accidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next
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@ -153,6 +153,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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[DetailCustomWidgetExpansion]
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WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash,
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WorldPartitionRuntimeSpatialHash=
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[ContentBrowser]
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ContentBrowserDrawer.SourcesExpanded=True
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@ -180,8 +181,8 @@ ContentBrowserDrawer.CurrentViewType=1
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LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[ModuleFileTracking]
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hwanyoung2.TimeStamp=2024.01.01-12.52.54
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hwanyoung2.LastCompileMethod=Unknown
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hwanyoung2.TimeStamp=2024.01.04-13.54.33
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hwanyoung2.LastCompileMethod=Runtime
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StorageServerClient.TimeStamp=2023.10.02-22.32.49
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StorageServerClient.LastCompileMethod=Unknown
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CookOnTheFly.TimeStamp=2023.10.02-22.32.40
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@ -1329,8 +1330,8 @@ bShowCellCoords=False
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PerWorldEditorSettings=(("/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", ()))
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[RootWindow]
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ScreenPosition=X=320.000 Y=154.400
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WindowSize=X=1281.600 Y=721.600
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ScreenPosition=X=320.000 Y=154.000
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WindowSize=X=1282.000 Y=722.000
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InitiallyMaximized=False
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[SlateAdditionalLayoutConfig]
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@ -1364,3 +1365,9 @@ Project=E:/UE_5.1/
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LastDirectory=
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RecentsFiles=E:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
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[/Script/LiveCoding.LiveCodingSettings]
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bPreloadEngineModules=False
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bPreloadEnginePluginModules=False
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bPreloadProjectModules=True
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bPreloadProjectPluginModules=True
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