Illusion-UE5/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj

571 lines
678 KiB
XML
Raw Normal View History

2023-10-10 01:37:22 +02:00
<?xml version="1.0" encoding="utf-8"?>
2023-10-16 01:38:15 +02:00
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2023-10-10 01:37:22 +02:00
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Invalid|x64">
<Configuration>Invalid</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugGame|x64">
<Configuration>DebugGame</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugGame_Editor|x64">
<Configuration>DebugGame_Editor</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Development|x64">
<Configuration>Development</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Development_Editor|x64">
<Configuration>Development_Editor</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Shipping|x64">
<Configuration>Shipping</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D3E5030B-3E9C-3912-938D-B7CDC7F8A34A}</ProjectGuid>
2023-10-10 01:37:22 +02:00
<Keyword>MakeFileProj</Keyword>
<RootNamespace>hwanyoung2</RootNamespace>
2023-10-16 01:38:15 +02:00
<PlatformToolset>v143</PlatformToolset>
<MinimumVisualStudioVersion>17.0</MinimumVisualStudioVersion>
<VCProjectVersion>17.0</VCProjectVersion>
2023-10-10 01:37:22 +02:00
<NMakeUseOemCodePage>true</NMakeUseOemCodePage>
<TargetRuntime>Native</TargetRuntime>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Invalid|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
2023-10-16 01:38:15 +02:00
<PlatformToolset>v143</PlatformToolset>
2023-10-10 01:37:22 +02:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
2023-10-16 01:38:15 +02:00
<PlatformToolset>v143</PlatformToolset>
2023-10-10 01:37:22 +02:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
2023-10-16 01:38:15 +02:00
<PlatformToolset>v143</PlatformToolset>
2023-10-10 01:37:22 +02:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
2023-10-16 01:38:15 +02:00
<PlatformToolset>v143</PlatformToolset>
2023-10-10 01:37:22 +02:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
2023-10-16 01:38:15 +02:00
<PlatformToolset>v143</PlatformToolset>
2023-10-10 01:37:22 +02:00
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Invalid|x64'">
<NMakeBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeCleanCommandLine>
<NMakeOutput>Invalid Output</NMakeOutput>
2023-10-16 01:38:15 +02:00
<OutDir>E:\UE_5.1\Engine\Intermediate\Build\Unused\</OutDir>
<IntDir>E:\UE_5.1\Engine\Intermediate\Build\Unused\</IntDir>
2023-10-10 01:37:22 +02:00
</PropertyGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
<IncludePath />
<ReferencePath />
<LibraryPath />
<LibraryWPath />
<SourcePath />
<ExcludePath />
<OutDir>$(ProjectDir)..\Build\Unused\</OutDir>
<IntDir>$(ProjectDir)..\Build\Unused\</IntDir>
2023-10-16 01:38:15 +02:00
<NMakeBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Build.bat hwanyoung2 Win64 DebugGame -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Rebuild.bat hwanyoung2 Win64 DebugGame -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Clean.bat hwanyoung2 Win64 DebugGame -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeCleanCommandLine>
2023-10-10 01:37:22 +02:00
<NMakeOutput>..\..\Binaries\Win64\hwanyoung2-Win64-DebugGame.exe</NMakeOutput>
<AdditionalOptions>/std:c++17</AdditionalOptions>
</PropertyGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
<IncludePath />
<ReferencePath />
<LibraryPath />
<LibraryWPath />
<SourcePath />
<ExcludePath />
<OutDir>$(ProjectDir)..\Build\Unused\</OutDir>
<IntDir>$(ProjectDir)..\Build\Unused\</IntDir>
2023-10-16 01:38:15 +02:00
<NMakeBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Build.bat hwanyoung2Editor Win64 DebugGame -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Rebuild.bat hwanyoung2Editor Win64 DebugGame -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Clean.bat hwanyoung2Editor Win64 DebugGame -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeCleanCommandLine>
<NMakeOutput>E:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame.exe</NMakeOutput>
2023-10-10 01:37:22 +02:00
<AdditionalOptions>/std:c++17</AdditionalOptions>
</PropertyGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
<IncludePath />
<ReferencePath />
<LibraryPath />
<LibraryWPath />
<SourcePath />
<ExcludePath />
<OutDir>$(ProjectDir)..\Build\Unused\</OutDir>
<IntDir>$(ProjectDir)..\Build\Unused\</IntDir>
2023-10-16 01:38:15 +02:00
<NMakeBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Build.bat hwanyoung2 Win64 Development -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Rebuild.bat hwanyoung2 Win64 Development -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Clean.bat hwanyoung2 Win64 Development -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeCleanCommandLine>
2023-10-10 01:37:22 +02:00
<NMakeOutput>..\..\Binaries\Win64\hwanyoung2.exe</NMakeOutput>
<AdditionalOptions>/std:c++17</AdditionalOptions>
</PropertyGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
<IncludePath />
<ReferencePath />
<LibraryPath />
<LibraryWPath />
<SourcePath />
<ExcludePath />
<OutDir>$(ProjectDir)..\Build\Unused\</OutDir>
<IntDir>$(ProjectDir)..\Build\Unused\</IntDir>
2023-10-16 01:38:15 +02:00
<NMakeBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Build.bat hwanyoung2Editor Win64 Development -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Rebuild.bat hwanyoung2Editor Win64 Development -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Clean.bat hwanyoung2Editor Win64 Development -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeCleanCommandLine>
<NMakeOutput>E:\UE_5.1\Engine\Binaries\Win64\UnrealEditor.exe</NMakeOutput>
2023-10-10 01:37:22 +02:00
<AdditionalOptions>/std:c++17</AdditionalOptions>
</PropertyGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|x64'">
<IncludePath />
<ReferencePath />
<LibraryPath />
<LibraryWPath />
<SourcePath />
<ExcludePath />
<OutDir>$(ProjectDir)..\Build\Unused\</OutDir>
<IntDir>$(ProjectDir)..\Build\Unused\</IntDir>
2023-10-16 01:38:15 +02:00
<NMakeBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Build.bat hwanyoung2 Win64 Shipping -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Rebuild.bat hwanyoung2 Win64 Shipping -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>E:\UE_5.1\Engine\Build\BatchFiles\Clean.bat hwanyoung2 Win64 Shipping -Project="$(SolutionDir)hwanyoung2.uproject" -WaitMutex -FromMsBuild</NMakeCleanCommandLine>
2023-10-10 01:37:22 +02:00
<NMakeOutput>..\..\Binaries\Win64\hwanyoung2-Win64-Shipping.exe</NMakeOutput>
<AdditionalOptions>/std:c++17</AdditionalOptions>
</PropertyGroup>
<PropertyGroup>
<NMakePreprocessorDefinitions>$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
2024-02-25 23:46:42 +01:00
<IncludePath>$(IncludePath);E:\UE_5.1\Engine\Source;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\VNI;E:\UE_5.1\Engine\Source\Runtime;E:\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\VNI;E:\UE_5.1\Engine\Source\Developer;E:\UE_5.1\Engine\Source\Developer\AssetTools\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Core\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Core\VNI;E:\UE_5.1\Engine\Source\Runtime\TraceLog\Public;E:\UE_5.1\Engine\Source\Runtime\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\TraceLog\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\TraceLog\VNI;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VNI;E:\UE_5.1\Engine\Source\Runtime\CoreUObject\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\VNI;E:\UE_5.1\Engine\Source\Runtime\SlateCore\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\VNI;E:\UE_5.1\Engine\Source\Runtime\InputCore\Classes;E:\UE_5.1\Engine\Source\Runtime\InputCore\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ApplicationCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ApplicationCore\VNI;E:\UE_5.1\Engine\Source\Runtime\ApplicationCore\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\RHI\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\RHI\VNI;E:\UE_5.1\Engine\Source\Runtime\RHI\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Json\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Json\VNI;E:\UE_5.1\Engine\Source\Runtime\Json\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\VNI;E:\UE_5.1\Engine\Source\Editor;E:\UE_5.1\Engine\Source\Editor\EditorFramework\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\VNI;E:\UE_5.1\Engine\Source\Editor\EditorSubsystem\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\VNI;E:\UE_5.1\Engine\Source\Runtime\InteractiveToolsFramework\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshDescription\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\VNI;E:\UE_5.1\Engine\Source\Runtime\TypedElementFramework\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\VNI;E:\UE_5.1\Engine\Source\Runtime\TypedElementRuntime\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\VNI;E:\UE_5.1\Engine\Source\Programs\UnrealLightmass\Public;E:\UE_5.1\Engine\Source\Editor\UnrealEd\Classes;E:\UE_5.1\Engine\Source\Editor\UnrealEd\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DirectoryWatcher\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DirectoryWatcher\VNI;E:\UE_5.1\Engine\Source\Developer\DirectoryWatcher\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT;E:\UE_5.1\Engine\Intermedi
2023-10-10 01:37:22 +02:00
<NMakeForcedIncludes>$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
<AdditionalOptions>/std:c++17</AdditionalOptions>
</PropertyGroup>
<ItemGroup>
<None Include="..\..\hwanyoung2.uproject"/>
<None Include="..\..\Source\hwanyoung2.Target.cs"/>
<None Include="..\..\Source\hwanyoung2Editor.Target.cs"/>
2024-02-25 23:46:42 +01:00
<None Include="..\..\.editorconfig"/>
<None Include="..\..\.vsconfig"/>
2024-02-25 23:46:42 +01:00
<None Include="..\..\shadertoolsconfig.json"/>
2023-10-10 01:37:22 +02:00
<None Include="..\..\Config\DefaultEditor.ini"/>
<None Include="..\..\Config\DefaultEditorPerProjectUserSettings.ini"/>
<None Include="..\..\Config\DefaultEngine.ini"/>
<None Include="..\..\Config\DefaultGame.ini"/>
<None Include="..\..\Config\DefaultGameplayTags.ini"/>
<None Include="..\..\Config\DefaultInput.ini"/>
<None Include="..\..\Platforms\HoloLens\Config\HoloLensEngine.ini"/>
2024-02-25 23:46:42 +01:00
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\FMODStudioEditor.Build.cs"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAmbientSoundActorFactory.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAssetBuilder.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODGenerateAssetsCommandlet.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\AssetTypeActions_FMODEvent.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\AssetTypeActions_FMODEvent.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAmbientSoundActorFactory.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBroker.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentDetails.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentDetails.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentVisualizer.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAudioComponentVisualizer.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODBankUpdateNotifier.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODBankUpdateNotifier.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODEventEditor.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODEventEditor.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODGenerateAssetsCommandlet.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODSettingsCustomization.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODSettingsCustomization.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorPrivatePCH.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioStyle.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioStyle.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\SFMODEventEditorPanel.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\SFMODEventEditorPanel.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODChannelEditors.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODEventControlTrackEditor.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODEventControlTrackEditor.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODEventParameterTrackEditor.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODEventParameterTrackEditor.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODParameterSection.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Private;..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Classes;..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engine\Source\Developer\ToolWidgets\Public;E:\UE_5.1\Engine\Intermediat
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Private\Sequencer\FMODParameterSection.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudioEditor\Public\FMODStudioEditorModule.h"/>
<None Include="..\..\Plugins\FMODStudio\FMODStudio.uplugin"/>
<None Include="..\..\Plugins\FMODStudio\Resources\Icon128.png"/>
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudio\FMODStudio.Build.cs"/>
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudio\FMODStudioL_APL.xml"/>
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudio\FMODStudio_APL.xml"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAmbientSound.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBank.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODPort.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAmbientSound.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAsset.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetTable.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetTable.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAudioComponent.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBank.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBlueprintStatics.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBus.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODEvent.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODFileCallbacks.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODFileCallbacks.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODListener.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODListener.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODPlatform.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODPort.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODSettings.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODSnapshot.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODSnapshotReverb.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioPrivatePCH.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\FMODVCA.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h"/>
<ClCompile Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);..\..\Plugins\FMODStudio\Source\FMODStudio\Classes;..\..\Plugins\FMODStudio\Source\FMODStudio\Private;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\VNI;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\VNI;E:\UE_5.1\Engi
<ForcedIncludeFiles>$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMODStudioModule.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMODUtils.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod.h"/>
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod.hpp"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_android.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_codec.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_common.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_dsp.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_dsp_effects.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_errors.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_output.h"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_studio.h"/>
<None Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_studio.hpp"/>
<ClInclude Include="..\..\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD\fmod_studio_common.h"/>
2023-10-10 01:37:22 +02:00
<None Include="..\..\Source\hwanyoung2\hwanyoung2.Build.cs"/>
<ClCompile Include="..\..\Source\hwanyoung2\hwanyoung2.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\hwanyoung2.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\hwanyoung2Character.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\hwanyoung2Character.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\hwanyoung2GameMode.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\hwanyoung2GameMode.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\HwanyoungAssetManager.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HwanyoungAssetManager.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\HYAIController.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYAIController.h"/>
2024-02-25 23:46:42 +01:00
<ClCompile Include="..\..\Source\hwanyoung2\HYAttackComponent.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYAttackComponent.h"/>
2023-10-10 01:37:22 +02:00
<ClCompile Include="..\..\Source\hwanyoung2\HYCharacAbilitySystemComponent.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYCharacAbilitySystemComponent.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\HYCharacGameplayAbility.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYCharacGameplayAbility.h"/>
2024-02-03 01:55:36 +01:00
<ClCompile Include="..\..\Source\hwanyoung2\HYEnemy.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2024-02-03 01:55:36 +01:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYEnemy.h"/>
2023-10-16 01:38:15 +02:00
<ClCompile Include="..\..\Source\hwanyoung2\HYGameStateBase.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-16 01:38:15 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYGameStateBase.h"/>
2023-10-16 03:18:31 +02:00
<ClCompile Include="..\..\Source\hwanyoung2\HYInteractableActor.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-16 03:18:31 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYInteractableActor.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\HYManualPickUp.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYManualPickUp.h"/>
2023-10-10 01:37:22 +02:00
<ClCompile Include="..\..\Source\hwanyoung2\HYPlayerCharacAttributeSet.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYPlayerCharacAttributeSet.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\HYPlayerCharacController.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYPlayerCharacController.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\HYPlayerState.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
2023-10-10 01:37:22 +02:00
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
2023-10-16 01:38:15 +02:00
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
2023-10-10 01:37:22 +02:00
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYPlayerState.h"/>
2024-02-25 23:46:42 +01:00
<ClCompile Include="..\..\Source\hwanyoung2\HYProjectileAttackComponent.cpp">
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYProjectileAttackComponent.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\HYWeapon.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYWeapon.h"/>
<ClCompile Include="..\..\Source\hwanyoung2\InventoryItem.cpp">
2024-02-25 23:46:42 +01:00
<AdditionalIncludeDirectories>$(NMakeIncludeSearchPath);E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\VNI;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source;E:\UE_5.1\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Merge\VNI;E:\UE_5.1\Engine\Source\Developer\Merge\Public;E:\UE_5.1\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source;E:\UE_5.1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\ChaosSolverEngine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Experimental\Dataflow\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshBuilder\VNI;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshUtilitiesCommon\VNI;E:\UE_5.1\Engine\Source\Runtime\MeshUtilitiesCommon\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\VNI;E:\UE_5.1\Engine\Source\Editor\ToolMenusEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\VNI;E:\UE_5.1\Engine\Source\Developer\ToolMenus\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\VNI;E:\UE_5.1\Engine\Source\Editor\StatusBar\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange;E:\UE_5.1\Engine\Source\Runtime\Interchange\Core\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\VNI;E:\UE_5.1\Engine\Source\Runtime\Interchange\Engine\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\VNI;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Classes;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectDataInterface\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\VNI;E:\UE_5.1\Engine\Source\Editor\SubobjectEditor\Public;E:\UE_5.1\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT;E:\UE_5.1\Engine\Intermediate\Bui
<ForcedIncludeFiles>$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h;$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h</ForcedIncludeFiles>
<AdditionalOptions>$(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"</AdditionalOptions>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\InventoryItem.h"/>
2023-10-10 01:37:22 +02:00
</ItemGroup>
<PropertyGroup>
2023-10-16 01:38:15 +02:00
<SourcePath>E:\UE_5.1\Engine\Source\Developer\TreeMap;E:\UE_5.1\Engine\Source\Editor\UATHelper;E:\UE_5.1\Engine\Source\Editor\ViewportInteraction;E:\UE_5.1\Engine\Source\Editor\VREditor;E:\UE_5.1\Engine\Source\ThirdParty\libJPG;E:\UE_5.1\Engine\Source\Developer\AITestSuite\Private;E:\UE_5.1\Engine\Source\Developer\AnimationDataController\Private;E:\UE_5.1\Engine\Source\Developer\AnimationWidgets\Private;E:\UE_5.1\Engine\Source\Developer\AssetTools\Private;E:\UE_5.1\Engine\Source\Developer\AudioFormatADPCM\Private;E:\UE_5.1\Engine\Source\Developer\AudioFormatBink\Private;E:\UE_5.1\Engine\Source\Developer\AudioFormatOgg\Private;E:\UE_5.1\Engine\Source\Developer\AudioFormatOpus\Private;E:\UE_5.1\Engine\Source\Developer\AudioSettingsEditor\Private;E:\UE_5.1\Engine\Source\Developer\AutomationController\Private;E:\UE_5.1\Engine\Source\Developer\AutomationDriver\Private;E:\UE_5.1\Engine\Source\Developer\AutomationWindow\Private;E:\UE_5.1\Engine\Source\Developer\BlankModule\Private;E:\UE_5.1\Engine\Source\Developer\BSPUtils\Private;E:\UE_5.1\Engine\Source\Developer\CollectionManager\Private;E:\UE_5.1\Engine\Source\Developer\CollisionAnalyzer\Private;E:\UE_5.1\Engine\Source\Developer\CookedEditor\Private;E:\UE_5.1\Engine\Source\Developer\CookOnTheFlyNetServer\Private;E:\UE_5.1\Engine\Source\Developer\CrashDebugHelper\Private;E:\UE_5.1\Engine\Source\Developer\DerivedDataCache\Private;E:\UE_5.1\Engine\Source\Developer\DerivedDataCache\Tests;E:\UE_5.1\Engine\Source\Developer\DesktopPlatform\Private;E:\UE_5.1\Engine\Source\Developer\DesktopWidgets\Private;E:\UE_5.1\Engine\Source\Developer\DeveloperToolSettings\Private;E:\UE_5.1\Engine\Source\Developer\DeviceManager\Private;E:\UE_5.1\Engine\Source\Developer\DirectoryWatcher\Private;E:\UE_5.1\Engine\Source\Developer\DrawPrimitiveDebugger\Private;E:\UE_5.1\Engine\Source\Developer\EditorAnalyticsSession\Private;E:\UE_5.1\Engine\Source\Developer\ExternalImagePicker\Private;E:\UE_5.1\Engine\Source\Developer\FileUtilities\Private;E:\UE_5.1\Engine\Source\Developer\FunctionalTesting\Private;E:\UE_5.1\Engine\Source\Developer\GameplayDebugger\Private;E:\UE_5.1\Engine\Source\Developer\GeometryProcessingInterfaces\Private;E:\UE_5.1\Engine\Source\Developer\GraphColor\Private;E:\UE_5.1\Engine\Source\Developer\HierarchicalLODUtilities\Private;E:\UE_5.1\Engine\Source\Developer\HotReload\Private;E:\UE_5.1\Engine\Source\Developer\IoStoreUtilities\Private;E:\UE_5.1\Engine\Source\Developer\LauncherServices\Private;E:\UE_5.1\Engine\Source\Developer\Localization\Private;E:\UE_5.1\Engine\Source\Developer\LocalizationService\Private;E:\UE_5.1\Engine\Source\Developer\LogVisualizer\Private;E:\UE_5.1\Engine\Source\Developer\LowLevelTestsRunner\Private;E:\UE_5.1\Engine\Source\Developer\MaterialBaking\Private;E:\UE_5.1\Engine\Source\Developer\MaterialUtilities\Private;E:\UE_5.1\Engine\Source\Developer\Merge\Private;E:\UE_5.1\Engine\Source\Developer\MeshBoneReduction\Private;E:\UE_5.1\Engine\Source\Developer\MeshBuilder\Private;E:\UE_5.1\Engine\Source\Developer\MeshBuilderCommon\Private;E:\UE_5.1\Engine\Source\Developer\MeshDescriptionOperations\Private;E:\UE_5.1\Engine\Source\Developer\MeshMergeUtilities\Private;E:\UE_5.1\Engine\Source\Developer\MeshReductionInterface\Private;E:\UE_5.1\Engine\Source\Developer\MeshSimplifier\Private;E:\UE_5.1\Engine\Source\Developer\MeshUtilities\Private;E:\UE_5.1\Engine\Source\Developer\MeshUtilitiesEngine\Private;E:\UE_5.1\Engine\Source\Developer\MessageLog\Private;E:\UE_5.1\Engine\Source\Developer\NaniteBuilder\Private;E:\UE_5.1\Engine\Source\Developer\NaniteUtilities\Private;E:\UE_5.1\Engine\Source\Developer\OutputLog\Private;E:\UE_5.1\Engine\Source\Developer\PakFileUtilities\Private;E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\Private;E:\UE_5.1\Engine\Source\Developer\Profiler\Private;E:\UE_5.1\Engine\Source\Developer\ProfilerClient\Private;E:\UE_5.1\Engine\Source\Developer\ProfilerMessages\Private;E:\UE_5.1\Engine\Source\Developer\ProfilerService\Private;E:\UE_5.1\Engine\Source\Developer\ProjectLauncher\Private;E:\UE_5.1\Engine\Source\Developer\RealtimeProfiler\Pr
2023-10-10 01:37:22 +02:00
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<PropertyGroup>
<CleanDependsOn> $(CleanDependsOn); </CleanDependsOn>
<CppCleanDependsOn></CppCleanDependsOn>
</PropertyGroup>
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>