bruh moment 84

This commit is contained in:
KenHen
2024-03-22 19:19:23 -04:00
parent 5bb52e3748
commit 91b3c4c013
130 changed files with 42760 additions and 1627 deletions

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@ -0,0 +1,2 @@
// Compiler: 14.33.31631
#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h"

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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.cpp"
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/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
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/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
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/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
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/I Runtime\RSA\Public
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/I Runtime\Experimental\Voronoi\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
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/std:c++17

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// PCH for D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
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#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
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#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
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#define UE_BUILD_DEVELOPMENT 1
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#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
#define UE_PROJECT_NAME hwanyoung2
#define UE_TARGET_NAME hwanyoung2Editor
#define FMODSTUDIO_LINK_LOGGING 1
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#define UE_PLUGIN_NAME "FMODStudio"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define MOVIESCENE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
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#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
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#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define UE_WITH_IRIS 0
#define IRISSTUB_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define FMODSTUDIO_LINK_LOGGING 1
#define FMODSTUDIO_API DLLEXPORT
#define MEDIA_API DLLIMPORT
#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h"

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/MANIFEST:EMBED
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/fastfail
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"fmodL.dll"
/DELAYLOAD:"fmodstudioL.dll"
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAnimNotifyPlay.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAsset.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAssetLookup.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAudioComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBank.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBankLookup.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBlueprintStatics.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBus.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEvent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventControlSection.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventControlSectionTemplate.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventControlTrack.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventParameterSectionTemplate.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventParameterTrack.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODPort.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODSettings.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODSnapshot.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODSnapshotReverb.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODStudio.init.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODVCA.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAnimNotifyPlay.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAsset.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAssetLookup.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAssetTable.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAudioComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBank.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBankLookup.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBlueprintStatics.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODBus.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEvent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODFileCallbacks.cpp.obj"
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/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\UnrealEditor-FMODStudio.dll"
/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.lib"
/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\UnrealEditor-FMODStudio.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-FMODStudio.dll"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private\AssetTypeActions_FMODEvent.cpp"
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@ -0,0 +1,2 @@
// Compiler: 14.33.31631
#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h"

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@ -0,0 +1,351 @@
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View File

@ -0,0 +1,386 @@
// PCH for D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
#define UE_PROJECT_NAME hwanyoung2
#define UE_TARGET_NAME hwanyoung2Editor
#define UE_MODULE_NAME "FMODStudioEditor"
#define UE_PLUGIN_NAME "FMODStudio"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define ASSETREGISTRY_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define UE_WITH_IRIS 0
#define IRISSTUB_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define LEVELSEQUENCE_API DLLIMPORT
#define MOVIESCENETOOLS_API DLLIMPORT
#define SEQUENCER_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define FMODSTUDIOEDITOR_API DLLEXPORT
#define FMODSTUDIO_LINK_LOGGING 1
#define FMODSTUDIO_API DLLIMPORT
#define MEDIA_API DLLIMPORT
#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h"

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@ -0,0 +1,352 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private\SFMODEventEditorPanel.cpp"
/I .
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
/I Runtime
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
/I Developer
/I Developer\AssetTools\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
/I Editor
/I Editor\EditorFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
/I Editor\EditorSubsystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
/I Runtime\InteractiveToolsFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
/I Programs\UnrealLightmass\Public
/I Editor\UnrealEd\Classes
/I Editor\UnrealEd\Public
/I Developer\DirectoryWatcher\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
/I Editor\Documentation\Public
/I Editor\MainFrame\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ImageCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I Developer\TextureBuildUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
/I Editor\Kismet\Classes
/I Editor\Kismet\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
/I Developer\SourceControl\Public
/I Developer\UncontrolledChangelists\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
/I Editor\UnrealEdMessages\Classes
/I Editor\UnrealEdMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT
/I Developer\FunctionalTesting\Classes
/I Developer\FunctionalTesting\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
/I Developer\AutomationController\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT
/I Runtime\AutomationTest\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT
/I Developer\Localization\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
/I Runtime\AudioLink\AudioLinkEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT
/I Runtime\HeadMountedDisplay\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT
/I Editor\VREditor
/I Editor\VREditor\Public
/I Editor\CommonMenuExtensions\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT
/I Editor\PropertyEditor\Public
/I Editor\ActorPickerMode\Public
/I Editor\SceneDepthPickerMode\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT
/I Editor\EditorConfig\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT
/I Editor\DetailCustomizations\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT
/I Editor\ClassViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT
/I Editor\GraphEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
/I Editor\ContentBrowser\Public
/I Developer\CollectionManager\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
/I Editor\ContentBrowserData\Public
/I ThirdParty\libSampleRate\Public
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime\MovieScene\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT
/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT
/I Runtime\NavigationSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT
/I Runtime\Experimental\GeometryCollectionEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT
/I Runtime\Experimental\ChaosSolverEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT
/I Runtime\Experimental\Dataflow
/I Runtime\Experimental\Dataflow\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT
/I Runtime\Experimental\Dataflow\Engine\Public
/I Developer\MeshBuilder\Public
/I Runtime\MeshUtilitiesCommon\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT
/I Editor\ToolMenusEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT
/I Developer\ToolMenus\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT
/I Editor\StatusBar\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT
/I Runtime\Interchange
/I Runtime\Interchange\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT
/I Runtime\Interchange\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT
/I Developer\DeveloperToolSettings\Classes
/I Developer\DeveloperToolSettings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT
/I Editor\SubobjectDataInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
/I Editor\SubobjectEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
/I Developer\PhysicsUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
/I Developer\ToolWidgets\Public
/I Runtime\Windows
/I Editor\AssetTagsEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT
/I Editor\AddContentDialog\Public
/I Developer\MeshUtilities\Public
/I Developer\MeshMergeUtilities\Public
/I Developer\HierarchicalLODUtilities\Public
/I Developer\MeshReductionInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT
/I Editor\SkeletalMeshEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT
/I Editor\Persona\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT
/I Editor\SkeletonEditor\Public
/I Developer\AnimationWidgets\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT
/I Editor\AnimationEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT
/I Editor\AdvancedPreviewScene\Public
/I Editor\KismetCompiler\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT
/I Runtime\GameplayTasks\Classes
/I Runtime\GameplayTasks\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT
/I Runtime\AIModule\Public
/I Runtime\AIModule\Classes
/I Developer\Merge\Public
/I Editor\EditorStyle\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT
/I Runtime\LevelSequence\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT
/I Editor\MovieSceneTools\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT
/I Editor\Sequencer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT
/I Editor\SceneOutliner\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT
/I Editor\CurveEditor\Public
/I Editor\SequencerWidgets\Public
/I Editor\SequencerCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT
/I Editor\EditorWidgets\Public
/I Editor\WorkspaceMenuStructure\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Public"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
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