benroshio
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8a16a189df
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Footsteps implemented + Menu And Arrow sfx bug fixes
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2025-04-18 19:03:20 -04:00 |
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benroshio
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684769903a
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Merge branch 'main' into Shiori
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2025-04-16 12:37:20 -04:00 |
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Ji Yoon Rhee
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d3cfbf7606
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added minor changes almost negligible, started implementing the boss field for sanin
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2025-04-16 23:23:43 +09:00 |
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Ji Yoon Rhee
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ab63088b25
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no critical changes made, pretty much the same
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2025-04-16 23:22:06 +09:00 |
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Ji Yoon Rhee
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fd2d84f25b
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changed the collision/overlap settings
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2025-04-16 23:21:38 +09:00 |
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Ji Yoon Rhee
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d996e45fbe
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fixed the spawning logic of the large gonggi stones
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2025-04-16 23:19:58 +09:00 |
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Ji Yoon Rhee
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ba1579e7b8
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fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
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2025-04-16 00:58:04 +09:00 |
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Ji Yoon Rhee
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33da1f4cae
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reattached the disconnected behavior nodes to Sanin combat BST
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2025-04-15 00:44:44 +09:00 |
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Ji Yoon Rhee
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e55fe7a0c4
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the 1st dirt trail rotates towards the player's location
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2025-04-15 00:43:35 +09:00 |
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Ji Yoon Rhee
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d299f3738e
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haesol can rotate itself while activating skill 1
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2025-04-15 00:42:37 +09:00 |
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benroshio
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e25825931c
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Sanin timing fix
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2025-04-12 13:47:37 -04:00 |
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Ji Yoon Rhee
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47b16f6fde
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WIP version for sanin's first dirt trail fix
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2025-04-10 21:39:27 +09:00 |
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Ji Yoon Rhee
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0ed1836a32
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added the new dragon model
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2025-04-10 21:36:24 +09:00 |
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Ji Yoon Rhee
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e8d52017be
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changed the player movement speed to be in accordance with the size of the new level
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2025-04-09 11:44:16 +09:00 |
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benroshio
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28dcf82cca
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Auto stash before merge of "Shiori" and "main"
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2025-04-07 23:04:18 -04:00 |
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benroshio
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08606779a8
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Merge remote-tracking branch 'origin/main'
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2025-04-07 20:18:46 -04:00 |
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Ji Yoon Rhee
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4480f56677
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collision makes the player to bounce off; the exact numbers can be altered after playtesting
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2025-04-06 22:53:08 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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7heIVIaze
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bfcdb6dce7
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Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:48:59 +09:00 |
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7heIVIaze
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d702c69825
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Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:36:03 +09:00 |
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Ji Yoon Rhee
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8508737b87
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skeletal mesh for haesol replaced, added the new input binding for switching to close combat
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2025-04-01 23:03:23 +09:00 |
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Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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7heIVIaze
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e17418ac4a
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HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
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2025-03-27 22:07:25 +09:00 |
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benroshio
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5c975ddaa9
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Arrow ult sound fix
added to bp_haesol
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2025-03-26 23:23:02 -04:00 |
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benroshio
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c2d22e51bd
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Fmod Events added for take damge bp
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2025-03-26 22:13:29 -04:00 |
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Ji Yoon Rhee
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bf4a070fe7
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made the retrieval of the gonggi stones to work
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2025-03-25 19:07:53 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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Ji Yoon Rhee
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330455f8f5
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the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
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2025-03-23 01:07:04 +09:00 |
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7heIVIaze
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06bb0cfcf0
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pull the level
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2025-03-22 09:59:58 +09:00 |
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benroshio
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a245a4dae9
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Update test
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2025-03-17 12:28:37 -04:00 |
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Ji Yoon Rhee
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fb9eec0c9e
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added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
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2025-03-18 00:11:06 +09:00 |
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Ji Yoon Rhee
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4b42d5c89e
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added my progress for sanin's ultimate
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2025-03-17 23:01:48 +09:00 |
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7heIVIaze
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bd7ade3fc1
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-03-17 22:52:27 +09:00 |
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7heIVIaze
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3c6aa5bb7e
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Haesol's skill update
Haesol's C skill and Ult skill updated.
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2025-03-17 22:52:18 +09:00 |
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Ji Yoon Rhee
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45dc63bf4a
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example commit: added sanin ultimate related data structure
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2025-03-16 20:21:16 +09:00 |
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7heIVIaze
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0c9635888b
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conflict
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2025-03-11 12:33:05 +09:00 |
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7heIVIaze
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b62ed9bfdb
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implement goblin's damage to player
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2025-03-11 12:24:54 +09:00 |
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7heIVIaze
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08a405291b
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implement goblin's damage to player
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2025-03-10 21:30:51 +09:00 |
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Ji Yoon Rhee
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74d2963555
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i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
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2025-03-09 23:38:44 +09:00 |
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Ji Yoon Rhee
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a9519afac4
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aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model
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2025-03-09 23:32:28 +09:00 |
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7heIVIaze
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f267b0ecdf
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Haesol's Bow Animation Montage and Ult Skill Base
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2025-03-06 23:31:15 +09:00 |
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Ji Yoon Rhee
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c083287628
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merging changes on my side pt 1
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2025-03-06 20:26:27 +09:00 |
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Ji Yoon Rhee
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92ed906280
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bow related animations for new haesol model
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2025-03-06 20:21:01 +09:00 |
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Ji Yoon Rhee
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4fc9e27698
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re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig
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2025-03-05 23:19:00 +09:00 |
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Ji Yoon Rhee
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737bc62fe5
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some miscellaneous edits for the ik rigs + ik retargeter
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2025-03-05 21:10:39 +09:00 |
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Ji Yoon Rhee
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28332dbe0e
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removed all the necessary files from the project
|
2025-03-05 21:09:10 +09:00 |
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Ji Yoon Rhee
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dea770ee9f
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wait nvm this is the new copy of haesol
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2025-03-05 21:01:27 +09:00 |
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Ji Yoon Rhee
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b9c1b7269b
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changed the timings of combos on the anim montages
|
2025-02-28 21:10:15 +09:00 |
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