756e5f67adshop logic in fmod
benroshio
2024-11-13 17:08:45 -0500
de62c9ecfaimplemented and applied custom cel-shader post-process shader to interactables and characters
Ji Yoon Rhee
2024-11-12 22:24:56 +0900
bedd411254repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
Ji Yoon Rhee
2024-11-10 23:48:13 +0900
e286d0c131more assets downloaded
Ji Yoon Rhee
2024-11-09 11:04:40 +0900
c7f841bfc3Merge branch 'main' into fmod-integration
benroshio
2024-11-08 00:54:08 -0500
f84e1cca43Fmod uasset hot fix
benroshio
2024-11-08 00:47:48 -0500
a2fa5352caAuto stash before merge of "main" and "origin/main"
benroshio
2024-11-08 00:45:36 -0500
503d43a479added anim montage for staggering
Ji Yoon Rhee
2024-11-08 10:05:10 +0900
5b4757e1f9created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
Ji Yoon Rhee
2024-11-07 00:50:32 +0900
14c96727b4more animation montages for san-in
Ji Yoon Rhee
2024-11-03 13:49:16 +0900
6efb2f6d6fadded VFX to animation montages for San-in, death animation is implemented
Ji Yoon Rhee
2024-11-03 01:49:18 +0900
cf75dcf849proper commit
Ji Yoon Rhee
2024-11-03 00:23:01 +0900
f2dcfcea83ignored?
Ji Yoon Rhee
2024-11-03 00:22:36 +0900
fe27f73e54caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
Ji Yoon Rhee
2024-10-31 22:47:55 +0900
5a0369cb38AI subtrees have been added, player rotation is based on player attacking
Ji Yoon Rhee
2024-10-26 13:38:06 +0900
407090fc17attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
Ji Yoon Rhee
2024-10-22 23:08:27 +0900
7ff2751492state-based locomotion animation blueprint implemented for San-in AI
Ji Yoon Rhee
2024-10-10 20:35:55 +0900
dfdf435b2badded more variation in haesol's default melee combo animation
Ji Yoon Rhee
2024-10-09 23:36:45 +0900
a3aced30a6states added to the base NPC
Ji Yoon Rhee
2024-10-08 21:40:00 +0900
6b9c29d295successfully merged with fmod-integration branch, tiles under the lake fixed
Ji Yoon Rhee
2024-10-06 21:46:02 +0900
cf526110b3lmfao
Ji Yoon Rhee
2024-09-10 10:46:13 +0900
eeaf691a1asaving/loading systems successfully migrated to player controller
Ji Yoon Rhee
2024-09-05 11:43:15 +0900
95f07b67acsaving/loading system re-implemented on main branch due to unprecedented bug
Ji Yoon Rhee
2024-08-31 11:50:26 +0900
682231dd0fthe player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
Ji Yoon Rhee
2024-08-27 14:29:55 +0900
d91704b9a7the NPC drops souls after being eliminated
Ji Yoon Rhee
2024-08-22 23:23:44 +0900
83e44925bfadded attribute sets for each types of attack, optimized some functions
Ji Yoon Rhee
2024-08-20 15:41:33 +0900
05782979e9worked on AOE-Fire, integration is pretty much ok
Ji Yoon Rhee
2024-08-10 08:57:30 +0900
ef7be2cd84Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
Ji Yoon Rhee
2024-08-08 10:11:22 +0900
f2d7767398Revert "delete water bottle + new interactables added"
Ji Yoon Rhee
2024-08-08 10:11:18 +0900
24d9282709Revert "added 3d interactables"
Ji Yoon Rhee
2024-08-08 10:11:14 +0900
89bc3ecacbRevert "added some comments to Haesol's implementation for passive skills"
Ji Yoon Rhee
2024-08-08 10:04:56 +0900
51414ad189Revert "created few AOE actor classes for future skill set usage"
Ji Yoon Rhee
2024-08-08 10:04:45 +0900
4682706487Revert "push before merge"
Ji Yoon Rhee
2024-08-08 10:03:07 +0900
322fbc3adeRevert "added some comments to Haesol's implementation for passive skills"
Ji Yoon Rhee
2024-08-08 10:01:34 +0900
0e71da9cf4Revert "created few AOE actor classes for future skill set usage"
Ji Yoon Rhee
2024-08-08 10:01:18 +0900
0f407eb9c4Revert "push before merge"
Ji Yoon Rhee
2024-08-08 10:01:02 +0900
27e503b8b8push before merge
Ji Yoon Rhee
2024-08-08 08:44:48 +0900
a1a65b521fcreated few AOE actor classes for future skill set usage
Ji Yoon Rhee
2024-08-02 00:35:08 +0900
b888ddbe5dadded some comments to Haesol's implementation for passive skills
Ji Yoon Rhee
2024-07-27 10:27:58 +0900
7405cd4205push before merge
Ji Yoon Rhee
2024-08-08 08:44:48 +0900
6fa5e7dcbdcreated few AOE actor classes for future skill set usage
Ji Yoon Rhee
2024-08-02 00:35:08 +0900
fbd43c1d23added some comments to Haesol's implementation for passive skills
Ji Yoon Rhee
2024-07-27 10:27:58 +0900
bd2326dd08added 3d interactables
sharon2pan
2024-08-02 19:22:20 -0400
239c332514delete water bottle + new interactables added
sharon2pan
2024-07-26 21:25:22 -0400
8fd7b194f1implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
Ji Yoon Rhee
2024-07-20 23:21:26 +0900