216 Commits

Author SHA1 Message Date
benroshio
8a16a189df Footsteps implemented + Menu And Arrow sfx bug fixes 2025-04-18 19:03:20 -04:00
benroshio
684769903a Merge branch 'main' into Shiori 2025-04-16 12:37:20 -04:00
Ji Yoon Rhee
d3cfbf7606 added minor changes almost negligible, started implementing the boss field for sanin 2025-04-16 23:23:43 +09:00
Ji Yoon Rhee
ab63088b25 no critical changes made, pretty much the same 2025-04-16 23:22:06 +09:00
Ji Yoon Rhee
fd2d84f25b changed the collision/overlap settings 2025-04-16 23:21:38 +09:00
Ji Yoon Rhee
d996e45fbe fixed the spawning logic of the large gonggi stones 2025-04-16 23:19:58 +09:00
Ji Yoon Rhee
ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player 2025-04-16 00:58:04 +09:00
Ji Yoon Rhee
33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST 2025-04-15 00:44:44 +09:00
Ji Yoon Rhee
e55fe7a0c4 the 1st dirt trail rotates towards the player's location 2025-04-15 00:43:35 +09:00
Ji Yoon Rhee
d299f3738e haesol can rotate itself while activating skill 1 2025-04-15 00:42:37 +09:00
benroshio
e25825931c Sanin timing fix 2025-04-12 13:47:37 -04:00
Ji Yoon Rhee
47b16f6fde WIP version for sanin's first dirt trail fix 2025-04-10 21:39:27 +09:00
Ji Yoon Rhee
0ed1836a32 added the new dragon model 2025-04-10 21:36:24 +09:00
Ji Yoon Rhee
e8d52017be changed the player movement speed to be in accordance with the size of the new level 2025-04-09 11:44:16 +09:00
benroshio
28dcf82cca Auto stash before merge of "Shiori" and "main" 2025-04-07 23:04:18 -04:00
benroshio
08606779a8 Merge remote-tracking branch 'origin/main' 2025-04-07 20:18:46 -04:00
Ji Yoon Rhee
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
Ji Yoon Rhee
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
7heIVIaze
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
Ji Yoon Rhee
8508737b87 skeletal mesh for haesol replaced, added the new input binding for switching to close combat 2025-04-01 23:03:23 +09:00
Ji Yoon Rhee
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
Ji Yoon Rhee
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
benroshio
5c975ddaa9 Arrow ult sound fix
added to bp_haesol
2025-03-26 23:23:02 -04:00
benroshio
c2d22e51bd Fmod Events added for take damge bp 2025-03-26 22:13:29 -04:00
Ji Yoon Rhee
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
Ji Yoon Rhee
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
7heIVIaze
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
benroshio
a245a4dae9 Update test 2025-03-17 12:28:37 -04:00
Ji Yoon Rhee
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
7heIVIaze
bd7ade3fc1 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-17 22:52:27 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
Ji Yoon Rhee
45dc63bf4a example commit: added sanin ultimate related data structure 2025-03-16 20:21:16 +09:00
7heIVIaze
0c9635888b conflict 2025-03-11 12:33:05 +09:00
7heIVIaze
b62ed9bfdb implement goblin's damage to player 2025-03-11 12:24:54 +09:00
7heIVIaze
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
Ji Yoon Rhee
74d2963555 i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes 2025-03-09 23:38:44 +09:00
Ji Yoon Rhee
a9519afac4 aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model 2025-03-09 23:32:28 +09:00
7heIVIaze
f267b0ecdf Haesol's Bow Animation Montage and Ult Skill Base 2025-03-06 23:31:15 +09:00
Ji Yoon Rhee
c083287628 merging changes on my side pt 1 2025-03-06 20:26:27 +09:00
Ji Yoon Rhee
92ed906280 bow related animations for new haesol model 2025-03-06 20:21:01 +09:00
Ji Yoon Rhee
4fc9e27698 re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig 2025-03-05 23:19:00 +09:00
Ji Yoon Rhee
737bc62fe5 some miscellaneous edits for the ik rigs + ik retargeter 2025-03-05 21:10:39 +09:00
Ji Yoon Rhee
28332dbe0e removed all the necessary files from the project 2025-03-05 21:09:10 +09:00
Ji Yoon Rhee
dea770ee9f wait nvm this is the new copy of haesol 2025-03-05 21:01:27 +09:00
Ji Yoon Rhee
b9c1b7269b changed the timings of combos on the anim montages 2025-02-28 21:10:15 +09:00