternalPromptForCheckoutAndSave took 570 ms (total: 3.74 sec)
[2024.11.23-01.50.29:994][591]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase
[2024.11.23-01.50.29:994][591]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase
[2024.11.23-01.50.35:385][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.11.23-01.50.36:512][750]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.50.38:489][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.23-01.50.41:263][766]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.50.41:321][766]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.50.41:920][766]LogScript: Warning: Accessed None trying to read property HP System
BP_AggroNPCBase_C /Engine/Transient.World_32:PersistentLevel.BP_AggroNPCBase_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-01.50.41:920][766]LogScript: Warning: Accessed None trying to read property HP System
BP_AggroNPCBase_C /Engine/Transient.World_32:PersistentLevel.BP_AggroNPCBase_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-01.50.41:923][766]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-01.50.42:016][766]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase
[2024.11.23-01.50.42:016][766]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_AggroNPCBase62F033494E60AACFD2BB869DAA103CE7.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_AggroNPCBase.uasset'
[2024.11.23-01.50.42:043][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 721 ms (total: 4.46 sec)
[2024.11.23-01.50.42:053][766]AssetCheck: New page: Asset Save: BP_AggroNPCBase
[2024.11.23-01.50.42:053][766]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase
[2024.11.23-01.51.09:611][ 62]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.23-01.51.09:611][ 62]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.09:611][ 62]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.11:515][ 84]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.23-01.51.11:515][ 84]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.11:515][ 84]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.12:852][108]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.12:853][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.14:060][115]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.14:060][115]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.15:096][121]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.15:096][121]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.18:243][140]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.23-01.51.18:243][140]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.18:243][140]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.20:444][172]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.23-01.51.20:444][172]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.20:445][172]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.21:603][179]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.23-01.51.21:603][179]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
[2024.11.23-01.51.21:603][179]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-01.51.30:802][258]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem
[2024.11.23-01.51.30:802][258]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-01.55.21:086][286]LogDerivedDataCache: C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.652 and deleted 0 files with total size 0 MiB. Scanned 3608 files in 3587 folders with total size 274 MiB.
[2024.11.23-01.55.46:185][535]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms
[2024.11.23-01.55.46:196][535]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.142
[2024.11.23-01.55.46:198][535]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem] ([2] browsable assets)...
[2024.11.23-01.55.46:198][535]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem]
[2024.11.23-01.55.46:225][535]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem_Auto3
[2024.11.23-01.55.46:225][535]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem_Auto3853AA56D46511DA0E77A79B081B7DB8A.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem_Auto3.uasset'
[2024.11.23-01.55.46:226][535]LogFileHelpers: Auto-saving content packages took 0.030
[2024.11.23-01.57.04:746][216]BlueprintLog: New page: Compile AC_HPSystem
[2024.11.23-01.57.05:265][216]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms
[2024.11.23-01.57.07:579][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.23-01.57.09:508][222]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.57.09:557][222]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.57.09:917][222]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem
[2024.11.23-01.57.09:918][222]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem377FBD7041EE9D3325AC65BFBC2FAC5D.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset'
[2024.11.23-01.57.09:939][222]LogFileHelpers: InternalPromptForCheckoutAndSave took 382 ms (total: 4.84 sec)
[2024.11.23-01.57.09:946][222]AssetCheck: New page: Asset Save: AC_HPSystem
[2024.11.23-01.57.09:946][222]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem
[2024.11.23-01.58.31:998][863]BlueprintLog: New page: Compile AC_HPSystem
[2024.11.23-01.58.32:234][863]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms
[2024.11.23-01.58.33:557][871]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms
[2024.11.23-01.58.35:139][871]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.58.35:390][871]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.58.35:679][871]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem
[2024.11.23-01.58.35:679][871]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystemB9A6A67744175DD04EF1818D209A47FC.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset'
[2024.11.23-01.58.35:970][871]LogFileHelpers: InternalPromptForCheckoutAndSave took 579 ms (total: 5.42 sec)
[2024.11.23-01.58.35:979][871]AssetCheck: New page: Asset Save: AC_HPSystem
[2024.11.23-01.58.35:979][871]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem
[2024.11.23-01.58.57:328][988]BlueprintLog: New page: Compile AC_HPSystem
[2024.11.23-01.58.57:458][988]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.23-01.59.01:737][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
[2024.11.23-01.59.03:108][ 23]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-01.59.03:140][ 23]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-01.59.03:531][ 23]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem
[2024.11.23-01.59.03:532][ 23]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem1957260F4AF26A2524E797AAD85D37BC.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset'
[2024.11.23-01.59.03:550][ 23]LogFileHelpers: InternalPromptForCheckoutAndSave took 410 ms (total: 5.83 sec)
[2024.11.23-01.59.03:555][ 23]AssetCheck: New page: Asset Save: AC_HPSystem
[2024.11.23-01.59.03:555][ 23]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem
[2024.11.23-02.04.46:235][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2024.11.23-02.04.50:512][372]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.04.51:541][377]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-02.04.51:576][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:585][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:591][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:605][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:611][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:622][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:627][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:637][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:643][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:654][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.51:902][377]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2024.11.23-02.04.51:942][377]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_3
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-02.04.51:943][377]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_3
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.04.51:946][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:281][379]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-02.04.52:313][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:330][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:336][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:350][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:356][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:369][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:375][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:388][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:393][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:408][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.52:675][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
[2024.11.23-02.04.52:716][379]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_4
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-02.04.52:716][379]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_4
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.04.52:720][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.04.57:761][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms
[2024.11.23-02.04.59:058][392]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.04.59:100][392]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-02.04.59:629][392]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-02.04.59:629][392]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin8926DC8342D6B7E53DE1279E7E0A3BB7.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-02.04.59:650][392]LogFileHelpers: InternalPromptForCheckoutAndSave took 550 ms (total: 6.38 sec)
[2024.11.23-02.04.59:658][392]AssetCheck: New page: Asset Save: BP_Goblin
[2024.11.23-02.04.59:659][392]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin
[2024.11.23-02.05.27:183][533]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/pan.sha/Downloads/Terribilis_studio_Launcher/TerribilisLauncher/mixamo_converter/OutgoingFbx/StandingMeleeAttackDownward(2).UE.fbx)
[2024.11.23-02.05.27:193][533]LogFbx: Loading FBX Scene from ../../../../../../Users/pan.sha/Downloads/Terribilis_studio_Launcher/TerribilisLauncher/mixamo_converter/OutgoingFbx/StandingMeleeAttackDownward(2).UE.fbx
[2024.11.23-02.05.27:228][533]LogFbx: FBX Scene Loaded Succesfully
[2024.11.23-02.05.58:955][533]LogSlate: Window 'FBX Import Options' being destroyed
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(0) root
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(1) pelvis
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(2) spine_01
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(3) spine_02
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(4) spine_03
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(5) spine_04
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(6) spine_05
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(7) neck_01
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(8) neck_02
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(9) head
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(10) clavicle_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(11) upperarm_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(12) lowerarm_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(13) lowerarm_twist_02_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(14) lowerarm_twist_01_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(15) lowerarm_correctiveRoot_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(16) lowerarm_in_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(17) lowerarm_out_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(18) lowerarm_fwd_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(19) lowerarm_bck_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(20) hand_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(21) wrist_inner_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(22) wrist_outer_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(23) index_metacarpal_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(24) index_01_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(25) index_02_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(26) index_03_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(27) middle_metacarpal_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(28) middle_01_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(29) middle_02_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(30) middle_03_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(31) thumb_01_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(32) thumb_02_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(33) thumb_03_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(34) pinky_metacarpal_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(35) pinky_01_l
[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(36) pinky_02_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(37) pinky_03_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(38) ring_metacarpal_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(39) ring_01_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(40) ring_02_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(41) ring_03_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(42) weapon_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(43) upperarm_twist_01_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(44) upperarm_twistCor_01_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(45) upperarm_twist_02_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(46) upperarm_tricep_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(47) upperarm_bicep_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(48) upperarm_twistCor_02_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(49) upperarm_correctiveRoot_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(50) upperarm_bck_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(51) upperarm_fwd_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(52) upperarm_in_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(53) upperarm_out_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(54) clavicle_out_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(55) clavicle_scap_l
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(56) clavicle_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(57) upperarm_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(58) lowerarm_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(59) lowerarm_twist_02_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(60) lowerarm_twist_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(61) lowerarm_correctiveRoot_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(62) lowerarm_out_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(63) lowerarm_in_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(64) lowerarm_fwd_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(65) lowerarm_bck_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(66) hand_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(67) wrist_inner_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(68) wrist_outer_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(69) pinky_metacarpal_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(70) pinky_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(71) pinky_02_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(72) pinky_03_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(73) ring_metacarpal_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(74) ring_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(75) ring_02_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(76) ring_03_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(77) middle_metacarpal_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(78) middle_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(79) middle_02_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(80) middle_03_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(81) index_metacarpal_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(82) index_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(83) index_02_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(84) index_03_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(85) thumb_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(86) thumb_02_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(87) thumb_03_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(88) weapon_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(89) upperarm_twist_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(90) upperarm_twistCor_01_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(91) upperarm_twist_02_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(92) upperarm_tricep_r
[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(93) upperarm_bicep_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(94) upperarm_twistCor_02_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(95) upperarm_correctiveRoot_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(96) upperarm_bck_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(97) upperarm_in_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(98) upperarm_fwd_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(99) upperarm_out_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(100) clavicle_out_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(101) clavicle_scap_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(102) clavicle_pec_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(103) spine_04_latissimus_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(104) spine_04_latissimus_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(105) clavicle_pec_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(106) thigh_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(107) calf_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(108) foot_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(109) ball_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(110) ankle_fwd_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(111) ankle_bck_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(112) calf_twist_02_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(113) calf_twistCor_02_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(114) calf_twist_01_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(115) calf_correctiveRoot_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(116) calf_kneeBack_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(117) calf_knee_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(118) thigh_twist_01_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(119) thigh_twistCor_01_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(120) thigh_twist_02_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(121) thigh_twistCor_02_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(122) thigh_correctiveRoot_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(123) thigh_fwd_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(124) thigh_bck_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(125) thigh_out_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(126) thigh_in_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(127) thigh_bck_lwr_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(128) thigh_fwd_lwr_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(129) thigh_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(130) calf_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(131) foot_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(132) ball_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(133) ankle_bck_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(134) ankle_fwd_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(135) calf_twist_02_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(136) calf_twistCor_02_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(137) calf_twist_01_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(138) calf_correctiveRoot_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(139) calf_kneeBack_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(140) calf_knee_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(141) thigh_twist_01_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(142) thigh_twistCor_01_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(143) thigh_twist_02_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(144) thigh_twistCor_02_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(145) thigh_correctiveRoot_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(146) thigh_bck_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(147) thigh_fwd_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(148) thigh_out_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(149) thigh_bck_lwr_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(150) thigh_in_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(151) thigh_fwd_lwr_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(152) ik_foot_root
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(153) ik_foot_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(154) ik_foot_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(155) ik_hand_root
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(156) ik_hand_gun
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(157) ik_hand_l
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(158) ik_hand_r
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(159) interaction
[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(160) center_of_mass
[2024.11.23-02.05.59:221][533]LogFbx: Parsing AnimStack mixamo.com
[2024.11.23-02.06.16:028][717]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms
[2024.11.23-02.06.17:992][717]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.06.18:134][717]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-02.06.18:592][717]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE
[2024.11.23-02.06.18:592][717]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/StandingMeleeAttackDownward_2__UE1273F7A4C6EF10E73799BBD75C19A64.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE.uasset'
[2024.11.23-02.06.18:880][717]LogFileHelpers: InternalPromptForCheckoutAndSave took 745 ms (total: 7.13 sec)
[2024.11.23-02.06.18:893][717]AssetCheck: New page: Asset Save: StandingMeleeAttackDownward_2__UE
[2024.11.23-02.06.18:893][717]LogContentValidation: Display: Validating /Script/Engine.AnimSequence /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE.StandingMeleeAttackDownward_2__UE
[2024.11.23-02.08.30:057][943]LogContentBrowser: Deferred new asset file creation: StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.08.30:082][943]LogContentBrowser: Creating deferred item: StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.08.30:120][944]LogContentBrowser: Renaming the item being created (Deferred Item: StandingMeleeAttackDownward_2__UE_Montage).
[2024.11.23-02.08.33:331][993]LogContentBrowser: Attempting asset rename: StandingMeleeAttackDownward_2__UE_Montage -> StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.08.33:338][993]LogContentBrowser: End creating deferred item StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.08.46:476][155]BlueprintLog: New page: Compile BP_Goblin
[2024.11.23-02.08.46:589][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:599][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:605][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:617][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:623][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:632][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:637][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:648][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:653][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:664][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.46:758][155]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms
[2024.11.23-02.08.46:799][155]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_5
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-02.08.46:799][155]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_5
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.08.46:802][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.08.48:376][173]LogUObjectHash: Compacting FUObjectHashTables data took 9.69ms
[2024.11.23-02.08.50:109][173]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.08.50:148][173]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-02.08.50:546][173]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin
[2024.11.23-02.08.50:546][173]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinA81FEF6340A53009F15859BAD017BD9C.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset'
[2024.11.23-02.08.50:595][173]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.08.50:595][173]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/StandingMeleeAttackDownward_2__U152E39284A8F4D232DE5B480522B1148.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage.uasset'
[2024.11.23-02.08.50:622][173]LogFileHelpers: InternalPromptForCheckoutAndSave took 473 ms (total: 7.60 sec)
[2024.11.23-02.08.50:629][173]AssetCheck: New page: Asset Save: multiple assets
[2024.11.23-02.08.50:629][173]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin
[2024.11.23-02.08.50:629][173]LogContentValidation: Display: Validating /Script/Engine.AnimMontage /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage.StandingMeleeAttackDownward_2__UE_Montage
[2024.11.23-02.09.11:640][432]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.BTT_DefaultAttack
[2024.11.23-02.09.11:642][432]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-02.09.44:859][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.11.23-02.09.45:431][888]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\Levels\Spring.umap: VerifyImport: Failed to find script package for import object 'Package /Script/SmartObjectsModule'
[2024.11.23-02.09.45:749][888]LogEditorDomain: Display: Class /Script/SmartObjectsModule.SmartObjectCollection is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
[2024.11.23-02.09.46:130][888]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.09.46:133][888]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Hwanyoung/Levels/Spring.Spring
[2024.11.23-02.09.46:134][888]Cmd: MAP LOAD FILE="../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.11.23-02.09.46:134][888]LightingResults: New page: Lighting Build
[2024.11.23-02.09.46:136][888]LoadErrors: New page: Loading map: Spring.umap
[2024.11.23-02.09.46:147][888]LogWorld: UWorld::CleanupWorld for StarterMap, bSessionEnded=true, bCleanupResources=true
[2024.11.23-02.09.46:147][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.09.46:147][888]MapCheck: New page: Map Check
[2024.11.23-02.09.46:148][888]LightingResults: New page: Lighting Build
[2024.11.23-02.09.46:223][888]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.23-02.09.46:338][888]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: ================================================
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Total job queries 458, among them cache hits 28 (6.11%)
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Tracking 430 distinct input hashes that result in 250 distinct outputs (58.14%)
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: RAM used: 3.03 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.09%
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Shaders Compiled: 34
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100.00%)
[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Average time worker was idle: 0.00 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Time job spent in pending queue: average 0.58 s, longest 1.29 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Job execution time: average 0.78 s, max 1.29 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Job life time (pending + execution): average 1.36 s, max 1.90
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.96 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Average processing rate: 17.33 jobs/sec
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Total thread time: 18.89 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Total thread preprocess time: 1.41 s
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Percentage time preprocessing: 7.45%
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Effective parallelization: 9.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 3 times, average 0.70 sec, max 0.71 sec, min 0.68 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 7 times, average 0.67 sec, max 0.77 sec, min 0.49 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.60 sec, max 0.74 sec, min 0.42 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardVS (compiled 7 times, average 0.51 sec, max 0.65 sec, min 0.40 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 7 times, average 0.36 sec, max 0.42 sec, min 0.29 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 31.73% of total time (compiled 10 times, average 0.60 sec, max 0.74 sec, min 0.42 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 24.95% of total time (compiled 7 times, average 0.67 sec, max 0.77 sec, min 0.49 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardVS - 18.98% of total time (compiled 7 times, average 0.51 sec, max 0.65 sec, min 0.40 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardPS<false> - 13.29% of total time (compiled 7 times, average 0.36 sec, max 0.42 sec, min 0.29 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 11.05% of total time (compiled 3 times, average 0.70 sec, max 0.71 sec, min 0.68 sec)
[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: ================================================
[2024.11.23-02.09.46:558][888]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true
[2024.11.23-02.09.46:559][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.09.46:654][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.23-02.09.46:714][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2024.11.23-02.09.46:780][888]LogAudio: Display: Audio Device (ID: 1) registered with world 'Spring'.
[2024.11.23-02.09.46:780][888]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-02.09.46:780][888]LogAIModule: Creating AISystem for world Spring
[2024.11.23-02.09.46:841][888]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557
[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB
[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1
[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9
[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557
[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB
[2024.11.23-02.09.46:859][888]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.11.23-02.09.46:952][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.23-02.09.46:961][888]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.11.23-02.09.46:961][888]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.141ms to complete.
[2024.11.23-02.09.46:961][888]LogFileHelpers: Loading map 'Spring' took 0.827
[2024.11.23-02.10.01:096][ 52]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.01:097][ 52]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.01:100][ 52]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-02.10.01:100][ 52]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.10.01:105][ 52]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.01:113][ 52]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0
[2024.11.23-02.10.01:121][ 52]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0
[2024.11.23-02.10.01:138][ 52]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.11.23-02.10.03:113][109]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.03:113][109]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C
[2024.11.23-02.10.03:136][109]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F
[2024.11.23-02.10.03:137][109]LogScript: Warning: Accessed None trying to read property HP System
BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.11.23-02.10.03:156][109]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.03:212][109]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1
[2024.11.23-02.10.03:257][109]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1
[2024.11.23-02.10.51:361][834]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.23-02.10.51:401][834]LogFMOD: Default sample rate = 48000
[2024.11.23-02.10.51:401][834]LogFMOD: System sample rate = 48000
[2024.11.23-02.10.51:401][834]LogFMOD: Matching system sample rate 48000
[2024.11.23-02.10.51:998][834]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.23-02.10.51:998][834]PIE: New page: PIE session: Spring (Nov 22, 2024, 4:10:51 PM)
[2024.11.23-02.10.52:003][834]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.11.23-02.10.52:003][834]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2024.11.23-02.10.52:003][834]LogPlayLevel: Creating play world package: /Game/Hwanyoung/Levels/UEDPIE_0_Spring
[2024.11.23-02.10.52:033][834]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029409s)
[2024.11.23-02.10.52:033][834]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.029469s)
[2024.11.23-02.10.52:033][834]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-02.10.52:035][834]LogAIModule: Creating AISystem for world Spring
[2024.11.23-02.10.52:035][834]LogPlayLevel: PIE: World Init took: (0.001167s)
[2024.11.23-02.10.52:120][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2024.11.23-02.10.52:125][834]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Max Channels (voices): 0
[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.23-02.10.52:126][834]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.23-02.10.52:126][834]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.23-02.10.52:126][834]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.23-02.10.52:126][834]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.23-02.10.52:130][834]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.23-02.10.52:718][834]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.11.23-02.10.52:719][834]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.23-02.10.52:719][834]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.23-02.10.52:719][834]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.23-02.10.52:720][834]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.11.23-02.10.52:720][834]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2024.11.23-02.10.52:732][834]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.11.23-02.10.52:732][834]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.11.23-02.10.52:732][834]LogInit: FAudioDevice initialized.
[2024.11.23-02.10.52:732][834]LogAudio: Display: Audio Device (ID: 2) registered with world 'Spring'.
[2024.11.23-02.10.52:738][834]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.11.23-02.10.52:751][834]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.52:756][834]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.10.52:757][834]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.10.52
[2024.11.23-02.10.52:762][834]LogWorld: Bringing up level for play took: 0.023824
[2024.11.23-02.10.52:766][834]LogOnline: OSS: Created online subsystem instance for: :Context_39
[2024.11.23-02.10.52:792][834]LogBlueprintUserMessages: [BP_PatrolRoute_C_1] 7
[2024.11.23-02.10.52:797][834]PIE: Server logged in
[2024.11.23-02.10.52:798][834]PIE: Play in editor total start time 1.431 seconds.
[2024.11.23-02.11.06:223][ 62]LogBlueprintUserMessages: [BP_Haesol_C_0] Started blocking
[2024.11.23-02.11.07:093][ 79]LogBlueprintUserMessages: [BP_Haesol_C_0] Ended blocking
[2024.11.23-02.11.10:911][152]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(917)]!
[2024.11.23-02.11.10:912][152]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2024.11.23-02.11.10:912][152]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2024.11.23-02.11.15:770][206]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2024.11.23-02.11.15:770][206]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2024.11.23-02.11.17:474][227]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-02.11.17:474][227]LogWorld: BeginTearingDown for /Game/Hwanyoung/Levels/UEDPIE_0_Spring
[2024.11.23-02.11.17:476][227]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true
[2024.11.23-02.11.17:482][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.11.17:507][227]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.23-02.11.17:533][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.11.17:876][227]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.23-02.11.17:883][227]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.23-02.11.17:902][227]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.23-02.11.17:934][227]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-02.11.18:079][227]LogUObjectHash: Compacting FUObjectHashTables data took 11.89ms
[2024.11.23-02.11.18:197][228]LogPlayLevel: Display: Destroying online subsystem :Context_39
[2024.11.23-02.11.35:044][487]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.23-02.11.35:153][487]LogFMOD: Default sample rate = 48000
[2024.11.23-02.11.35:153][487]LogFMOD: System sample rate = 48000
[2024.11.23-02.11.35:153][487]LogFMOD: Matching system sample rate 48000
[2024.11.23-02.11.35:550][487]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.23-02.11.35:551][487]PIE: New page: PIE session: Spring (Nov 22, 2024, 4:11:35 PM)
[2024.11.23-02.11.35:551][487]LogPlayLevel: Creating play world package: /Game/Hwanyoung/Levels/UEDPIE_0_Spring
[2024.11.23-02.11.35:708][487]LogPlayLevel: PIE: StaticDuplicateObject took: (0.156343s)
[2024.11.23-02.11.35:708][487]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.156517s)
[2024.11.23-02.11.35:709][487]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-02.11.35:709][487]LogAIModule: Creating AISystem for world Spring
[2024.11.23-02.11.35:710][487]LogPlayLevel: PIE: World Init took: (0.001185s)
[2024.11.23-02.11.35:785][487]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2024.11.23-02.11.35:790][487]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Max Channels (voices): 0
[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.23-02.11.35:790][487]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.23-02.11.35:791][487]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.23-02.11.35:791][487]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.23-02.11.35:791][487]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.23-02.11.35:795][487]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.23-02.11.35:832][487]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.11.23-02.11.35:832][487]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
[2024.11.23-02.11.35:837][487]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.11.23-02.11.35:837][487]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.11.23-02.11.35:837][487]LogInit: FAudioDevice initialized.
[2024.11.23-02.11.35:838][487]LogAudio: Display: Audio Device (ID: 3) registered with world 'Spring'.
[2024.11.23-02.11.35:844][487]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.11.23-02.11.35:860][487]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.11.35:865][487]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.11.35:865][487]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.11.35
[2024.11.23-02.11.35:869][487]LogWorld: Bringing up level for play took: 0.024860
[2024.11.23-02.11.35:873][487]LogOnline: OSS: Created online subsystem instance for: :Context_40
[2024.11.23-02.11.35:877][487]LogBlueprintUserMessages: [BP_PatrolRoute_C_1] 7
[2024.11.23-02.11.35:881][487]PIE: Server logged in
[2024.11.23-02.11.35:882][487]PIE: Play in editor total start time 0.804 seconds.
[2024.11.23-02.12.36:993][530]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-02.12.36:993][530]LogWorld: BeginTearingDown for /Game/Hwanyoung/Levels/UEDPIE_0_Spring
[2024.11.23-02.12.36:994][530]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true
[2024.11.23-02.12.36:999][530]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.12.37:024][530]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.23-02.12.37:048][530]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.12.37:405][530]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-02.12.37:412][530]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.23-02.12.37:425][530]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.23-02.12.37:515][530]LogUObjectHash: Compacting FUObjectHashTables data took 12.47ms
[2024.11.23-02.12.37:609][531]LogPlayLevel: Display: Destroying online subsystem :Context_40
[2024.11.23-02.19.57:687][191]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2
[2024.11.23-02.19.57:690][191]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-02.21.13:096][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2024.11.23-02.21.13:280][576]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4
[2024.11.23-02.21.13:280][576]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Spring_Auto4C99E8F4D4E9CCDA387A0DBAD23CB3884.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4.umap'
[2024.11.23-02.21.13:284][576]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4.
[2024.11.23-02.21.13:285][576]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Hwanyoung/Levels/Spring' took 0.295
[2024.11.23-02.21.13:285][576]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.295
[2024.11.23-02.22.34:203][949]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.'
[2024.11.23-02.22.34:653][949]LogEditorClassViewer: Warning: Class /Script/InteractiveToolsFramework.GizmoActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-02.22.34:657][949]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewGeometryActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-02.22.34:658][949]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewMeshActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer.
[2024.11.23-02.22.40:699][ 56]LogSceneOutliner: Outliner Column Item Label does not have a localizable name, please specify one to FSceneOutlinerColumnInfo
[2024.11.23-02.22.40:700][ 56]LogSceneOutliner: Outliner Column Type does not have a localizable name, please specify one to FSceneOutlinerColumnInfo
[2024.11.23-02.22.54:027][309]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-02.22.54:490][309]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms
[2024.11.23-02.22.54:706][309]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Levels/Spring
[2024.11.23-02.22.54:707][309]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SpringBD371F344DA032F864842F87465D7557.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap'
[2024.11.23-02.22.54:715][309]LogFileHelpers: Saving map 'Spring' took 0.326
[2024.11.23-02.22.54:747][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 720 ms (total: 8.32 sec)
[2024.11.23-02.22.54:755][309]AssetCheck: New page: Asset Save: Spring
[2024.11.23-02.22.54:756][309]LogContentValidation: Display: Validating /Script/Engine.World /Game/Hwanyoung/Levels/Spring.Spring
[2024.11.23-02.24.50:878][176]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.23-02.24.50:930][176]LogFMOD: Default sample rate = 48000
[2024.11.23-02.24.50:930][176]LogFMOD: System sample rate = 48000
[2024.11.23-02.24.50:930][176]LogFMOD: Matching system sample rate 48000
[2024.11.23-02.24.51:418][176]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.23-02.24.51:418][176]PIE: New page: PIE session: Spring (Nov 22, 2024, 4:24:51 PM)
[2024.11.23-02.24.51:418][176]LogPlayLevel: Creating play world package: /Game/Hwanyoung/Levels/UEDPIE_0_Spring
[2024.11.23-02.24.51:459][176]LogPlayLevel: PIE: StaticDuplicateObject took: (0.040450s)
[2024.11.23-02.24.51:459][176]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.040522s)
[2024.11.23-02.24.51:459][176]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.11.23-02.24.51:460][176]LogAIModule: Creating AISystem for world Spring
[2024.11.23-02.24.51:461][176]LogPlayLevel: PIE: World Init took: (0.001964s)
[2024.11.23-02.24.51:558][176]LogUObjectHash: Compacting FUObjectHashTables data took 4.15ms
[2024.11.23-02.24.51:562][176]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Max Channels (voices): 0
[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.23-02.24.51:562][176]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.23-02.24.51:563][176]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.23-02.24.51:563][176]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.23-02.24.51:563][176]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.23-02.24.51:567][176]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.23-02.24.51:626][176]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.11.23-02.24.51:627][176]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.23-02.24.51:627][176]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.23-02.24.51:627][176]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.23-02.24.51:628][176]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.11.23-02.24.51:628][176]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
[2024.11.23-02.24.51:632][176]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.11.23-02.24.51:632][176]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.11.23-02.24.51:632][176]LogInit: FAudioDevice initialized.
[2024.11.23-02.24.51:632][176]LogAudio: Display: Audio Device (ID: 4) registered with world 'Spring'.
[2024.11.23-02.24.51:638][176]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.11.23-02.24.51:652][176]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.24.51:658][176]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.11.23-02.24.51:659][176]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.24.51
[2024.11.23-02.24.51:666][176]LogWorld: Bringing up level for play took: 0.027648
[2024.11.23-02.24.51:670][176]LogOnline: OSS: Created online subsystem instance for: :Context_42
[2024.11.23-02.24.51:675][176]LogBlueprintUserMessages: [BP_PatrolRoute_C_1] 7
[2024.11.23-02.24.51:681][176]PIE: Server logged in
[2024.11.23-02.24.51:682][176]PIE: Play in editor total start time 0.795 seconds.
[2024.11.23-02.25.15:492][549]LogAudioMixer: Warning: Audio Thread Command from SetListenerTransforms()() took 1.446800 milleseconds to execute
[2024.11.23-02.25.17:973][592]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(917)]!
[2024.11.23-02.25.17:973][592]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2024.11.23-02.25.17:973][592]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2024.11.23-02.25.22:846][677]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2024.11.23-02.25.22:846][677]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2024.11.23-02.26.13:714][541]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-02.26.13:714][541]LogWorld: BeginTearingDown for /Game/Hwanyoung/Levels/UEDPIE_0_Spring
[2024.11.23-02.26.13:716][541]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true
[2024.11.23-02.26.13:722][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.26.13:781][541]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.23-02.26.13:845][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.23-02.26.14:258][541]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.23-02.26.14:262][541]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.23-02.26.14:274][541]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.23-02.26.14:360][541]LogUObjectHash: Compacting FUObjectHashTables data took 14.75ms
[2024.11.23-02.26.14:745][542]LogPlayLevel: Display: Destroying online subsystem :Context_42
[2024.11.23-02.34.17:461][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms
[2024.11.23-02.34.17:634][ 13]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto5
[2024.11.23-02.34.17:634][ 13]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Spring_Auto51CA8EA7B406724F6F912ADB9567B9203.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Levels/Spring_Auto5.umap'
[2024.11.23-02.34.17:638][ 13]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto5.
[2024.11.23-02.34.17:639][ 13]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Hwanyoung/Levels/Spring' took 0.275
[2024.11.23-02.34.17:639][ 13]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.275
[2024.11.23-02.38.30:747][773]LogUObjectHash: Compacting FUObjectHashTables data took 6.89ms
[2024.11.23-02.38.33:557][773]LogSlate: Window 'Save Content' being destroyed
[2024.11.23-02.38.33:600][773]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.23-02.38.34:834][773]LogUObjectHash: Compacting FUObjectHashTables data took 8.89ms
[2024.11.23-02.38.35:927][773]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Levels/Spring
[2024.11.23-02.38.35:928][773]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SpringD983A5F54E0BCB6B10FD688F21950AA3.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap'
[2024.11.23-02.38.35:933][773]LogFileHelpers: Saving map 'Spring' took 1.533
[2024.11.23-02.38.35:952][773]LogFileHelpers: InternalPromptForCheckoutAndSave took 2.35 sec (total: 10.6 sec)
[2024.11.23-02.38.35:968][773]AssetCheck: New page: Asset Save: Spring
[2024.11.23-02.38.35:968][773]LogContentValidation: Display: Validating /Script/Engine.World /Game/Hwanyoung/Levels/Spring.Spring