i'm losing my mind wtf is this

This commit is contained in:
Ji Yoon Rhee 2023-12-26 23:33:12 +09:00
parent 6235bcb85c
commit ce5240bfd9
29 changed files with 2790 additions and 1908 deletions

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@ -9,6 +9,10 @@
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@ -9,6 +9,10 @@
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@ -6,7 +6,10 @@
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@ -47,6 +47,7 @@
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@ -54,10 +55,10 @@
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@ -47,6 +47,7 @@
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@ -55,10 +56,11 @@
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@ -20,6 +20,7 @@
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@ -27,10 +28,10 @@
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@ -20,6 +20,7 @@
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@ -28,9 +29,10 @@
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"

View File

@ -1,12 +1,12 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.cpp",
"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.cpp",
"ProvidedModule": "",
"PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"Includes": [
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
@ -33,9 +33,9 @@
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h",
@ -78,11 +78,16 @@
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h",
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h",
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\camera\\cameracomponent.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\cameracomponent.generated.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",

View File

@ -30,12 +30,10 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
*(int32*)Z_Param__Result=P_THIS->GetInventoryWeight();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerCharacController::execReloadInventory)
static FName NAME_AHYPlayerCharacController_ReloadInventory = FName(TEXT("ReloadInventory"));
void AHYPlayerCharacController::ReloadInventory()
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ReloadInventory();
P_NATIVE_END;
ProcessEvent(FindFunctionChecked(NAME_AHYPlayerCharacController_ReloadInventory),NULL);
}
void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController()
{
@ -43,7 +41,6 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
static const FNameNativePtrPair Funcs[] = {
{ "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID },
{ "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight },
{ "ReloadInventory", &AHYPlayerCharacController::execReloadInventory },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
@ -134,7 +131,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) };
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory()
{
static UFunction* ReturnFunction = nullptr;
@ -160,6 +157,14 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_InventorySlotLimit_MetaData[];
#endif
static const UECodeGen_Private::FIntPropertyParams NewProp_InventorySlotLimit;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_InventoryWeightLimit_MetaData[];
#endif
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryWeightLimit;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
@ -171,7 +176,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553
{ &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620
{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 688105508
{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 3699719128
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = {
@ -188,8 +193,26 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData[] = {
{ "Category", "HYPlayerCharacController" },
{ "Comment", "/*UPROPERTY(VisibleAnywhere, BlueprintReadWrite)\n\x09TArray<FInventoryItem> Inventory;*/" },
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
{ "ToolTip", "UPROPERTY(VisibleAnywhere, BlueprintReadWrite)\n TArray<FInventoryItem> Inventory;" },
};
#endif
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit = { "InventorySlotLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventorySlotLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData[] = {
{ "Category", "HYPlayerCharacController" },
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
};
#endif
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract,
@ -228,9 +251,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 3403325379U) },
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 1767436960U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2095557026(TEXT("/Script/hwanyoung2"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2175873554(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@ -14,23 +14,22 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define HWANYOUNG2_HYPlayerCharacController_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execAddItemToInventoryByID); \
DECLARE_FUNCTION(execGetInventoryWeight); \
DECLARE_FUNCTION(execReloadInventory);
DECLARE_FUNCTION(execGetInventoryWeight);
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execAddItemToInventoryByID); \
DECLARE_FUNCTION(execGetInventoryWeight); \
DECLARE_FUNCTION(execReloadInventory);
DECLARE_FUNCTION(execGetInventoryWeight);
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAHYPlayerCharacController(); \
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
@ -39,7 +38,7 @@ public: \
DECLARE_SERIALIZER(AHYPlayerCharacController)
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \
private: \
static void StaticRegisterNativesAHYPlayerCharacController(); \
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
@ -48,7 +47,7 @@ public: \
DECLARE_SERIALIZER(AHYPlayerCharacController)
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \
@ -62,7 +61,7 @@ public: \
NO_API virtual ~AHYPlayerCharacController();
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \
@ -74,27 +73,29 @@ public: \
NO_API virtual ~AHYPlayerCharacController();
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY_LEGACY \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,83 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/InventoryItem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeInventoryItem() {}
// Cross Module References
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase();
HWANYOUNG2_API UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
static_assert(std::is_polymorphic<FInventoryItem>() == std::is_polymorphic<FTableRowBase>(), "USTRUCT FInventoryItem cannot be polymorphic unless super FTableRowBase is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_InventoryItem;
class UScriptStruct* FInventoryItem::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInventoryItem, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("InventoryItem"));
}
return Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton;
}
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<FInventoryItem>()
{
return FInventoryItem::StaticStruct();
}
struct Z_Construct_UScriptStruct_FInventoryItem_Statics
{
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
static const UECodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * \n */" },
{ "ModuleRelativePath", "InventoryItem.h" },
};
#endif
void* Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInventoryItem>();
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInventoryItem_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
Z_Construct_UScriptStruct_FTableRowBase,
&NewStructOps,
"InventoryItem",
sizeof(FInventoryItem),
alignof(FInventoryItem),
nullptr,
0,
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem()
{
if (!Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton, Z_Construct_UScriptStruct_FInventoryItem_Statics::ReturnStructParams);
}
return Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton;
}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics
{
static const FStructRegisterCompiledInInfo ScriptStructInfo[];
};
const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo[] = {
{ FInventoryItem::StaticStruct, Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps, TEXT("InventoryItem"), &Z_Registration_Info_UScriptStruct_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInventoryItem), 160823176U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_2731217344(TEXT("/Script/hwanyoung2"),
nullptr, 0,
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo),
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "InventoryItem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_InventoryItem_generated_h
#error "InventoryItem.generated.h already included, missing '#pragma once' in InventoryItem.h"
#endif
#define HWANYOUNG2_InventoryItem_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_16_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FInventoryItem_Statics; \
HWANYOUNG2_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<struct FInventoryItem>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,12 +1,13 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h

View File

@ -23,13 +23,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x09CD2ED4,
0x7D5AC926,
0x0CDCF0FE,
0x7A1E0256,
METADATA_PARAMS(nullptr, 0)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x09CD2ED4, 0x7D5AC926));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0CDCF0FE, 0x7A1E0256));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -5,15 +5,24 @@
AHYPlayerCharacController::AHYPlayerCharacController()
{
//this is hardcoding the limits:
InventorySlotLimit = 50;
InventoryWeightLimit = 500;
}
void AHYPlayerCharacController::ReloadInventory()
{
}
int32 AHYPlayerCharacController::GetInventoryWeight()
{
return int32();
int32 TotalWeight = 0;
for (auto& Item : Inventory) {
TotalWeight += 1; //hard coding for now
}
return TotalWeight;
}
bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID)
@ -21,6 +30,15 @@ bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID)
return false;
}
void AHYPlayerCharacController::Interact()
{
}
void AHYPlayerCharacController::SetupInputComponent()
{
Super::SetupInputComponent();
}
void AHYPlayerCharacController::OnPossess(APawn* InPawn)
{

View File

@ -47,8 +47,11 @@ public:
protected:
//interacts with the Interactable objects
void Interact();
//abstract function to override in order to
//bind actions or axis to different input components
virtual void SetupInputComponent() override;
virtual void OnPossess(APawn* InPawn) override;

View File

@ -3,4 +3,6 @@
#include "InventoryItem.h"
FInventoryItem::FInventoryItem()
{
}

View File

@ -13,7 +13,7 @@
USTRUCT(BlueprintType)
struct FInventoryItem : public FTableRowBase
{
//GENERATED_USTRUCT_BODY();
GENERATED_USTRUCT_BODY();
public:
FInventoryItem();
};

View File

@ -13,7 +13,7 @@
#include "GameFramework/SpringArmComponent.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "Interactable.h"
#include "HYInteractableActor.h"
#include "InventoryItem.h"