accidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next

This commit is contained in:
Ji Yoon Rhee
2024-01-04 23:03:39 +09:00
parent 586a7cf134
commit 191cd0dbdd
110 changed files with 21562 additions and 3135 deletions

View File

@ -153,6 +153,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
[DetailCustomWidgetExpansion]
WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash,
WorldPartitionRuntimeSpatialHash=
[ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True
@ -180,8 +181,8 @@ ContentBrowserDrawer.CurrentViewType=1
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[ModuleFileTracking]
hwanyoung2.TimeStamp=2024.01.01-12.52.54
hwanyoung2.LastCompileMethod=Unknown
hwanyoung2.TimeStamp=2024.01.04-13.54.33
hwanyoung2.LastCompileMethod=Runtime
StorageServerClient.TimeStamp=2023.10.02-22.32.49
StorageServerClient.LastCompileMethod=Unknown
CookOnTheFly.TimeStamp=2023.10.02-22.32.40
@ -1329,8 +1330,8 @@ bShowCellCoords=False
PerWorldEditorSettings=(("/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", ()))
[RootWindow]
ScreenPosition=X=320.000 Y=154.400
WindowSize=X=1281.600 Y=721.600
ScreenPosition=X=320.000 Y=154.000
WindowSize=X=1282.000 Y=722.000
InitiallyMaximized=False
[SlateAdditionalLayoutConfig]
@ -1364,3 +1365,9 @@ Project=E:/UE_5.1/
LastDirectory=
RecentsFiles=E:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[/Script/LiveCoding.LiveCodingSettings]
bPreloadEngineModules=False
bPreloadEnginePluginModules=False
bPreloadProjectModules=True
bPreloadProjectPluginModules=True