i'm losing my mind wtf is this
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@ -9,6 +9,10 @@
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h"
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h"
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],
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],
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"ImportedModules": [],
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"ImportedModules": [],
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@ -9,6 +9,10 @@
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h"
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h"
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],
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],
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"ImportedModules": [],
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"ImportedModules": [],
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@ -6,7 +6,10 @@
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"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
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"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
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"Includes": [
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"Includes": [
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h"
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h"
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],
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],
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"ImportedModules": [],
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"ImportedModules": [],
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"ImportedHeaderUnits": []
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"ImportedHeaderUnits": []
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@ -0,0 +1,17 @@
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{
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"Version": "1.2",
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"Data": {
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"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\inventoryitem.gen.cpp",
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"ProvidedModule": "",
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"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
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"Includes": [
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h"
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],
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"ImportedModules": [],
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"ImportedHeaderUnits": []
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}
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}
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\InventoryItem.gen.cpp"
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||||||
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||||||
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|
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||||||
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|
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|
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|
||||||
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|
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||||||
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|
||||||
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|
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|
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|
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||||||
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|
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|
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
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|
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/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
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/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
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/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
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||||||
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/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.lc.obj"
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||||||
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/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.dep.lc.json"
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/std:c++17
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@ -47,6 +47,7 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
|
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@ -54,10 +55,10 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
||||||
|
@ -47,6 +47,7 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
||||||
@ -55,10 +56,11 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
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|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
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|
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
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|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
||||||
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
|
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
|
||||||
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
|
||||||
@ -27,10 +28,10 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
|
||||||
@ -28,9 +29,10 @@
|
|||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
|
||||||
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
|
||||||
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
|
||||||
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
|
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
{
|
{
|
||||||
"Version": "1.2",
|
"Version": "1.2",
|
||||||
"Data": {
|
"Data": {
|
||||||
"Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.cpp",
|
"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.cpp",
|
||||||
"ProvidedModule": "",
|
"ProvidedModule": "",
|
||||||
"PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
|
"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
|
||||||
"Includes": [
|
"Includes": [
|
||||||
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h",
|
||||||
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||||
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||||
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||||
@ -33,9 +33,9 @@
|
|||||||
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h",
|
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h",
|
||||||
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
|
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
|
||||||
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
|
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h",
|
||||||
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
|
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
|
||||||
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
|
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
|
||||||
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h",
|
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h",
|
||||||
@ -78,11 +78,16 @@
|
|||||||
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
|
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
|
||||||
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
|
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
|
||||||
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
|
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h",
|
||||||
"d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h",
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h",
|
||||||
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
|
||||||
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
|
||||||
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
|
||||||
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
|
||||||
|
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h",
|
||||||
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\camera\\cameracomponent.h",
|
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\camera\\cameracomponent.h",
|
||||||
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\cameracomponent.generated.h",
|
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\cameracomponent.generated.h",
|
||||||
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
|
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
|
||||||
|
@ -30,12 +30,10 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
|
|||||||
*(int32*)Z_Param__Result=P_THIS->GetInventoryWeight();
|
*(int32*)Z_Param__Result=P_THIS->GetInventoryWeight();
|
||||||
P_NATIVE_END;
|
P_NATIVE_END;
|
||||||
}
|
}
|
||||||
DEFINE_FUNCTION(AHYPlayerCharacController::execReloadInventory)
|
static FName NAME_AHYPlayerCharacController_ReloadInventory = FName(TEXT("ReloadInventory"));
|
||||||
|
void AHYPlayerCharacController::ReloadInventory()
|
||||||
{
|
{
|
||||||
P_FINISH;
|
ProcessEvent(FindFunctionChecked(NAME_AHYPlayerCharacController_ReloadInventory),NULL);
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
P_THIS->ReloadInventory();
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
}
|
||||||
void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController()
|
void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController()
|
||||||
{
|
{
|
||||||
@ -43,7 +41,6 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
|
|||||||
static const FNameNativePtrPair Funcs[] = {
|
static const FNameNativePtrPair Funcs[] = {
|
||||||
{ "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID },
|
{ "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID },
|
||||||
{ "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight },
|
{ "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight },
|
||||||
{ "ReloadInventory", &AHYPlayerCharacController::execReloadInventory },
|
|
||||||
};
|
};
|
||||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||||
}
|
}
|
||||||
@ -134,7 +131,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
|
|||||||
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
|
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) };
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) };
|
||||||
UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory()
|
UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory()
|
||||||
{
|
{
|
||||||
static UFunction* ReturnFunction = nullptr;
|
static UFunction* ReturnFunction = nullptr;
|
||||||
@ -160,6 +157,14 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
|
|||||||
static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[];
|
static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[];
|
||||||
#endif
|
#endif
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable;
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable;
|
||||||
|
#if WITH_METADATA
|
||||||
|
static const UECodeGen_Private::FMetaDataPairParam NewProp_InventorySlotLimit_MetaData[];
|
||||||
|
#endif
|
||||||
|
static const UECodeGen_Private::FIntPropertyParams NewProp_InventorySlotLimit;
|
||||||
|
#if WITH_METADATA
|
||||||
|
static const UECodeGen_Private::FMetaDataPairParam NewProp_InventoryWeightLimit_MetaData[];
|
||||||
|
#endif
|
||||||
|
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryWeightLimit;
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||||
static const UECodeGen_Private::FClassParams ClassParams;
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||||||
@ -171,7 +176,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
|
|||||||
const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = {
|
const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = {
|
||||||
{ &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553
|
{ &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553
|
||||||
{ &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620
|
{ &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620
|
||||||
{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 688105508
|
{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 3699719128
|
||||||
};
|
};
|
||||||
#if WITH_METADATA
|
#if WITH_METADATA
|
||||||
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = {
|
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = {
|
||||||
@ -188,8 +193,26 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
|
|||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) };
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) };
|
||||||
|
#if WITH_METADATA
|
||||||
|
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData[] = {
|
||||||
|
{ "Category", "HYPlayerCharacController" },
|
||||||
|
{ "Comment", "/*UPROPERTY(VisibleAnywhere, BlueprintReadWrite)\n\x09TArray<FInventoryItem> Inventory;*/" },
|
||||||
|
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
|
||||||
|
{ "ToolTip", "UPROPERTY(VisibleAnywhere, BlueprintReadWrite)\n TArray<FInventoryItem> Inventory;" },
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit = { "InventorySlotLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventorySlotLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData)) };
|
||||||
|
#if WITH_METADATA
|
||||||
|
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData[] = {
|
||||||
|
{ "Category", "HYPlayerCharacController" },
|
||||||
|
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData)) };
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = {
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = {
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable,
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable,
|
||||||
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit,
|
||||||
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit,
|
||||||
};
|
};
|
||||||
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = {
|
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = {
|
||||||
TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract,
|
TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract,
|
||||||
@ -228,9 +251,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
|
|||||||
static const FClassRegisterCompiledInInfo ClassInfo[];
|
static const FClassRegisterCompiledInInfo ClassInfo[];
|
||||||
};
|
};
|
||||||
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = {
|
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = {
|
||||||
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 3403325379U) },
|
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 1767436960U) },
|
||||||
};
|
};
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2095557026(TEXT("/Script/hwanyoung2"),
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2175873554(TEXT("/Script/hwanyoung2"),
|
||||||
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo),
|
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo),
|
||||||
nullptr, 0,
|
nullptr, 0,
|
||||||
nullptr, 0);
|
nullptr, 0);
|
||||||
|
@ -14,23 +14,22 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|||||||
#endif
|
#endif
|
||||||
#define HWANYOUNG2_HYPlayerCharacController_generated_h
|
#define HWANYOUNG2_HYPlayerCharacController_generated_h
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \
|
||||||
\
|
\
|
||||||
DECLARE_FUNCTION(execAddItemToInventoryByID); \
|
DECLARE_FUNCTION(execAddItemToInventoryByID); \
|
||||||
DECLARE_FUNCTION(execGetInventoryWeight); \
|
DECLARE_FUNCTION(execGetInventoryWeight);
|
||||||
DECLARE_FUNCTION(execReloadInventory);
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||||
\
|
\
|
||||||
DECLARE_FUNCTION(execAddItemToInventoryByID); \
|
DECLARE_FUNCTION(execAddItemToInventoryByID); \
|
||||||
DECLARE_FUNCTION(execGetInventoryWeight); \
|
DECLARE_FUNCTION(execGetInventoryWeight);
|
||||||
DECLARE_FUNCTION(execReloadInventory);
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS
|
||||||
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \
|
||||||
private: \
|
private: \
|
||||||
static void StaticRegisterNativesAHYPlayerCharacController(); \
|
static void StaticRegisterNativesAHYPlayerCharacController(); \
|
||||||
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
|
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
|
||||||
@ -39,7 +38,7 @@ public: \
|
|||||||
DECLARE_SERIALIZER(AHYPlayerCharacController)
|
DECLARE_SERIALIZER(AHYPlayerCharacController)
|
||||||
|
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \
|
||||||
private: \
|
private: \
|
||||||
static void StaticRegisterNativesAHYPlayerCharacController(); \
|
static void StaticRegisterNativesAHYPlayerCharacController(); \
|
||||||
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
|
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
|
||||||
@ -48,7 +47,7 @@ public: \
|
|||||||
DECLARE_SERIALIZER(AHYPlayerCharacController)
|
DECLARE_SERIALIZER(AHYPlayerCharacController)
|
||||||
|
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \
|
||||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||||
NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \
|
NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \
|
||||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \
|
||||||
@ -62,7 +61,7 @@ public: \
|
|||||||
NO_API virtual ~AHYPlayerCharacController();
|
NO_API virtual ~AHYPlayerCharacController();
|
||||||
|
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \
|
||||||
private: \
|
private: \
|
||||||
/** Private move- and copy-constructors, should never be used */ \
|
/** Private move- and copy-constructors, should never be used */ \
|
||||||
NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \
|
NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \
|
||||||
@ -74,27 +73,29 @@ public: \
|
|||||||
NO_API virtual ~AHYPlayerCharacController();
|
NO_API virtual ~AHYPlayerCharacController();
|
||||||
|
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_PROLOG
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY_LEGACY \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY_LEGACY \
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||||
public: \
|
public: \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \
|
||||||
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \
|
||||||
public: \
|
public: \
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||||
|
|
||||||
|
|
||||||
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \
|
#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY \
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||||
public: \
|
public: \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \
|
||||||
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \
|
||||||
|
FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \
|
||||||
private: \
|
private: \
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||||
|
|
||||||
|
@ -0,0 +1,83 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
/*===========================================================================
|
||||||
|
Generated code exported from UnrealHeaderTool.
|
||||||
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||||
|
===========================================================================*/
|
||||||
|
|
||||||
|
#include "UObject/GeneratedCppIncludes.h"
|
||||||
|
#include "hwanyoung2/InventoryItem.h"
|
||||||
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||||
|
void EmptyLinkFunctionForGeneratedCodeInventoryItem() {}
|
||||||
|
// Cross Module References
|
||||||
|
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase();
|
||||||
|
HWANYOUNG2_API UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem();
|
||||||
|
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
|
||||||
|
// End Cross Module References
|
||||||
|
|
||||||
|
static_assert(std::is_polymorphic<FInventoryItem>() == std::is_polymorphic<FTableRowBase>(), "USTRUCT FInventoryItem cannot be polymorphic unless super FTableRowBase is polymorphic");
|
||||||
|
|
||||||
|
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_InventoryItem;
|
||||||
|
class UScriptStruct* FInventoryItem::StaticStruct()
|
||||||
|
{
|
||||||
|
if (!Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton)
|
||||||
|
{
|
||||||
|
Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInventoryItem, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("InventoryItem"));
|
||||||
|
}
|
||||||
|
return Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton;
|
||||||
|
}
|
||||||
|
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<FInventoryItem>()
|
||||||
|
{
|
||||||
|
return FInventoryItem::StaticStruct();
|
||||||
|
}
|
||||||
|
struct Z_Construct_UScriptStruct_FInventoryItem_Statics
|
||||||
|
{
|
||||||
|
#if WITH_METADATA
|
||||||
|
static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
|
||||||
|
#endif
|
||||||
|
static void* NewStructOps();
|
||||||
|
static const UECodeGen_Private::FStructParams ReturnStructParams;
|
||||||
|
};
|
||||||
|
#if WITH_METADATA
|
||||||
|
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams[] = {
|
||||||
|
{ "BlueprintType", "true" },
|
||||||
|
{ "Comment", "/**\n * \n */" },
|
||||||
|
{ "ModuleRelativePath", "InventoryItem.h" },
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
void* Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps()
|
||||||
|
{
|
||||||
|
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInventoryItem>();
|
||||||
|
}
|
||||||
|
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInventoryItem_Statics::ReturnStructParams = {
|
||||||
|
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
|
||||||
|
Z_Construct_UScriptStruct_FTableRowBase,
|
||||||
|
&NewStructOps,
|
||||||
|
"InventoryItem",
|
||||||
|
sizeof(FInventoryItem),
|
||||||
|
alignof(FInventoryItem),
|
||||||
|
nullptr,
|
||||||
|
0,
|
||||||
|
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||||
|
EStructFlags(0x00000001),
|
||||||
|
METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams))
|
||||||
|
};
|
||||||
|
UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem()
|
||||||
|
{
|
||||||
|
if (!Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton)
|
||||||
|
{
|
||||||
|
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton, Z_Construct_UScriptStruct_FInventoryItem_Statics::ReturnStructParams);
|
||||||
|
}
|
||||||
|
return Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton;
|
||||||
|
}
|
||||||
|
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics
|
||||||
|
{
|
||||||
|
static const FStructRegisterCompiledInInfo ScriptStructInfo[];
|
||||||
|
};
|
||||||
|
const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo[] = {
|
||||||
|
{ FInventoryItem::StaticStruct, Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps, TEXT("InventoryItem"), &Z_Registration_Info_UScriptStruct_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInventoryItem), 160823176U) },
|
||||||
|
};
|
||||||
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_2731217344(TEXT("/Script/hwanyoung2"),
|
||||||
|
nullptr, 0,
|
||||||
|
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo),
|
||||||
|
nullptr, 0);
|
||||||
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
/*===========================================================================
|
||||||
|
Generated code exported from UnrealHeaderTool.
|
||||||
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||||
|
===========================================================================*/
|
||||||
|
|
||||||
|
// IWYU pragma: private, include "InventoryItem.h"
|
||||||
|
#include "UObject/ObjectMacros.h"
|
||||||
|
#include "UObject/ScriptMacros.h"
|
||||||
|
|
||||||
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||||
|
#ifdef HWANYOUNG2_InventoryItem_generated_h
|
||||||
|
#error "InventoryItem.generated.h already included, missing '#pragma once' in InventoryItem.h"
|
||||||
|
#endif
|
||||||
|
#define HWANYOUNG2_InventoryItem_generated_h
|
||||||
|
|
||||||
|
#define FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h_16_GENERATED_BODY \
|
||||||
|
friend struct Z_Construct_UScriptStruct_FInventoryItem_Statics; \
|
||||||
|
HWANYOUNG2_API static class UScriptStruct* StaticStruct(); \
|
||||||
|
typedef FTableRowBase Super;
|
||||||
|
|
||||||
|
|
||||||
|
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<struct FInventoryItem>();
|
||||||
|
|
||||||
|
#undef CURRENT_FILE_ID
|
||||||
|
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_InventoryItem_h
|
||||||
|
|
||||||
|
|
||||||
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
@ -1,12 +1,13 @@
|
|||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
|
||||||
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
|
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
|
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
|
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
|
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
|
||||||
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
|
||||||
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
|
||||||
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
|
||||||
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
|
||||||
|
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
|
||||||
|
@ -23,13 +23,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
|
|||||||
SingletonFuncArray,
|
SingletonFuncArray,
|
||||||
UE_ARRAY_COUNT(SingletonFuncArray),
|
UE_ARRAY_COUNT(SingletonFuncArray),
|
||||||
PKG_CompiledIn | 0x00000000,
|
PKG_CompiledIn | 0x00000000,
|
||||||
0x09CD2ED4,
|
0x0CDCF0FE,
|
||||||
0x7D5AC926,
|
0x7A1E0256,
|
||||||
METADATA_PARAMS(nullptr, 0)
|
METADATA_PARAMS(nullptr, 0)
|
||||||
};
|
};
|
||||||
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
|
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
|
||||||
}
|
}
|
||||||
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
|
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
|
||||||
}
|
}
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x09CD2ED4, 0x7D5AC926));
|
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0CDCF0FE, 0x7A1E0256));
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -5,15 +5,24 @@
|
|||||||
|
|
||||||
AHYPlayerCharacController::AHYPlayerCharacController()
|
AHYPlayerCharacController::AHYPlayerCharacController()
|
||||||
{
|
{
|
||||||
|
//this is hardcoding the limits:
|
||||||
|
InventorySlotLimit = 50;
|
||||||
|
InventoryWeightLimit = 500;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AHYPlayerCharacController::ReloadInventory()
|
void AHYPlayerCharacController::ReloadInventory()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int32 AHYPlayerCharacController::GetInventoryWeight()
|
int32 AHYPlayerCharacController::GetInventoryWeight()
|
||||||
{
|
{
|
||||||
return int32();
|
int32 TotalWeight = 0;
|
||||||
|
|
||||||
|
for (auto& Item : Inventory) {
|
||||||
|
TotalWeight += 1; //hard coding for now
|
||||||
|
}
|
||||||
|
return TotalWeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID)
|
bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID)
|
||||||
@ -21,6 +30,15 @@ bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AHYPlayerCharacController::Interact()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void AHYPlayerCharacController::SetupInputComponent()
|
||||||
|
{
|
||||||
|
Super::SetupInputComponent();
|
||||||
|
}
|
||||||
|
|
||||||
void AHYPlayerCharacController::OnPossess(APawn* InPawn)
|
void AHYPlayerCharacController::OnPossess(APawn* InPawn)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -47,8 +47,11 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
|
//interacts with the Interactable objects
|
||||||
void Interact();
|
void Interact();
|
||||||
|
|
||||||
|
//abstract function to override in order to
|
||||||
|
//bind actions or axis to different input components
|
||||||
virtual void SetupInputComponent() override;
|
virtual void SetupInputComponent() override;
|
||||||
|
|
||||||
virtual void OnPossess(APawn* InPawn) override;
|
virtual void OnPossess(APawn* InPawn) override;
|
||||||
|
@ -3,4 +3,6 @@
|
|||||||
|
|
||||||
#include "InventoryItem.h"
|
#include "InventoryItem.h"
|
||||||
|
|
||||||
|
FInventoryItem::FInventoryItem()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
USTRUCT(BlueprintType)
|
USTRUCT(BlueprintType)
|
||||||
struct FInventoryItem : public FTableRowBase
|
struct FInventoryItem : public FTableRowBase
|
||||||
{
|
{
|
||||||
//GENERATED_USTRUCT_BODY();
|
GENERATED_USTRUCT_BODY();
|
||||||
public:
|
public:
|
||||||
FInventoryItem();
|
FInventoryItem();
|
||||||
};
|
};
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
#include "GameFramework/SpringArmComponent.h"
|
#include "GameFramework/SpringArmComponent.h"
|
||||||
#include "EnhancedInputComponent.h"
|
#include "EnhancedInputComponent.h"
|
||||||
#include "EnhancedInputSubsystems.h"
|
#include "EnhancedInputSubsystems.h"
|
||||||
#include "Interactable.h"
|
#include "HYInteractableActor.h"
|
||||||
#include "InventoryItem.h"
|
#include "InventoryItem.h"
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user