Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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7heIVIaze
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3c6aa5bb7e
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Haesol's skill update
Haesol's C skill and Ult skill updated.
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2025-03-17 22:52:18 +09:00 |
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7heIVIaze
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08a405291b
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implement goblin's damage to player
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2025-03-10 21:30:51 +09:00 |
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Ji Yoon Rhee
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5b3e5c3674
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added the gonggi nori implementation to the original san-in blueprint
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2025-02-28 00:00:31 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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Ji Yoon Rhee
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0cb5fdfa98
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vulnerability state added with some animation debug
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2025-02-23 21:16:57 +09:00 |
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7heIVIaze
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f9a0194149
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conflict fixed
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2025-02-22 12:10:06 +09:00 |
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7heIVIaze
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2a5fdd4700
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conflict fixed
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2025-02-22 12:03:18 +09:00 |
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7heIVIaze
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46bb5b40d7
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merge and conflict fix
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2025-02-22 11:35:20 +09:00 |
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7heIVIaze
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67ddcc4249
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Parry Implementation
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2025-02-21 09:54:32 +09:00 |
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Ji Yoon Rhee
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a07c5ff38c
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more anims for haesol
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2024-11-30 12:43:59 +09:00 |
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sharon2pan
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1a9335cf55
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goblin blueprint+behavior tree continued
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2024-11-27 23:29:23 -05:00 |
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