1b17df5282integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
Ji Yoon Rhee
2025-03-28 22:30:17 +09:00
8f900dcb23Resolved merge conflict in Sprink_TEST.umapwonjoon2025-03-25 19:33:06 +09:00
064b2f94baadded the cel-shader post processing onto the level
Ji Yoon Rhee
2025-03-25 19:08:15 +09:00
bf4a070fe7made the retrieval of the gonggi stones to work
Ji Yoon Rhee
2025-03-25 19:07:53 +09:00
4e1bfa8a37edit new level and Rock assetswonjoon2025-03-25 00:15:07 +09:00
9c16d978ffedit new level and additional environment assetswonjoon2025-03-24 13:04:55 +09:00
494bbedc21added an option to differentiate hit SFXs for aggroNPCs
Ji Yoon Rhee
2025-03-23 11:59:39 +09:00
330455f8f5the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
Ji Yoon Rhee
2025-03-23 01:07:04 +09:00
8d524dbdc4fmod private integration data bank lookup edits, not sure what this does
Ji Yoon Rhee
2025-03-22 21:58:49 +09:00
25e40d5316Merge remote-tracking branch 'origin/Shiori' into Fmod-Intergration-V2
benroshio
2025-03-19 14:00:09 -04:00
f3b7524759shop and arrow array sfx
benroshio
2025-03-19 13:34:42 -04:00
a245a4dae9Update test
benroshio
2025-03-17 12:28:37 -04:00
132903cbb7Merge remote-tracking branch 'origin/main' into Shiori
benroshio
2025-03-17 12:27:54 -04:00
fb9eec0c9eadded a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
Ji Yoon Rhee
2025-03-18 00:11:06 +09:00
ad6fb1ba83fixing the conflict
Ji Yoon Rhee
2025-03-17 23:10:08 +09:00
4b42d5c89eadded my progress for sanin's ultimate
Ji Yoon Rhee
2025-03-17 23:01:48 +09:00
b62ed9bfdbimplement goblin's damage to player
7heIVIaze
2025-03-11 12:24:54 +09:00
08a405291bimplement goblin's damage to player
7heIVIaze
2025-03-10 21:30:51 +09:00
04d450983eik rigs and the retargeter changes while working with the new skeletal mesh integration
Ji Yoon Rhee
2025-03-09 23:46:33 +09:00
74d2963555i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
Ji Yoon Rhee
2025-03-09 23:38:44 +09:00
a9519afac4aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model
Ji Yoon Rhee
2025-03-09 23:32:28 +09:00
f267b0ecdfHaesol's Bow Animation Montage and Ult Skill Base
7heIVIaze
2025-03-06 23:31:15 +09:00
52d82da085please work
Ji Yoon Rhee
2025-03-06 20:27:29 +09:00
8ee9e62e54merging...?
Ji Yoon Rhee
2025-03-06 20:27:14 +09:00
c083287628merging changes on my side pt 1
Ji Yoon Rhee
2025-03-06 20:26:27 +09:00
92ed906280bow related animations for new haesol model
Ji Yoon Rhee
2025-03-06 20:21:01 +09:00
408fc32428Goblin Group Battle and pull from main
7heIVIaze
2025-03-06 18:37:17 +09:00
9740034248Goblin Group Battle
7heIVIaze
2025-03-06 15:20:02 +09:00
4fc9e27698re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig
Ji Yoon Rhee
2025-03-05 23:19:00 +09:00
ac984d5157removed faulty retargeters
Ji Yoon Rhee
2025-03-05 23:18:01 +09:00
1421dd6ae6test commit
Ji Yoon Rhee
2025-03-05 23:17:19 +09:00
737bc62fe5some miscellaneous edits for the ik rigs + ik retargeter
Ji Yoon Rhee
2025-03-05 21:10:39 +09:00
28332dbe0eremoved all the necessary files from the project
Ji Yoon Rhee
2025-03-05 21:09:10 +09:00
dea770ee9fwait nvm this is the new copy of haesol
Ji Yoon Rhee
2025-03-05 21:01:27 +09:00
7c4bb831bfnew copy of haesol with the new model
Ji Yoon Rhee
2025-03-05 21:00:39 +09:00
ec6b803adbanimations and particles demo from haesol new model asset pack
Ji Yoon Rhee
2025-03-05 20:58:24 +09:00
a5d5a9fd3eblueprints for haesol new model
Ji Yoon Rhee
2025-03-05 20:56:16 +09:00
0c3cd7ab3ameshes for the girl model
Ji Yoon Rhee
2025-03-05 20:40:44 +09:00