saving/loading systems successfully migrated to player controller

This commit is contained in:
Ji Yoon Rhee
2024-09-05 11:43:15 +09:00
parent 95f07b67ac
commit eeaf691a1a
12 changed files with 71 additions and 13 deletions

View File

@ -28,6 +28,9 @@ public:
UFUNCTION(BlueprintImplementableEvent)
void ReloadCraftUI();
UFUNCTION(BlueprintImplementableEvent)
void SaveGameplay();
UFUNCTION(BlueprintCallable, Category = "Utils")
int32 GetInventoryWeight();