idk if i'm doing this correctly bro please help me lord

This commit is contained in:
Ji Yoon Rhee 2023-12-25 16:47:15 +09:00
parent 36bcb08c75
commit 6235bcb85c
49 changed files with 4404 additions and 1964 deletions

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@ -1,12 +1,12 @@
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View File

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View File

@ -48,17 +48,18 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib" "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"

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@ -21,16 +21,17 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib" /OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"

View File

@ -1,12 +1,12 @@
{ {
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View File

@ -1,12 +1,12 @@
{ {
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View File

@ -1,12 +1,12 @@
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"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h" "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h"
], ],
"ImportedModules": [], "ImportedModules": [],
"ImportedHeaderUnits": [] "ImportedHeaderUnits": []

View File

@ -1,18 +1,18 @@
{ {
"Version": "1.2", "Version": "1.2",
"Data": { "Data": {
"Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.cpp", "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.cpp",
"ProvidedModule": "", "ProvidedModule": "",
"PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"Includes": [ "Includes": [
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
@ -39,8 +39,8 @@
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h" "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h"
], ],
"ImportedModules": [], "ImportedModules": [],
"ImportedHeaderUnits": [] "ImportedHeaderUnits": []

View File

@ -1,17 +1,17 @@
{ {
"Version": "1.2", "Version": "1.2",
"Data": { "Data": {
"Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.gen.cpp", "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.gen.cpp",
"ProvidedModule": "", "ProvidedModule": "",
"PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"Includes": [ "Includes": [
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h" "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h"
], ],
"ImportedModules": [], "ImportedModules": [],
"ImportedHeaderUnits": [] "ImportedHeaderUnits": []

View File

@ -10,12 +10,67 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
// Cross Module References // Cross Module References
ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2(); UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References // End Cross Module References
DEFINE_FUNCTION(AHYInteractableActor::execInteract)
{
P_GET_OBJECT(APlayerController,Z_Param_Controller);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->Interact_Implementation(Z_Param_Controller);
P_NATIVE_END;
}
struct HYInteractableActor_eventInteract_Parms
{
APlayerController* Controller;
};
static FName NAME_AHYInteractableActor_Interact = FName(TEXT("Interact"));
void AHYInteractableActor::Interact(APlayerController* Controller)
{
HYInteractableActor_eventInteract_Parms Parms;
Parms.Controller=Controller;
ProcessEvent(FindFunctionChecked(NAME_AHYInteractableActor_Interact),&Parms);
}
void AHYInteractableActor::StaticRegisterNativesAHYInteractableActor() void AHYInteractableActor::StaticRegisterNativesAHYInteractableActor()
{ {
UClass* Class = AHYInteractableActor::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "Interact", &AHYInteractableActor::execInteract },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_AHYInteractableActor_Interact_Statics
{
static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYInteractableActor_eventInteract_Parms, Controller), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::NewProp_Controller,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams[] = {
{ "Comment", "//this is a Blueprint \n" },
{ "ModuleRelativePath", "HYInteractableActor.h" },
{ "ToolTip", "this is a Blueprint" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYInteractableActor, nullptr, "Interact", nullptr, nullptr, sizeof(HYInteractableActor_eventInteract_Parms), Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C00, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYInteractableActor_Interact()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::FuncParams);
}
return ReturnFunction;
} }
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYInteractableActor); IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYInteractableActor);
UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister() UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister()
@ -25,6 +80,7 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
struct Z_Construct_UClass_AHYInteractableActor_Statics struct Z_Construct_UClass_AHYInteractableActor_Statics
{ {
static UObject* (*const DependentSingletons[])(); static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA #if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif #endif
@ -35,6 +91,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
(UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
}; };
const FClassFunctionLinkInfo Z_Construct_UClass_AHYInteractableActor_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_AHYInteractableActor_Interact, "Interact" }, // 1420536544
};
#if WITH_METADATA #if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams[] = { const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HYInteractableActor.h" }, { "IncludePath", "HYInteractableActor.h" },
@ -49,11 +108,11 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
"Engine", "Engine",
&StaticCppClassTypeInfo, &StaticCppClassTypeInfo,
DependentSingletons, DependentSingletons,
nullptr, FuncInfo,
nullptr, nullptr,
nullptr, nullptr,
UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(DependentSingletons),
0, UE_ARRAY_COUNT(FuncInfo),
0, 0,
0, 0,
0x009000A4u, 0x009000A4u,
@ -78,9 +137,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
static const FClassRegisterCompiledInInfo ClassInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[];
}; };
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo[] = { const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 171943861U) }, { Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 3649897742U) },
}; };
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_3708770061(TEXT("/Script/hwanyoung2"), static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_3568456368(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo), Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo),
nullptr, 0, nullptr, 0,
nullptr, 0); nullptr, 0);

View File

@ -9,15 +9,26 @@
#include "UObject/ScriptMacros.h" #include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
#ifdef HWANYOUNG2_HYInteractableActor_generated_h #ifdef HWANYOUNG2_HYInteractableActor_generated_h
#error "HYInteractableActor.generated.h already included, missing '#pragma once' in HYInteractableActor.h" #error "HYInteractableActor.generated.h already included, missing '#pragma once' in HYInteractableActor.h"
#endif #endif
#define HWANYOUNG2_HYInteractableActor_generated_h #define HWANYOUNG2_HYInteractableActor_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA #define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS #define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS virtual void Interact_Implementation(APlayerController* Controller); \
\
DECLARE_FUNCTION(execInteract);
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execInteract);
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS #define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \ #define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \
private: \ private: \
static void StaticRegisterNativesAHYInteractableActor(); \ static void StaticRegisterNativesAHYInteractableActor(); \
@ -69,6 +80,7 @@ public: \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_STANDARD_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_STANDARD_CONSTRUCTORS \
public: \ public: \
@ -81,6 +93,7 @@ public: \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ENHANCED_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ENHANCED_CONSTRUCTORS \
private: \ private: \

View File

@ -10,12 +10,139 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
// Cross Module References // Cross Module References
ENGINE_API UClass* Z_Construct_UClass_APlayerController(); ENGINE_API UClass* Z_Construct_UClass_APlayerController();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2(); UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References // End Cross Module References
DEFINE_FUNCTION(AHYPlayerCharacController::execAddItemToInventoryByID)
{
P_GET_PROPERTY(FNameProperty,Z_Param_ID);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->AddItemToInventoryByID(Z_Param_ID);
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerCharacController::execGetInventoryWeight)
{
P_FINISH;
P_NATIVE_BEGIN;
*(int32*)Z_Param__Result=P_THIS->GetInventoryWeight();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerCharacController::execReloadInventory)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ReloadInventory();
P_NATIVE_END;
}
void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController() void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController()
{ {
UClass* Class = AHYPlayerCharacController::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID },
{ "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight },
{ "ReloadInventory", &AHYPlayerCharacController::execReloadInventory },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics
{
struct HYPlayerCharacController_eventAddItemToInventoryByID_Parms
{
FName ID;
bool ReturnValue;
};
static const UECodeGen_Private::FNamePropertyParams NewProp_ID;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID = { "ID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventAddItemToInventoryByID_Parms, ID), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((HYPlayerCharacController_eventAddItemToInventoryByID_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(HYPlayerCharacController_eventAddItemToInventoryByID_Parms), &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams[] = {
{ "Category", "Utils" },
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "AddItemToInventoryByID", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::HYPlayerCharacController_eventAddItemToInventoryByID_Parms), Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics
{
struct HYPlayerCharacController_eventGetInventoryWeight_Parms
{
int32 ReturnValue;
};
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventGetInventoryWeight_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams[] = {
{ "Category", "Utils" },
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "GetInventoryWeight", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::HYPlayerCharacController_eventGetInventoryWeight_Parms), Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics
{
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams);
}
return ReturnFunction;
} }
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYPlayerCharacController); IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYPlayerCharacController);
UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister() UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister()
@ -25,9 +152,15 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
struct Z_Construct_UClass_AHYPlayerCharacController_Statics struct Z_Construct_UClass_AHYPlayerCharacController_Statics
{ {
static UObject* (*const DependentSingletons[])(); static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA #if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif #endif
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams; static const UECodeGen_Private::FClassParams ClassParams;
}; };
@ -35,6 +168,11 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
(UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UClass_APlayerController,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
}; };
const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553
{ &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620
{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 688105508
};
#if WITH_METADATA #if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = { const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" }, { "Comment", "/**\n * \n */" },
@ -43,6 +181,16 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
{ "ModuleRelativePath", "HYPlayerCharacController.h" }, { "ModuleRelativePath", "HYPlayerCharacController.h" },
}; };
#endif #endif
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData[] = {
{ "Category", "HYPlayerCharacController" },
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = { const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract, TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract,
}; };
@ -51,12 +199,12 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
"Game", "Game",
&StaticCppClassTypeInfo, &StaticCppClassTypeInfo,
DependentSingletons, DependentSingletons,
nullptr, FuncInfo,
nullptr, Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers,
nullptr, nullptr,
UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(DependentSingletons),
0, UE_ARRAY_COUNT(FuncInfo),
0, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers),
0, 0,
0x009002A4u, 0x009002A4u,
METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams)) METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams))
@ -80,9 +228,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
static const FClassRegisterCompiledInInfo ClassInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[];
}; };
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = { const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 1214835488U) }, { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 3403325379U) },
}; };
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_750325604(TEXT("/Script/hwanyoung2"), static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2095557026(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo), Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo),
nullptr, 0, nullptr, 0,
nullptr, 0); nullptr, 0);

View File

@ -14,11 +14,23 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif #endif
#define HWANYOUNG2_HYPlayerCharacController_generated_h #define HWANYOUNG2_HYPlayerCharacController_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_SPARSE_DATA #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ACCESSORS DECLARE_FUNCTION(execAddItemToInventoryByID); \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetInventoryWeight); \
DECLARE_FUNCTION(execReloadInventory);
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execAddItemToInventoryByID); \
DECLARE_FUNCTION(execGetInventoryWeight); \
DECLARE_FUNCTION(execReloadInventory);
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
private: \ private: \
static void StaticRegisterNativesAHYPlayerCharacController(); \ static void StaticRegisterNativesAHYPlayerCharacController(); \
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
@ -27,7 +39,7 @@ public: \
DECLARE_SERIALIZER(AHYPlayerCharacController) DECLARE_SERIALIZER(AHYPlayerCharacController)
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS \ #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
private: \ private: \
static void StaticRegisterNativesAHYPlayerCharacController(); \ static void StaticRegisterNativesAHYPlayerCharacController(); \
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
@ -36,9 +48,9 @@ public: \
DECLARE_SERIALIZER(AHYPlayerCharacController) DECLARE_SERIALIZER(AHYPlayerCharacController)
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_STANDARD_CONSTRUCTORS \ #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \ /** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerCharacController); \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerCharacController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerCharacController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerCharacController); \
@ -50,9 +62,7 @@ public: \
NO_API virtual ~AHYPlayerCharacController(); NO_API virtual ~AHYPlayerCharacController();
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ENHANCED_CONSTRUCTORS \ #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \ private: \
/** Private move- and copy-constructors, should never be used */ \ /** Private move- and copy-constructors, should never be used */ \
NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \ NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \
@ -60,31 +70,31 @@ private: \
public: \ public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerCharacController); \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerCharacController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerCharacController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerCharacController); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AHYPlayerCharacController) \
NO_API virtual ~AHYPlayerCharacController(); NO_API virtual ~AHYPlayerCharacController();
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_12_PROLOG #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_GENERATED_BODY_LEGACY \ #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \ public: \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_STANDARD_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
public: \ public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_GENERATED_BODY \ #define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \ public: \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ACCESSORS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ENHANCED_CONSTRUCTORS \ FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
private: \ private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,12 +1,12 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h

View File

@ -23,7 +23,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
SingletonFuncArray, SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray), UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000, PKG_CompiledIn | 0x00000000,
0x9A8936D6, 0x09CD2ED4,
0x7D5AC926, 0x7D5AC926,
METADATA_PARAMS(nullptr, 0) METADATA_PARAMS(nullptr, 0)
}; };
@ -31,5 +31,5 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
} }
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton; return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
} }
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x9A8936D6, 0x7D5AC926)); static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x09CD2ED4, 0x7D5AC926));
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -14,6 +14,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
ENGINE_API UClass* Z_Construct_UClass_ACharacter(); ENGINE_API UClass* Z_Construct_UClass_ACharacter();
ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USphereComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
@ -190,7 +191,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
#if WITH_METADATA #if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams[] = { const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Character" }, { "Category", "Hwanyoung|Character" },
{ "Comment", "////this function is called only in the server:\n//virtual void RemoveCharacterAbilities();\n////this is also called only in the server:\n//virtual void Die();\n" },
{ "ModuleRelativePath", "hwanyoung2Character.h" }, { "ModuleRelativePath", "hwanyoung2Character.h" },
{ "ToolTip", "/this function is called only in the server:\nvirtual void RemoveCharacterAbilities();\n/this is also called only in the server:\nvirtual void Die();" },
}; };
#endif #endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "FinishDying", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams)) }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "FinishDying", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams)) };
@ -666,6 +669,10 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
static const UECodeGen_Private::FMetaDataPairParam NewProp_FollowCamera_MetaData[]; static const UECodeGen_Private::FMetaDataPairParam NewProp_FollowCamera_MetaData[];
#endif #endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_FollowCamera; static const UECodeGen_Private::FObjectPropertyParams NewProp_FollowCamera;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_CollectionSphere_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_CollectionSphere;
#if WITH_METADATA #if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContext_MetaData[]; static const UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContext_MetaData[];
#endif #endif
@ -742,7 +749,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
}; };
const FClassFunctionLinkInfo Z_Construct_UClass_Ahwanyoung2Character_Statics::FuncInfo[] = { const FClassFunctionLinkInfo Z_Construct_UClass_Ahwanyoung2Character_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_Ahwanyoung2Character_FinishDying, "FinishDying" }, // 2443718738 { &Z_Construct_UFunction_Ahwanyoung2Character_FinishDying, "FinishDying" }, // 2178691001
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel, "GetAbilityLevel" }, // 3775650766 { &Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel, "GetAbilityLevel" }, // 3775650766
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP, "GetGaugeP" }, // 1967363177 { &Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP, "GetGaugeP" }, // 1967363177
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetHealth, "GetHealth" }, // 4180281461 { &Z_Construct_UFunction_Ahwanyoung2Character_GetHealth, "GetHealth" }, // 4180281461
@ -787,6 +794,17 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
}; };
#endif #endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData)) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Camera" },
{ "Comment", "/** Collection sphere */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
{ "ToolTip", "Collection sphere" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere = { "CollectionSphere", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CollectionSphere), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData)) };
#if WITH_METADATA #if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext_MetaData[] = { const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext_MetaData[] = {
{ "AllowPrivateAccess", "true" }, { "AllowPrivateAccess", "true" },
@ -918,6 +936,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers[] = { const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction,
@ -977,9 +996,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
static const FClassRegisterCompiledInInfo ClassInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[];
}; };
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo[] = { const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 1265183370U) }, { Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 2736445077U) },
}; };
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_2528113093(TEXT("/Script/hwanyoung2"), static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_4286184813(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo), Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo),
nullptr, 0, nullptr, 0,
nullptr, 0); nullptr, 0);

View File

@ -1,10 +1,10 @@
{ {
"Version": "1.2", "Version": "1.2",
"Data": { "Data": {
"Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.cpp", "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.cpp",
"ProvidedModule": "", "ProvidedModule": "",
"Includes": [ "Includes": [
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h", "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\enginesharedpch.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\enginesharedpch.h",
"e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h", "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
"e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platform.h", "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platform.h",

File diff suppressed because one or more lines are too long

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@ -123,5 +123,11 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYPlayerState.h"> <ClInclude Include="..\..\Source\hwanyoung2\HYPlayerState.h">
<Filter>Source\hwanyoung2</Filter> <Filter>Source\hwanyoung2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\InventoryItem.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\InventoryItem.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -11,6 +11,14 @@ AHYInteractableActor::AHYInteractableActor()
} }
void AHYInteractableActor::Interact(APlayerController* Controller)
{
}
void AHYInteractableActor::Interact_Implementation(APlayerController* Controller)
{
}
// Called when the game starts or when spawned // Called when the game starts or when spawned
void AHYInteractableActor::BeginPlay() void AHYInteractableActor::BeginPlay()
{ {

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@ -3,6 +3,24 @@
#include "HYPlayerCharacController.h" #include "HYPlayerCharacController.h"
AHYPlayerCharacController::AHYPlayerCharacController()
{
}
void AHYPlayerCharacController::ReloadInventory()
{
}
int32 AHYPlayerCharacController::GetInventoryWeight()
{
return int32();
}
bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID)
{
return false;
}
void AHYPlayerCharacController::OnPossess(APawn* InPawn) void AHYPlayerCharacController::OnPossess(APawn* InPawn)
{ {

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@ -2,7 +2,8 @@
#pragma once #pragma once
#include "Interactable.h" #include "HYInteractableActor.h"
#include "InventoryItem.h"
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
@ -16,6 +17,39 @@ class HWANYOUNG2_API AHYPlayerCharacController : public APlayerController
{ {
GENERATED_BODY() GENERATED_BODY()
public:
#pragma region inventory
AHYPlayerCharacController();
UFUNCTION(BlueprintImplementableEvent)
void ReloadInventory();
UFUNCTION(BlueprintCallable, Category = "Utils")
int32 GetInventoryWeight();
UFUNCTION(BlueprintCallable, Category = "Utils")
bool AddItemToInventoryByID(FName ID);
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
class AHYInteractableActor* CurrentInteractable;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
TArray<FInventoryItem> Inventory;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 InventorySlotLimit;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 InventoryWeightLimit;
#pragma endregion
protected: protected:
void Interact();
virtual void SetupInputComponent() override;
virtual void OnPossess(APawn* InPawn) override; virtual void OnPossess(APawn* InPawn) override;
}; };

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@ -0,0 +1,6 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "InventoryItem.h"

View File

@ -0,0 +1,19 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Engine/DataTable.h"
//#include "InventoryItem.generated.h"
/**
*
*/
USTRUCT(BlueprintType)
struct FInventoryItem : public FTableRowBase
{
//GENERATED_USTRUCT_BODY();
public:
FInventoryItem();
};

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@ -186,7 +186,7 @@ void Ahwanyoung2Character::CheckForInteractables()
ECC_Visibility, QueryParams)) { ECC_Visibility, QueryParams)) {
//Cast the actor to AInteractable //Cast the actor to AInteractable
AInteractable* Interactable = Cast<AInteractable>(HitResult.GetActor()); AHYInteractableActor* Interactable = Cast<AHYInteractableActor>(HitResult.GetActor());
if (Interactable) { if (Interactable) {
IController->CurrentInteractable = Interactable; IController->CurrentInteractable = Interactable;